Detailed suface scanner power management special case

This commit is contained in:
Colin McLeod
2015-06-14 18:58:27 -07:00
parent 4b3bb3bcde
commit 59e400d7b8
3 changed files with 52 additions and 30 deletions

View File

@@ -1,5 +1,23 @@
angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength', 'calcJumpRange', 'lodash', function(Components, calcShieldStrength, calcJumpRange, _) {
/**
* Returns the power usage type of a slot and it's particular component
* @param {object} slot The Slot
* @param {object} component The component in the slot
* @return {string} The key for the power usage type
*/
function powerUsageType(slot, component) {
if (component) {
if (component.retractedOnly) {
return 'retOnly';
}
if (component.passive) {
return 'retracted';
}
}
return slot.cat != 1 ? 'retracted' : 'deployed';
}
/**
* Ship model used to track all ship components and properties.
*
@@ -37,11 +55,11 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
this.powerList.unshift(this.common[0]); // Add Power Plant
this.priorityBands = [
{ deployed: 0, retracted: 0 },
{ deployed: 0, retracted: 0 },
{ deployed: 0, retracted: 0 },
{ deployed: 0, retracted: 0 },
{ deployed: 0, retracted: 0 }
{ deployed: 0, retracted: 0, retOnly: 0 },
{ deployed: 0, retracted: 0, retOnly: 0 },
{ deployed: 0, retracted: 0, retOnly: 0 },
{ deployed: 0, retracted: 0, retOnly: 0 },
{ deployed: 0, retracted: 0, retOnly: 0 }
];
}
@@ -75,6 +93,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
for (i = 0, l = this.priorityBands.length; i < l; i++) {
this.priorityBands[i].deployed = 0;
this.priorityBands[i].retracted = 0;
this.priorityBands[i].retOnly = 0;
}
if (this.cargoScoop.enabled) {
@@ -82,6 +101,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
}
for (i = 0; i < cl; i++) {
common[i].cat = 0;
common[i].enabled = enabled ? enabled[i + 1] * 1 : true;
common[i].priority = priorities ? priorities[i + 1] * 1 : 0;
common[i].type = 'SYS';
@@ -94,6 +114,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
cl++; // Increase accounts for Cargo Scoop
for (i = 0, l = hps.length; i < l; i++) {
hps[i].cat = 1;
hps[i].enabled = enabled ? enabled[cl + i] * 1 : true;
hps[i].priority = priorities ? priorities[cl + i] * 1 : 0;
hps[i].type = hps[i].maxClass ? 'WEP' : 'SYS';
@@ -107,6 +128,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
cl += hps.length; // Increase accounts for hardpoints
for (i = 0, l = internal.length; i < l; i++) {
internal[i].cat = 2;
internal[i].enabled = enabled ? enabled[cl + i] * 1 : true;
internal[i].priority = priorities ? priorities[cl + i] * 1 : 0;
internal[i].type = 'SYS';
@@ -141,18 +163,14 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
*/
Ship.prototype.use = function(slot, id, component, preventUpdate) {
if (slot.id != id) { // Selecting a different component
var slotIndex = preventUpdate ? -1 : this.internal.indexOf(slot);
// Slot is an internal slot, is not being emptied, and the selected component group/type must be of unique
if (slotIndex != -1 && component && _.includes(['sg', 'rf', 'fs'], component.grp)) {
if (slot.cat != 2 && component && _.includes(['sg', 'rf', 'fs'], component.grp)) {
// Find another internal slot that already has this type/group installed
var similarSlotIndex = this.findInternalByGroup(component.grp);
var similarSlot = this.findInternalByGroup(component.grp);
// If another slot has an installed component with of the same type
if (similarSlotIndex != -1 && similarSlotIndex != slotIndex) {
// Empty the slot
var similarSlot = this.internal[similarSlotIndex];
if (similarSlot && similarSlot !== slot) {
this.updateStats(similarSlot, null, similarSlot.c, true); // Update stats but don't trigger a global update
similarSlot.id = null;
similarSlot.c = null;
similarSlot.id = similarSlot.c = null; // Empty the slot
}
}
var oldComponent = slot.c;
@@ -181,9 +199,13 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
* @return {number} The index of the slot in ship.internal
*/
