mirror of
https://github.com/EDCD/coriolis.git
synced 2025-12-11 08:43:02 +00:00
Updates
This commit is contained in:
@@ -2,8 +2,45 @@ import React from 'react';
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import TranslatedComponent from './TranslatedComponent';
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import * as Calc from '../shipyard/Calculations';
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import PieChart from './PieChart';
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import { nameComparator } from '../utils/SlotFunctions';
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import { MountFixed, MountGimballed, MountTurret } from './SvgIcons';
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import VerticalBarChart from './VerticalBarChart';
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/**
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* Generates an internationalization friendly weapon comparator that will
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* sort by specified property (if provided) then by name/group, class, rating
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* @param {function} translate Translation function
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* @param {function} propComparator Optional property comparator
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* @param {boolean} desc Use descending order
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* @return {function} Comparator function for names
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*/
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export function weaponComparator(translate, propComparator, desc) {
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return (a, b) => {
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if (!desc) { // Flip A and B if ascending order
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let t = a;
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a = b;
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b = t;
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}
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// If a property comparator is provided use it first
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let diff = propComparator ? propComparator(a, b) : nameComparator(translate, a, b);
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if (diff) {
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return diff;
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}
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// Property matches so sort by name / group, then class, rating
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if (a.name === b.name && a.grp === b.grp) {
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if(a.class == b.class) {
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return a.rating > b.rating ? 1 : -1;
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}
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return a.class - b.class;
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}
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return nameComparator(translate, a, b);
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};
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}
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/**
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* Offence information
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* Offence information consists of four panels:
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@@ -28,8 +65,14 @@ export default class Offence extends TranslatedComponent {
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constructor(props) {
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super(props);
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const { shield, armour, shielddamage, armourdamage } = Calc.offenceMetrics(props.ship, props.opponent, props.eng, props.engagementrange);
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this.state = { shield, armour, shielddamage, armourdamage };
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this._sort = this._sort.bind(this);
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const damage = Calc.offenceMetrics(props.ship, props.opponent, props.eng, props.engagementrange);
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this.state = {
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predicate: 'n',
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desc: true,
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damage
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};
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}
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/**
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@@ -39,12 +82,51 @@ export default class Offence extends TranslatedComponent {
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*/
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componentWillReceiveProps(nextProps) {
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if (this.props.marker != nextProps.marker || this.props.sys != nextProps.sys) {
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const { shield, armour, shielddamage, armourdamage } = Calc.offenceMetrics(nextProps.ship, nextProps.opponent, nextProps.wep, nextProps.engagementrange);
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this.setState({ shield, armour, shielddamage, armourdamage });
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const damage = Calc.offenceMetrics(nextProps.ship, nextProps.opponent, nextProps.wep, nextProps.engagementrange);
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this.setState({ damage });
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}
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return true;
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}
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/**
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* Set the sort order and sort
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* @param {string} predicate Sort predicate
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*/
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_sortOrder(predicate) {
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let desc = this.state.desc;
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if (predicate == this.state.predicate) {
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desc = !desc;
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} else {
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desc = true;
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}
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this._sort(this.props.ship, predicate, desc);
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this.setState({ predicate, desc });
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}
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/**
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* Sorts the weapon list
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* @param {Ship} ship Ship instance
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* @param {string} predicate Sort predicate
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* @param {Boolean} desc Sort order descending
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*/
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_sort(ship, predicate, desc) {
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let comp = weaponComparator.bind(null, this.context.language.translate);
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switch (predicate) {
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case 'n': comp = comp(null, desc); break;
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case 'edpss': comp = comp((a, b) => a.effectiveDpsShields - b.effectiveDpsShields, desc); break;
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case 'esdpss': comp = comp((a, b) => a.effectiveSDpsShields - b.effectiveSDpsShields, desc); break;
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case 'es': comp = comp((a, b) => a.effectivenessShields - b.effectivenessShields, desc); break;
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case 'edpsh': comp = comp((a, b) => a.effectiveDpsHull - b.effectiveDpsHull, desc); break;
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case 'esdpsh': comp = comp((a, b) => a.effectiveSDpsHull - b.effectiveSDpsHull, desc); break;
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case 'eh': comp = comp((a, b) => a.effectivenessHull - b.effectivenessHull, desc); break;
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}
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this.state.damage.sort(comp);
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}
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/**
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* Render offence
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* @return {React.Component} contents
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@@ -53,8 +135,26 @@ export default class Offence extends TranslatedComponent {
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const { ship, wep } = this.props;
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const { language, tooltip, termtip } = this.context;
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const { formats, translate, units } = language;
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// const { shield, armour, shielddamage, armourdamage } = this.state;
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const { damage } = this.state;
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const sortOrder = this._sortOrder;
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const rows = [];
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for (let i = 0; i < damage.length; i++) {
