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Modifications menu shows absolute stat values
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@@ -124,7 +124,7 @@ export default class ModificationsMenu extends TranslatedComponent {
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// Initial modification menu
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event.preventDefault();
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this.modItems[this.lastModId].focus();
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return;
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return;
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} else if (event.currentTarget.className.indexOf('button-inline-menu') >= 0 && event.currentTarget.previousElementSibling == null && this.lastNeId != null && this.modItems[this.lastNeId] != null) {
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// shift-tab on first element in modifications menu. set focus to last number editor field if open
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event.preventDefault();
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@@ -210,10 +210,30 @@ export default class ModificationsMenu extends TranslatedComponent {
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if (!Modifications.modifications[modName].hidden) {
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const key = modName + (m.getModValue(modName) / 100 || 0);
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this.lastNeId = modName;
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modifications.push(<Modification key={ key } ship={ ship } m={ m } name={ modName } value={ m.getModValue(modName) / 100 || 0 } onChange={ onChange } onKeyDown={ this._keyDown } modItems={ this.modItems } handleModChange = {this._handleModChange} />);
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modifications.push(<Modification key={ key } ship={ ship } m={ m }
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value={ m.getModValue(modName) / 100 || 0 } modItems={ this.modItems }
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onChange={ onChange } onKeyDown={ this._keyDown }
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editable={modName !== 'fallofffromrange' &&
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m.blueprint.grades[m.blueprint.grade].features[modName]
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} name={ modName } handleModChange = {this._handleModChange} />);
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}
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}
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return modifications;
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// If the module can inflict damage we can show damage related stats
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const hardPointStats = ['dps', 'dpe', 'eps', 'hps', 'sdps'];
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if (m.getDamage()) {
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for (const stat of hardPointStats) {
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modifications.push(<Modification key={stat} ship={ship} name={stat}
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m={m} onChange={() => { }} onKeyDown={() => { }} editable={false}
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handleModChange={() => { }} modItems={this.modItems}
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value={ m.getModValue(stat) / 100 || 0 } />);
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}
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}
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this.modifications = modifications.sort(
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(mod1, mod2) => mod1.props.name.localeCompare(mod2.props.name)
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);
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return this.modifications;
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}
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/**
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