mirror of
https://github.com/EDCD/coriolis.git
synced 2025-12-09 14:45:35 +00:00
Engineers. Are. Back. Probably.
This commit is contained in:
2
package-lock.json
generated
2
package-lock.json
generated
@@ -1,6 +1,6 @@
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{
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"name": "coriolis_shipyard",
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"version": "2.5.2",
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"version": "2.5.3",
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"lockfileVersion": 1,
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"requires": true,
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"dependencies": {
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@@ -64,10 +64,29 @@ export default class Module {
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}
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}
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}
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// Sanitise the resultant value to 4dp equivalent
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return isNaN(result) ? result : Math.round(result);
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}
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/**
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* Set a value for a given modification ID
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* @param {Number} name The name of the modification
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* @param {object} value The value of the modification. If it is a numeric value then it should be an integer scaled so that -2.34% == -234
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*/
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setModValueFromJournal(name, value, origVal) {
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if (!this.mods) {
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this.mods = {};
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}
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if (!this.origVals) {
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this.origVals = {};
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}
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if (value == null || value == 0) {
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delete this.mods[name];
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} else {
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this.mods[name] = value;
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this.origVals[name] = origVal;
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}
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}
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/**
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* Set a value for a given modification ID
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@@ -79,6 +98,9 @@ export default class Module {
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if (!this.mods) {
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this.mods = {};
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}
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if (!this.origVals) {
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this.origVals = {};
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}
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if (valueiswithspecial && this.blueprint && this.blueprint.special) {
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// This module has a special effect, see if we need to alter the stored value
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const modifierActions = Modifications.modifierActions[this.blueprint.special.edname];
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@@ -117,7 +139,7 @@ export default class Module {
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_getModifiedValue(name) {
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const modification = Modifications.modifications[name];
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let result = this[name];
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// console.log(`${name} = ${this[name]}`)
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if (!result) {
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if (modification && modification.method === 'additive') {
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// Additive modifications start at 0 rather than NULL
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@@ -135,7 +157,7 @@ export default class Module {
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if (modification.type === 'percentage') {
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modValue = this.getModValue(name) / 10000;
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} else if (modification.type === 'numeric') {
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modValue = this.getModValue(name) / 100;
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modValue = this.getModValue(name)/ 100;
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} else {
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modValue = this.getModValue(name);
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}
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@@ -490,7 +490,6 @@ export default class Ship {
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// Value passed is invalid; reset it to 0
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value = 0;
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}
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// Handle special cases
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if (name === 'pgen') {
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// Power generation
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@@ -225,7 +225,13 @@ export function isValueBeneficial(feature, value) {
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*/
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export function getBlueprint(name, module) {
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// Start with a copy of the blueprint
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const blueprint = JSON.parse(JSON.stringify(Modifications.blueprints[name]));
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const findMod = val => Object.keys(Modifications.blueprints).find(elem => elem.toString().toLowerCase().search(val.toString().toLowerCase().replace(/(OutfittingFieldType_|persecond)/igm, '')) >= 0)
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const found = Modifications.blueprints[findMod(name)];
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if (!found || !found.fdname) {
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return undefined;
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}
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const blueprint = JSON.parse(JSON.stringify(found));
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console.log(blueprint)
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if (module) {