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const weapon = damage[i];
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rows.push(<tr key={weapon.id}>
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<td className='ri'>
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{weapon.mount == 'F' ? <span onMouseOver={termtip.bind(null, 'fixed')} onMouseOut={tooltip.bind(null, null)}><MountFixed className='icon'/></span> : null}
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{weapon.mount == 'G' ? <span onMouseOver={termtip.bind(null, 'gimballed')} onMouseOut={tooltip.bind(null, null)}><MountGimballed /></span> : null}
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{weapon.mount == 'T' ? <span onMouseOver={termtip.bind(null, 'turreted')} onMouseOut={tooltip.bind(null, null)}><MountTurret /></span> : null}
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{weapon.classRating} {translate(weapon.name)}
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{weapon.engineering ? ' (' + weapon.engineering + ')' : null }
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</td>
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<td className='ri'>{formats.f1(weapon.sdpsShields)}</td>
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<td className='ri'>{formats.pct1(weapon.effectivenessShields)}</td>
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<td className='ri'>{formats.f1(weapon.sdpsArmour)}</td>
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<td className='ri'>{formats.pct1(weapon.effectivenessArmour)}</td>
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</tr>);
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}
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// const shieldSourcesData = [];
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// const effectiveShieldData = [];
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// const shieldDamageTakenData = [];
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@@ -148,52 +248,24 @@ export default class Offence extends TranslatedComponent {
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return (
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<span id='offence'>
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{/*
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{shield.total ? <span>
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<div className='group quarter'>
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<h2>{translate('shield metrics')}</h2>
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<br/>
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<h2 onMouseOver={termtip.bind(null, <div>{shieldTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)} className='summary'>{translate('raw shield strength')}<br/>{formats.int(shield.total)}{units.MJ}</h2>
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<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_LOSE_SHIELDS'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_LOSE_SHIELDS')}<br/>{shielddamage.totalsdps == 0 ? translate('ever') : formats.time(shield.total / shielddamage.totalsdps)}</h2>
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<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SG_RECOVER'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_RECOVER_SHIELDS')}<br/>{shield.recover === Math.Inf ? translate('never') : formats.time(shield.recover)}</h2>
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<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SG_RECHARGE'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_RECHARGE_SHIELDS')}<br/>{shield.recharge === Math.Inf ? translate('never') : formats.time(shield.recharge)}</h2>
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</div>
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<div className='group quarter'>
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<h2 onMouseOver={termtip.bind(null, translate('PHRASE_SHIELD_SOURCES'))} onMouseOut={tooltip.bind(null, null)}>{translate('shield sources')}</h2>
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<PieChart data={shieldSourcesData} />
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</div>
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<div className='group quarter'>
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<h2 onMouseOver={termtip.bind(null, translate('PHRASE_DAMAGE_TAKEN'))} onMouseOut={tooltip.bind(null, null)}>{translate('damage taken')}(%)</h2>
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<VerticalBarChart data={shieldDamageTakenData} yMax={100} />
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</div>
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<div className='group quarter'>
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<h2 onMouseOver={termtip.bind(null, translate('PHRASE_EFFECTIVE_SHIELD'))} onMouseOut={tooltip.bind(null, null)}>{translate('effective shield')}(MJ)</h2>
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<VerticalBarChart data={effectiveShieldData} yMax={maxEffectiveShield}/>
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</div>
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</span> : null }
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<div className='group quarter'>
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<h2>{translate('armour metrics')}</h2>
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<h2 onMouseOver={termtip.bind(null, <div>{armourTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)} className='summary'>{translate('raw armour strength')}<br/>{formats.int(armour.total)}</h2>
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<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_LOSE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_LOSE_ARMOUR')}<br/>{armourdamage.totalsdps == 0 ? translate('ever') : formats.time(armour.total / armourdamage.totalsdps)}</h2>
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<h2 onMouseOver={termtip.bind(null, translate('TT_MODULE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('raw module armour')}<br/>{formats.int(armour.modulearmour)}</h2>
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<h2 onMouseOver={termtip.bind(null, translate('TT_MODULE_PROTECTION_EXTERNAL'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_MODULE_PROTECTION_EXTERNAL')}<br/>{formats.pct1(armour.moduleprotection / 2)}</h2>
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<h2 onMouseOver={termtip.bind(null, translate('TT_MODULE_PROTECTION_INTERNAL'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_MODULE_PROTECTION_INTERNAL')}<br/>{formats.pct1(armour.moduleprotection)}</h2>
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<br/>
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</div>
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<div className='group quarter'>
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<h2 onMouseOver={termtip.bind(null, translate('PHRASE_ARMOUR_SOURCES'))} onMouseOut={tooltip.bind(null, null)}>{translate('armour sources')}</h2>
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<PieChart data={armourSourcesData} />
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</div>
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<div className='group quarter'>
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<h2 onMouseOver={termtip.bind(null, translate('PHRASE_DAMAGE_TAKEN'))} onMouseOut={tooltip.bind(null, null)}>{translate('damage taken')}(%)</h2>
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<VerticalBarChart data={armourDamageTakenData} yMax={100} />
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</div>
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<div className='group quarter'>
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<h2 onMouseOver={termtip.bind(null, translate('PHRASE_EFFECTIVE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('effective armour')}</h2>
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<VerticalBarChart data={effectiveArmourData} />
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</div>
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*/}
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<table width='100%'>
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<thead>
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<tr className='main'>
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<th rowSpan='2' className='sortable' onClick={sortOrder.bind(this, 'n')}>{translate('weapon')}</th>
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<th colSpan='2'>{translate('opponent shields')}</th>
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<th colSpan='2'>{translate('opponent armour')}</th>
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</tr>
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<tr>
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<th className='lft sortable' onClick={sortOrder.bind(this, 'esdpss')}>{translate('effective sdps')}</th>
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<th className='sortable' onClick={sortOrder.bind(this, 'es')}>{translate('effectiveness')}</th>
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<th className='lft sortable' onClick={sortOrder.bind(this, 'esdpsh')}>{translate('effective sdps')}</th>
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<th className='sortable' onClick={sortOrder.bind(this, 'eh')}>{translate('effectiveness')}</th>
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</tr>
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</thead>
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<tbody>
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{rows}
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</tbody>
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</table>
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</span>);
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}
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}
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