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Merge branch 'develop' of github.com:edcd/coriolis into develop
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@@ -41,6 +41,7 @@ export default class Module {
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* @return {object} The value of the modification. If it is a numeric value then it is returned as an integer value scaled so that 1.23% == 123
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*/
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getModValue(name, raw) {
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let baseVal = this[name];
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let result = this.mods && this.mods[name] ? this.mods[name] : null;
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if ((!raw) && this.blueprint && this.blueprint.special) {
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@@ -51,13 +52,8 @@ export default class Module {
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const modification = Modifications.modifications[name];
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const multiplier = modification.type === 'percentage' ? 10000 : 100;
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if (name === 'explres' || name === 'kinres' || name === 'thermres' || name === 'causres') {
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// Resistance modifications in itself are additive, however their
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// special effects are multiplicative. They affect the overall result
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// by (special effect resistance) * (damage mult after modification),
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// i. e. we need to apply the special effect as a multiplier to the
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// overall result and then calculate the difference.
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let baseMult = this[name] ? 1 - this[name] : 1;
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result = (baseMult - (baseMult - result / multiplier) * (1 - modifierActions[name] / 100)) * multiplier;
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// Apply resistance modding mechanisms to special effects subsequently
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result = result + modifierActions[name] * (1 - (this[name] + result / multiplier)) * 100;
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} else if (modification.method === 'additive') {
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result = result + modifierActions[name] * 100;
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} else if (modification.method === 'overwrite') {
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@@ -75,15 +71,6 @@ export default class Module {
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}
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}
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// Resistance modding for hull reinforcement packages has additional
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// diminishing returns implemented. The mod value gets lowered by
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// the amount of base resistance the hrp has.
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if (!isNaN(result) && this.grp === 'hr' &&
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(name === 'kinres' || name === 'thermres' || name === 'explres')) {
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let baseRes = this[name];
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result = result * (1 - baseRes);
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}
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// Sanitise the resultant value to 4dp equivalent
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return isNaN(result) ? result : Math.round(result);
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}
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@@ -108,11 +95,11 @@ export default class Module {
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// This special effect modifies the value being set, so we need to revert it prior to storing the value
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const modification = Modifications.modifications[name];
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if (name === 'explres' || name === 'kinres' || name === 'thermres' || name === 'causres') {
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// Resistance modifications in itself are additive but their
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// experimentals are applied multiplicatively therefor we must handle
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// them differently here (cf. documentation in getModValue).
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let baseMult = (this[name] ? 1 - this[name] : 1);
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value = ((baseMult - value / 10000) / (1 - modifierActions[name] / 100) - baseMult) * -10000;
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let res = (this[name] ? this[name] : 0) + value / 10000;
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let experimental = modifierActions[name] / 100;
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value = (experimental - res) / (experimental - 1) - this[name];
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value *= 10000;
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// value = ((baseMult - value / 10000) / (1 - modifierActions[name] / 100) - baseMult) * -10000;
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} else if (modification.method === 'additive') {
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value = value - modifierActions[name];
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} else if (modification.method === 'overwrite') {
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@@ -177,10 +164,6 @@ export default class Module {
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baseValue = 0;
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}
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modValue = value - baseValue;
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if (this.grp === 'hr' &&
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(name === 'kinres' || name === 'thermres' || name === 'explres')) {
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modValue = modValue / (1 - baseValue);
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}
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} else if (name === 'shieldboost' || name === 'hullboost') {
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modValue = (1 + value) / (1 + baseValue) - 1;
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} else { // multiplicative
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@@ -505,6 +505,11 @@ export default class Ship {
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if (isAbsolute) {
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m.setPretty(name, value, sentfromui);
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} else {
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// Resistance modifiers scale with the base value
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if (name == 'kinres' || name == 'thermres' || name == 'causres' || name == 'explres') {
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let baseValue = m.get(name, false);
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value = (1 - baseValue) * value;
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}
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m.setModValue(name, value, sentfromui);
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}
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