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if (module.grp === 'bh' || module.grp === 'hr' || module.grp === 'sg' || module.grp === 'psg' || module.grp === 'bsg') {
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// Bulkheads, hull reinforcements and shield generators need to have their resistances altered by the base values
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@@ -11,16 +11,16 @@ import { getBlueprint } from './BlueprintFunctions'
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* @param {string} fdname the FD Name of the module
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* @return {Module} the module
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*/
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function _moduleFromFdName(fdname) {
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if (!fdname) return null;
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fdname = fdname.toLowerCase();
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function _moduleFromFdName (fdname) {
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if (!fdname) return null
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fdname = fdname.toLowerCase()
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// Check standard modules
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for (const grp in Modules.standard) {
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if (Modules.standard.hasOwnProperty(grp)) {
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for (const i in Modules.standard[grp]) {
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if (Modules.standard[grp][i].symbol && Modules.standard[grp][i].symbol.toLowerCase() === fdname) {
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// Found it
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return new Module({ template: Modules.standard[grp][i] });
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return new Module({template: Modules.standard[grp][i]})
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}
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}
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}
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@@ -32,7 +32,7 @@ function _moduleFromFdName(fdname) {
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for (const i in Modules.hardpoints[grp]) {
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if (Modules.hardpoints[grp][i].symbol && Modules.hardpoints[grp][i].symbol.toLowerCase() === fdname) {
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// Found it
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return new Module({ template: Modules.hardpoints[grp][i] });
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return new Module({template: Modules.hardpoints[grp][i]})
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}
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}
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}
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@@ -44,7 +44,7 @@ function _moduleFromFdName(fdname) {
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for (const i in Modules.internal[grp]) {
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if (Modules.internal[grp][i].symbol && Modules.internal[grp][i].symbol.toLowerCase() === fdname) {
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// Found it
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return new Module({ template: Modules.internal[grp][i] });
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return new Module({template: Modules.internal[grp][i]})
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}
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}
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}
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@@ -52,148 +52,157 @@ function _moduleFromFdName(fdname) {
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console.log(fdname)
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// Not found
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return null;
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return null
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}
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/**
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* Build a ship from the journal Loadout event JSON
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* @param {object} json the Loadout event JSON
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* @return {Ship} the built ship
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*/
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export function shipFromLoadoutJSON(json) {
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export function shipFromLoadoutJSON (json) {
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// Start off building a basic ship
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const shipModel = shipModelFromJson(json);
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const shipModel = shipModelFromJson(json)
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if (!shipModel) {
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throw 'No such ship found: "' + json.Ship + '"';
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throw 'No such ship found: "' + json.Ship + '"'
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}
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const shipTemplate = Ships[shipModel];
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const shipTemplate = Ships[shipModel]
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let ship = new Ship(shipModel, shipTemplate.properties, shipTemplate.slots);
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ship.buildWith(null);
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let ship = new Ship(shipModel, shipTemplate.properties, shipTemplate.slots)
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ship.buildWith(null)
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// Initial Ship building, don't do engineering yet.
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for (const module of json.Modules) {
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if (!module.Engineering) module.Engineering = {};
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switch (module.Slot) {
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// Cargo Hatch.
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case 'CargoHatch':
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ship.cargoHatch.enabled = module.On;
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ship.cargoHatch.priority = module.Priority;
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break;
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ship.cargoHatch.enabled = module.On
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ship.cargoHatch.priority = module.Priority
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break
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// Add the bulkheads
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case 'Armour':
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if (module.Item.endsWith('_Armour_Grade1')) {
