From 4981ffb9080da30463b1c04a0457e53b942fb465 Mon Sep 17 00:00:00 2001 From: Cmdr McDonald Date: Sun, 19 Feb 2017 19:26:16 +0000 Subject: [PATCH] Make integrity for module reinforcement packages visible --- ChangeLog.md | 1 + src/app/components/InternalSlot.jsx | 1 + 2 files changed, 2 insertions(+) diff --git a/ChangeLog.md b/ChangeLog.md index 87150fda..a35d018b 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -1,6 +1,7 @@ #2.2.18 * Change methodology for calculating explorer role; can result in lighter builds * Tidy up layout for module selection and lay everything out in a consistent best-to-worst for both class and grade + * Make integrity for module reinforcement packages visible #2.2.17 * Use in-game terminology for shield generator optmul and optmass items diff --git a/src/app/components/InternalSlot.jsx b/src/app/components/InternalSlot.jsx index 36d122a5..979c9318 100644 --- a/src/app/components/InternalSlot.jsx +++ b/src/app/components/InternalSlot.jsx @@ -60,6 +60,7 @@ export default class InternalSlot extends Slot { { m.rangeRating ?
{translate('range')}: {m.rangeRating}
: null } { m.getHullReinforcement() ?
+{formats.int(m.getHullReinforcement() + ship.baseArmour * m.getModValue('hullboost') / 10000)} {translate('armour')}
: null } { m.getProtection() ?
{formats.rPct(m.getProtection())} {translate('protection')}
: null } + { m.getIntegrity() && m.grp === 'mrp' ?
{formats.int(m.getIntegrity())} {translate('integrity')}
: null } { m.passengers ?
{translate('passengers')}: {m.passengers}
: null } { showModuleResistances && m.getExplosiveResistance() ?
{translate('explres')}: {formats.pct(m.getExplosiveResistance())}
: null } { showModuleResistances && m.getKineticResistance() ?
{translate('kinres')}: {formats.pct(m.getKineticResistance())}
: null }