Ship.prototype.findInternalByGroup = function(group) {
return _.findIndex(this.internal, function(slot) {
var index = _.findIndex(this.internal, function(slot) {
return slot.c && slot.c.grp == group;
});
if (index !== -1) {
return this.internal[index];
}
return null;
};
/**
@@ -198,7 +220,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
slot.priority = newPriority;
if (slot.enabled) { // Only update power if the slot is enabled
var usage = (slot.c.passive || this.hardpoints.indexOf(slot) == -1) ? 'retracted' : 'deployed';
var usage = powerUsageType(slot, slot.c);
this.priorityBands[oldPriority][usage] -= slot.c.power;
this.priorityBands[newPriority][usage] += slot.c.power;
this.updatePower();
@@ -217,8 +239,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
Ship.prototype.setSlotEnabled = function(slot, enabled) {
if (slot.enabled != enabled && slot.c) { // Enabled state is changing
var usage = (slot.c.passive || this.hardpoints.indexOf(slot) == -1) ? 'retracted' : 'deployed';
this.priorityBands[slot.priority][usage] += enabled ? slot.c.power : -slot.c.power;
this.priorityBands[slot.priority][powerUsageType(slot, slot.c)] += enabled ? slot.c.power : -slot.c.power;
this.updatePower();
}
slot.enabled = enabled;
@@ -229,9 +250,10 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
return 0; // No Status (Not possible)
} else if (!slot.enabled) {
return 1; // Disabled
} else if (deployed) {
} else if (deployed && !slot.c.retractedOnly) { // Certain component (e.g. Detaild Surface scanner) are power only while retracted
return this.priorityBands[slot.priority].deployedSum > this.powerAvailable ? 2 : 3; // Offline : Online
} else if (this.hardpoints.indexOf(slot) != -1 && !slot.c.passive) { // Active hardpoints have no retracted status
// Active hardpoints have no retracted status
} else if ((deployed && slot.c.retractedOnly) || (slot.cat === 1 && !slot.c.passive)) {
return 0; // No Status (Not possible)
}
return this.priorityBands[slot.priority].retractedSum > this.powerAvailable ? 2 : 3; // Offline : Online
@@ -241,7 +263,6 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
* Updates the ship's cumulative and aggregated stats based on the component change.
*/
Ship.prototype.updateStats = function(slot, n, old, preventUpdate) {
var isHardPoint = this.hardpoints.indexOf(slot) != -1;
var powerChange = slot == this.common[0];
if (old) { // Old component now being removed
@@ -265,7 +286,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
}
if (old.power && slot.enabled) {
this.priorityBands[slot.priority][(isHardPoint && !old.passive) ? 'deployed' : 'retracted'] -= old.power;
this.priorityBands[slot.priority][powerUsageType(slot, old)] -= old.power;
powerChange = true;
}
this.unladenMass -= old.mass || 0;
@@ -295,7 +316,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
}
if (n.power && slot.enabled) {
this.priorityBands[slot.priority][(isHardPoint && !n.passive) ? 'deployed' : 'retracted'] += n.power;
this.priorityBands[slot.priority][powerUsageType(slot, n)] += n.power;
powerChange = true;
}
this.unladenMass += n.mass || 0;
@@ -319,7 +340,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
for (var i = 0, l = bands.length; i < l; i++) {
var band = bands[i];
prevRetracted = band.retractedSum = prevRetracted + band.retracted;
prevRetracted = band.retractedSum = prevRetracted + band.retracted + band.retOnly;
prevDeployed = band.deployedSum = prevDeployed + band.deployed + band.retracted;
}
@@ -329,8 +350,8 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
};
Ship.prototype.updateShieldStrength = function() {
var sgSI = this.findInternalByGroup('sg'); // Find Shield Generator slot Index if any
this.shieldStrength = sgSI != -1 ? calcShieldStrength(this.mass, this.shields, this.internal[sgSI].c, this.shieldMultiplier) : 0;
var sgSlot = this.findInternalByGroup('sg'); // Find Shield Generator slot Index if any
this.shieldStrength = sgSlot ? calcShieldStrength(this.mass, this.shields, sgSlot.c, this.shieldMultiplier) : 0;
};
/**