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ship.useBulkhead(0, true);
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} else if (module.Item.endsWith('_Armour_Grade2')) {
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ship.useBulkhead(1, true);
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} else if (module.Item.endsWith('_Armour_Grade3')) {
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ship.useBulkhead(2, true);
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} else if (module.Item.endsWith('_Armour_Mirrored')) {
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ship.useBulkhead(3, true);
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} else if (module.Item.endsWith('_Armour_Reactive')) {
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ship.useBulkhead(4, true);
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if (module.Item.toLowerCase().endsWith('_armour_grade1')) {
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ship.useBulkhead(0, true)
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} else if (module.Item.toLowerCase().endsWith('_armour_grade2')) {
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ship.useBulkhead(1, true)
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} else if (module.Item.toLowerCase().endsWith('_armour_grade3')) {
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ship.useBulkhead(2, true)
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} else if (module.Item.toLowerCase().endsWith('_armour_mirrored')) {
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ship.useBulkhead(3, true)
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} else if (module.Item.toLowerCase().endsWith('_armour_reactive')) {
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ship.useBulkhead(4, true)
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} else {
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throw 'Unknown bulkheads "' + module.Item + '"';
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throw 'Unknown bulkheads "' + module.Item + '"'
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}
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ship.bulkheads.enabled = true;
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break;
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ship.bulkheads.enabled = true
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_addModifications(ship.bulkheads.m, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
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break
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case 'PowerPlant':
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const powerplant = _moduleFromFdName(module.Item);
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ship.use(ship.standard[0], powerplant, true);
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ship.standard[0].enabled = module.On;
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ship.standard[0].priority = module.Priority;
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_addModifications(powerplant, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level);
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break;
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const powerplant = _moduleFromFdName(module.Item)
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ship.use(ship.standard[0], powerplant, true)
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ship.standard[0].enabled = module.On
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ship.standard[0].priority = module.Priority
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_addModifications(powerplant, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
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break
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case 'MainEngines':
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const thrusters = _moduleFromFdName(module.Item);
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ship.use(ship.standard[1], thrusters, true);
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ship.standard[1].enabled = module.On;
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ship.standard[1].priority = module.Priority;
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break;
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const thrusters = _moduleFromFdName(module.Item)
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ship.use(ship.standard[1], thrusters, true)
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ship.standard[1].enabled = module.On
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ship.standard[1].priority = module.Priority
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_addModifications(thrusters, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
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break
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case 'FrameShiftDrive':
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const frameshiftdrive = _moduleFromFdName(module.Item);
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ship.use(ship.standard[2], frameshiftdrive, true);
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ship.standard[2].enabled = module.On;
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ship.standard[2].priority = module.Priority;
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break;
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const frameshiftdrive = _moduleFromFdName(module.Item)
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ship.use(ship.standard[2], frameshiftdrive, true)
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ship.standard[2].enabled = module.On
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ship.standard[2].priority = module.Priority
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_addModifications(frameshiftdrive, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
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break
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case 'LifeSupport':
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const lifesupport = _moduleFromFdName(module.Item);
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ship.use(ship.standard[3], lifesupport, true);
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ship.standard[3].enabled = module.On === true;
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ship.standard[3].priority = module.Priority;
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break;
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const lifesupport = _moduleFromFdName(module.Item)
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ship.use(ship.standard[3], lifesupport, true)
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ship.standard[3].enabled = module.On === true
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ship.standard[3].priority = module.Priority
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_addModifications(lifesupport, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
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break
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case 'PowerDistributor':
