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Rework FSD profile
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@@ -3,46 +3,21 @@ import PropTypes from 'prop-types';
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import TranslatedComponent from './TranslatedComponent';
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import LineChart from '../components/LineChart';
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import * as Calc from '../shipyard/Calculations';
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import { calculateJumpRange } from 'ed-forge/lib/stats/JumpRangeProfile';
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import { ShipProps } from 'ed-forge';
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const { LADEN_MASS } = ShipProps;
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/**
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* FSD profile for a given ship
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*/
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export default class FSDProfile extends TranslatedComponent {
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static propTypes = {
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code: PropTypes.string.isRequired,
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ship: PropTypes.object.isRequired,
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cargo: PropTypes.number.isRequired,
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fuel: PropTypes.number.isRequired,
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marker: PropTypes.string.isRequired
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};
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/**
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* Constructor
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* @param {Object} props React Component properties
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* @param {Object} context React Component context
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*/
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constructor(props, context) {
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super(props);
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const ship = this.props.ship;
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this.state = {
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calcMaxRangeFunc: this._calcMaxRange.bind(this, ship, this.props.fuel)
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};
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}
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/**
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* Update the state if our ship changes
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* @param {Object} nextProps Incoming/Next properties
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* @param {Object} nextContext Incoming/Next conext
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* @return {boolean} Returns true if the component should be rerendered
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*/
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componentWillReceiveProps(nextProps, nextContext) {
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if (nextProps.marker != this.props.marker) {
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this.setState({ calcMaxRangeFunc: this._calcMaxRange.bind(this, nextProps.ship, nextProps.fuel) });
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}
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return true;
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}
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/**
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* Calculate the maximum range for this ship across its applicable mass
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* @param {Object} ship The ship
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@@ -60,36 +35,27 @@ export default class FSDProfile extends TranslatedComponent {
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* @return {React.Component} contents
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*/
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render() {
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const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
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const { formats, translate, units } = language;
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const { ship, cargo, fuel } = this.props;
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// Calculate bounds for our line chart - use thruster info for X
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const thrusters = ship.standard[1].m;
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const fsd = ship.standard[2].m;
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const minMass = ship.calcLowestPossibleMass({ th: thrusters });
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const maxMass = thrusters.getMaxMass();
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const mass = ship.unladenMass + fuel + cargo;
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const minRange = 0;
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const maxRange = Calc.jumpRange(minMass + fsd.getMaxFuelPerJump(), fsd, fsd.getMaxFuelPerJump(), ship);
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// Add a mark at our current mass
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const mark = Math.min(mass, maxMass);
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const code = ship.name + ship.toString() + '.' + fuel;
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const { language } = this.context;
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const { translate } = language;
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const { code, ship } = this.props;
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const minMass = ship.getBaseProperty('hullmass');
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const maxMass = ship.getThrusters().get('enginemaximalmass');
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const mass = ship.get(LADEN_MASS);
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const cb = (mass) => calculateJumpRange(ship, mass, Infinity, true);
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return (
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<LineChart
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xMin={minMass}
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xMax={maxMass}
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yMin={minRange}
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yMax={maxRange}
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xMark={mark}
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yMin={0}
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yMax={cb(minMass)}
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// Add a mark at our current mass
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xMark={Math.min(mass, maxMass)}
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xLabel={translate('mass')}
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xUnit={translate('T')}
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yLabel={translate('maximum range')}
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yUnit={translate('LY')}
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func={this.state.calcMaxRangeFunc}
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func={cb}
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points={200}
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code={code}
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aspect={0.7}
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