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Ensure module ordering is consistent
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@@ -4,6 +4,7 @@
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* Add movement summary to outfitting page
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* Add standard internal class sizes to shipyard page
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* Fix issue when importing Viper Mk IV
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* Ensure ordering of all types of modules (standard, internal, utilities) is consistent
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#2.2.5
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* Calculate rate of fire for multi-burst weapons
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@@ -93,8 +93,10 @@ export default class AvailableModulesMenu extends TranslatedComponent {
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let prevClass = null, prevRating = null;
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let elems = [];
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for (let i = 0; i < modules.length; i++) {
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let m = modules[i];
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const sortedModules = modules.sort(this._moduleOrder);
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for (let i = 0; i < sortedModules.length; i++) {
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let m = sortedModules[i];
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let mount = null;
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let disabled = m.maxmass && (mass + (m.mass ? m.mass : 0)) > m.maxmass;
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let active = mountedModule && mountedModule.id === m.id;
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@@ -126,7 +128,7 @@ export default class AvailableModulesMenu extends TranslatedComponent {
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case 'T': mount = <MountTurret className={'lg'}/>; break;
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}
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if (i > 0 && modules.length > 3 && m.class != prevClass && (m.rating != prevRating || m.mount) && m.grp != 'pa') {
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if (i > 0 && sortedModules.length > 3 && m.class != prevClass && (m.rating != prevRating || m.mount) && m.grp != 'pa') {
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elems.push(<br key={'b' + m.grp + i} />);
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}
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@@ -201,6 +203,32 @@ export default class AvailableModulesMenu extends TranslatedComponent {
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this.context.tooltip();
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}
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_moduleOrder(a, b) {
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// Named modules go last
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if (!a.name && b.name) {
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return -1;
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}
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if (a.name && !b.name) {
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return 1;
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}
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// Class ordered from highest (8) to lowest (1)
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if (a.class < b.class) {
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return 1;
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}
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if (a.class > b.class) {
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return -1;
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// Rating ordered from lowest (E) to highest (A)
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}
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if (a.rating < b.rating) {
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return 1;
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}
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if (a.rating > b.rating) {
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return -1;
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}
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// Do not attempt to order by name at this point, as that mucks up the order of armour
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return 0;
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}
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/**
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* Scroll to mounted (if it exists) module group on mount
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*/
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@@ -46,7 +46,7 @@ export default class MovementSummary extends TranslatedComponent {
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<td>2</td>
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<td>3</td>
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<td>4</td>
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<td>4B</td>
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<td onMouseOver={termtip.bind(null, '4b')} onMouseOut={tooltip.bind(null, null)}>4B</td>
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</tr>
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<tr>
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<td className='ri'>{translate('speed')} ({units['m/s']})</td>
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@@ -109,6 +109,7 @@ export const terms = {
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'recovery': 'Recovery',
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'recharge': 'Recharge',
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'engine pips': 'Engine Pips',
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'4b': '4 pips and boost',
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'speed': 'Speed',
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'pitch': 'Pitch',
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'roll': 'Roll',
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