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const powerdistributor = _moduleFromFdName(module.Item);
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ship.use(ship.standard[4], powerdistributor, true);
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ship.standard[4].enabled = module.On;
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ship.standard[4].priority = module.Priority;
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break;
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const powerdistributor = _moduleFromFdName(module.Item)
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ship.use(ship.standard[4], powerdistributor, true)
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ship.standard[4].enabled = module.On
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ship.standard[4].priority = module.Priority
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_addModifications(powerdistributor, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
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break
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case 'Radar':
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const sensors = _moduleFromFdName(module.Item);
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ship.use(ship.standard[5], sensors, true);
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ship.standard[5].enabled = module.On;
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ship.standard[5].priority = module.Priority;
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break;
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const sensors = _moduleFromFdName(module.Item)
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ship.use(ship.standard[5], sensors, true)
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ship.standard[5].enabled = module.On
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ship.standard[5].priority = module.Priority
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_addModifications(sensors, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
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break
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case 'FuelTank':
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const fueltank = _moduleFromFdName(module.Item);
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ship.use(ship.standard[6], fueltank, true);
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ship.standard[6].enabled = true;
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ship.standard[6].priority = 0;
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break;
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const fueltank = _moduleFromFdName(module.Item)
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ship.use(ship.standard[6], fueltank, true)
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ship.standard[6].enabled = true
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ship.standard[6].priority = 0
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break
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default:
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}
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if (module.Slot.search(/Hardpoint/) !== -1) {
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// Add hardpoints
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let hardpointClassNum = -1;
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let hardpointSlotNum = -1;
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let hardpointArrayNum = 0;
|
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let hardpointClassNum = -1
|
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let hardpointSlotNum = -1
|
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let hardpointArrayNum = 0
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for (let i in shipTemplate.slots.hardpoints) {
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if (shipTemplate.slots.hardpoints[i] === hardpointClassNum) {
|
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// Another slot of the same class
|
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hardpointSlotNum++;
|
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hardpointSlotNum++
|
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} else {
|
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// The first slot of a new class
|
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hardpointClassNum = shipTemplate.slots.hardpoints[i];
|
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hardpointSlotNum = 1;
|
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hardpointClassNum = shipTemplate.slots.hardpoints[i]
|
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hardpointSlotNum = 1
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}
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// Now that we know what we're looking for, find it
|
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const hardpointName = HARDPOINT_NUM_TO_CLASS[hardpointClassNum] + 'Hardpoint' + hardpointSlotNum;
|
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const hardpointSlot = json.Modules.find(elem => elem.Slot === hardpointName);
|
||||
const hardpointName = HARDPOINT_NUM_TO_CLASS[hardpointClassNum] + 'Hardpoint' + hardpointSlotNum
|
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const hardpointSlot = json.Modules.find(elem => elem.Slot === hardpointName)
|
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if (!hardpointSlot) {
|
||||
// This can happen with old imports that don't contain new hardpoints
|
||||
} else if (!hardpointSlot) {
|
||||
// No module
|
||||
} else {
|
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const hardpoint = _moduleFromFdName(hardpointSlot.Item);
|
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ship.use(ship.hardpoints[hardpointArrayNum], hardpoint, true);
|
||||
ship.hardpoints[hardpointArrayNum].enabled = hardpointSlot.On;
|
||||
ship.hardpoints[hardpointArrayNum].priority = hardpointSlot.Priority;
|
||||
const hardpoint = _moduleFromFdName(hardpointSlot.Item)
|
||||
ship.use(ship.hardpoints[hardpointArrayNum], hardpoint, true)
|
||||
ship.hardpoints[hardpointArrayNum].enabled = hardpointSlot.On
|
||||
ship.hardpoints[hardpointArrayNum].priority = hardpointSlot.Priority
|
||||
_addModifications(hardpoint, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
|
||||
}
|
||||
hardpointArrayNum++;
|
||||
hardpointArrayNum++
|
||||
}
|
||||
}
|
||||
if (module.Slot.search(/Slot\d/) !== -1) {
|
||||
let internalSlotNum = 1;
|
||||
let militarySlotNum = 1;
|
||||
let internalSlotNum = 1
|
||||
let militarySlotNum = 1
|
||||
for (let i in shipTemplate.slots.internal) {
|
||||
const isMilitary = isNaN(shipTemplate.slots.internal[i]) ? shipTemplate.slots.internal[i].name = 'Military' : false;
|
||||
const isMilitary = isNaN(shipTemplate.slots.internal[i]) ? shipTemplate.slots.internal[i].name = 'Military' : false
|
||||
|
||||
// The internal slot might be a standard or a military slot. Military slots have a different naming system
|
||||
let internalSlot = null;
|
||||
let internalSlot = null
|
||||
if (isMilitary) {
|
||||
const internalName = 'Military0' + militarySlotNum;
|
||||
internalSlot = json.Modules.find(elem => elem.Slot === internalName);
|
||||
militarySlotNum++;
|
||||
const internalName = 'Military0' + militarySlotNum
|
||||
internalSlot = json.Modules.find(elem => elem.Slot === internalName)
|
||||
militarySlotNum++
|
||||
} else {
|
||||
// Slot numbers are not contiguous so handle skips.
|
||||
while (internalSlot === null && internalSlotNum < 99) {
|
||||
// Slot sizes have no relationship to the actual size, either, so check all possibilities
|
||||
for (let slotsize = 0; slotsize < 9; slotsize++) {
|
||||
const internalName = 'Slot' + (internalSlotNum <= 9 ? '0' : '') + internalSlotNum + '_Size' + slotsize;
|
||||
const internalName = 'Slot' + (internalSlotNum <= 9 ? '0' : '') + internalSlotNum + '_Size' + slotsize
|
||||
if (json.Modules.find(elem => elem.Slot === internalName)) {
|
||||
internalSlot = json.Modules.find(elem => elem.Slot === internalName);
|
||||
break;
|
||||
internalSlot = json.Modules.find(elem => elem.Slot === internalName)
|
||||
break
|
||||
}
|
||||
}
|
||||
internalSlotNum++;
|
||||
internalSlotNum++
|
||||
}
|
||||
}
|
||||
|
||||
@@ -202,11 +211,12 @@ export function shipFromLoadoutJSON(json) {
|
||||
} else if (!internalSlot) {
|
||||
// No module
|
||||
} else {
|
||||
const internalJson = internalSlot;
|
||||
const internal = _moduleFromFdName(internalJson.Item);
|
||||
ship.use(ship.internal[i], internal, true);
|
||||
ship.internal[i].enabled = internalJson.On === true;
|
||||
ship.internal[i].priority = internalJson.Priority;
|
||||
const internalJson = internalSlot
|
||||
const internal = _moduleFromFdName(internalJson.Item)
|
||||
ship.use(ship.internal[i], internal, true)
|
||||
ship.internal[i].enabled = internalJson.On === true
|
||||
ship.internal[i].priority = internalJson.Priority
|
||||
_addModifications(internal, module.Engineering.Modifiers, module.Engineering.BlueprintName, module.Engineering.Level)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -214,13 +224,13 @@ export function shipFromLoadoutJSON(json) {
|
||||
}
|
||||
// We don't have any information on it so guess it's priority 5 and disabled
|
||||
if (!ship.cargoHatch) {
|
||||
ship.cargoHatch.enabled = false;
|
||||
ship.cargoHatch.priority = 4;
|
||||
ship.cargoHatch.enabled = false
|
||||
ship.cargoHatch.priority = 4
|
||||
}
|
||||
console.log(ship);
|
||||
console.log(ship)
|
||||
|
||||
// Now update the ship's codes before returning it
|
||||
return ship.updatePowerPrioritesString().updatePowerEnabledString().updateModificationsString();
|
||||
return ship.updatePowerPrioritesString().updatePowerEnabledString().updateModificationsString()
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -231,69 +241,43 @@ export function shipFromLoadoutJSON(json) {
|
||||
* @param {Object} grade the grade of the modification
|
||||
* @param {Object} specialModifications special modification
|
||||
*/
|
||||
function _addModifications(module, modifiers, blueprint, grade, specialModifications) {
|
||||
if (!modifiers) return;
|
||||
console.log(modifiers);
|
||||
let special;
|
||||
function _addModifications (module, modifiers, blueprint, grade, specialModifications) {
|
||||
if (!modifiers) return
|
||||
let special
|
||||
if (specialModifications) {
|
||||
special = Modifications.specials[Object.keys(specialModifications)[0]]
|
||||
}
|
||||
for (const i in modifiers) {
|
||||
// Some special modifications
|
||||
if (modifiers[i].name === 'mod_weapon_clip_size_override') {
|
||||
// This is a numeric addition to the clip size, but we need to work it out in terms of being a percentage so
|
||||
// that it works the same as other modifications
|
||||
const origClip = module.clip || 1;
|
||||
module.setModValue('clip', ((modifiers[i].value - origClip) / origClip) * 10000);
|
||||
} else if (modifiers[i].name === 'mod_weapon_burst_size') {
|
||||
// This is an absolute number that acts as an override
|
||||
module.setModValue('burst', modifiers[i].value * 100);
|
||||
} else if (modifiers[i].name === 'mod_weapon_burst_rof') {
|
||||
// This is an absolute number that acts as an override
|
||||
module.setModValue('burstrof', modifiers[i].value * 100);
|
||||
} else if (modifiers[i].name === 'mod_weapon_falloffrange_from_range') {
|
||||
// Obtain the falloff value directly from the range
|
||||
module.setModValue('fallofffromrange', 1);
|
||||
} else if (modifiers[i].name && modifiers[i].name.startsWith('special_')) {
|
||||
// We don't add special effects directly, but keep a note of them so they can be added when fetching values
|
||||
special = Modifications.specials[modifiers[i].name];
|
||||
} else {
|
||||
// Look up the modifiers to find what we need to do
|
||||
const findMod = val => {
|
||||
return Object.keys(Modifications.modifierActions).find(elem => {
|
||||
return elem.toString().toLowerCase().search(val.toString().toLowerCase().replace(/(OutfittingFieldType_)/igm, '')) >= 0
|
||||
})
|
||||
};
|
||||
console.log(i + ': ' + findMod(modifiers[i].Label))
|
||||
const modifierActions = Modifications.modifierActions[findMod(modifiers[i].Label)];
|
||||
console.log(modifierActions);
|
||||
//TODO: Figure out how to scale this value.
|
||||
let value = modifiers[i].Value;
|
||||
console.log(`${i}: ${value}`)
|
||||
// Carry out the required changes
|
||||
for (const action in modifierActions) {
|
||||
if (isNaN(modifierActions[action])) {
|
||||
module.setModValue(action, modifierActions[action]);
|
||||
} else {
|
||||
const actionValue = modifierActions[action] * value;
|
||||
let mod = module.getModValue(action) / 10000;
|
||||
if (!mod) {
|
||||
mod = 0;
|
||||
}
|
||||
module.setModValue(action, ((1 + mod) * (1 + actionValue) - 1) * 10000);
|
||||
}
|
||||
// Look up the modifiers to find what we need to do
|
||||
const findMod = val => Object.keys(Modifications.modifierActions).find(elem => elem.toString().toLowerCase().search(val.toString().toLowerCase().replace(/(OutfittingFieldType_|persecond)/igm, '')) >= 0)
|
||||
const modifierActions = Modifications.modifierActions[findMod(modifiers[i].Label)]
|
||||
console.log(`${modifiers[i].Label}: ${findMod(modifiers[i].Label)}`)
|
||||
//TODO: Figure out how to scale this value.
|
||||
if (!!modifiers[i].LessIsGood) {
|
||||
|
||||
}
|
||||
let value = modifiers[i].Value / modifiers[i].OriginalValue * 100 - 100;
|
||||
// Carry out the required changes
|
||||
for (const action in modifierActions) {
|
||||
if (isNaN(modifierActions[action])) {
|
||||
module.setModValue(action, modifierActions[action])
|
||||
} else {
|
||||
const actionValue = modifierActions[action] * value
|
||||
module.setModValue(action, value * 100)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add the blueprint definition, grade and special
|
||||
if (blueprint) {
|
||||
module.blueprint = getBlueprint(blueprint, module);
|
||||
console.log(blueprint);
|
||||
module.blueprint = getBlueprint(blueprint, module)
|
||||
if (grade) {
|
||||
module.blueprint.grade = Number(grade);
|
||||
module.blueprint.grade = Number(grade)
|
||||
}
|
||||
if (special) {
|
||||
module.blueprint.special = special;
|
||||
module.blueprint.special = special
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user