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https://github.com/EDCD/coriolis.git
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Detailed suface scanner power management special case
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@@ -1,5 +1,23 @@
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angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength', 'calcJumpRange', 'lodash', function(Components, calcShieldStrength, calcJumpRange, _) {
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/**
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* Returns the power usage type of a slot and it's particular component
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* @param {object} slot The Slot
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* @param {object} component The component in the slot
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* @return {string} The key for the power usage type
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*/
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function powerUsageType(slot, component) {
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if (component) {
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if (component.retractedOnly) {
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return 'retOnly';
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}
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if (component.passive) {
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return 'retracted';
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}
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}
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return slot.cat != 1 ? 'retracted' : 'deployed';
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}
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/**
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* Ship model used to track all ship components and properties.
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*
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@@ -37,11 +55,11 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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this.powerList.unshift(this.common[0]); // Add Power Plant
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this.priorityBands = [
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{ deployed: 0, retracted: 0 },
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{ deployed: 0, retracted: 0 },
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{ deployed: 0, retracted: 0 },
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{ deployed: 0, retracted: 0 },
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{ deployed: 0, retracted: 0 }
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{ deployed: 0, retracted: 0, retOnly: 0 },
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{ deployed: 0, retracted: 0, retOnly: 0 },
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{ deployed: 0, retracted: 0, retOnly: 0 },
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{ deployed: 0, retracted: 0, retOnly: 0 },
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{ deployed: 0, retracted: 0, retOnly: 0 }
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];
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}
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@@ -75,6 +93,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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for (i = 0, l = this.priorityBands.length; i < l; i++) {
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this.priorityBands[i].deployed = 0;
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this.priorityBands[i].retracted = 0;
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this.priorityBands[i].retOnly = 0;
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}
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if (this.cargoScoop.enabled) {
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@@ -82,6 +101,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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}
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for (i = 0; i < cl; i++) {
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common[i].cat = 0;
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common[i].enabled = enabled ? enabled[i + 1] * 1 : true;
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common[i].priority = priorities ? priorities[i + 1] * 1 : 0;
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common[i].type = 'SYS';
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@@ -94,6 +114,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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cl++; // Increase accounts for Cargo Scoop
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for (i = 0, l = hps.length; i < l; i++) {
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hps[i].cat = 1;
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hps[i].enabled = enabled ? enabled[cl + i] * 1 : true;
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hps[i].priority = priorities ? priorities[cl + i] * 1 : 0;
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hps[i].type = hps[i].maxClass ? 'WEP' : 'SYS';
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@@ -107,6 +128,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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cl += hps.length; // Increase accounts for hardpoints
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for (i = 0, l = internal.length; i < l; i++) {
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internal[i].cat = 2;
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internal[i].enabled = enabled ? enabled[cl + i] * 1 : true;
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internal[i].priority = priorities ? priorities[cl + i] * 1 : 0;
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internal[i].type = 'SYS';
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@@ -141,18 +163,14 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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*/
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Ship.prototype.use = function(slot, id, component, preventUpdate) {
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if (slot.id != id) { // Selecting a different component
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var slotIndex = preventUpdate ? -1 : this.internal.indexOf(slot);
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// Slot is an internal slot, is not being emptied, and the selected component group/type must be of unique
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if (slotIndex != -1 && component && _.includes(['sg', 'rf', 'fs'], component.grp)) {
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if (slot.cat != 2 && component && _.includes(['sg', 'rf', 'fs'], component.grp)) {
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// Find another internal slot that already has this type/group installed
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var similarSlotIndex = this.findInternalByGroup(component.grp);
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var similarSlot = this.findInternalByGroup(component.grp);
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// If another slot has an installed component with of the same type
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if (similarSlotIndex != -1 && similarSlotIndex != slotIndex) {
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// Empty the slot
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var similarSlot = this.internal[similarSlotIndex];
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if (similarSlot && similarSlot !== slot) {
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this.updateStats(similarSlot, null, similarSlot.c, true); // Update stats but don't trigger a global update
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similarSlot.id = null;
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similarSlot.c = null;
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similarSlot.id = similarSlot.c = null; // Empty the slot
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}
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}
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var oldComponent = slot.c;
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@@ -181,9 +199,13 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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* @return {number} The index of the slot in ship.internal
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*/
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Ship.prototype.findInternalByGroup = function(group) {
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return _.findIndex(this.internal, function(slot) {
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var index = _.findIndex(this.internal, function(slot) {
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return slot.c && slot.c.grp == group;
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});
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if (index !== -1) {
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return this.internal[index];
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}
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return null;
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};
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/**
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@@ -198,7 +220,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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slot.priority = newPriority;
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if (slot.enabled) { // Only update power if the slot is enabled
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var usage = (slot.c.passive || this.hardpoints.indexOf(slot) == -1) ? 'retracted' : 'deployed';
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var usage = powerUsageType(slot, slot.c);
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this.priorityBands[oldPriority][usage] -= slot.c.power;
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this.priorityBands[newPriority][usage] += slot.c.power;
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this.updatePower();
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@@ -217,8 +239,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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Ship.prototype.setSlotEnabled = function(slot, enabled) {
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if (slot.enabled != enabled && slot.c) { // Enabled state is changing
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var usage = (slot.c.passive || this.hardpoints.indexOf(slot) == -1) ? 'retracted' : 'deployed';
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this.priorityBands[slot.priority][usage] += enabled ? slot.c.power : -slot.c.power;
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this.priorityBands[slot.priority][powerUsageType(slot, slot.c)] += enabled ? slot.c.power : -slot.c.power;
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this.updatePower();
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}
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slot.enabled = enabled;
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@@ -229,9 +250,10 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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return 0; // No Status (Not possible)
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} else if (!slot.enabled) {
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return 1; // Disabled
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} else if (deployed) {
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} else if (deployed && !slot.c.retractedOnly) { // Certain component (e.g. Detaild Surface scanner) are power only while retracted
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return this.priorityBands[slot.priority].deployedSum > this.powerAvailable ? 2 : 3; // Offline : Online
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} else if (this.hardpoints.indexOf(slot) != -1 && !slot.c.passive) { // Active hardpoints have no retracted status
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// Active hardpoints have no retracted status
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} else if ((deployed && slot.c.retractedOnly) || (slot.cat === 1 && !slot.c.passive)) {
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return 0; // No Status (Not possible)
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}
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return this.priorityBands[slot.priority].retractedSum > this.powerAvailable ? 2 : 3; // Offline : Online
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@@ -241,7 +263,6 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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* Updates the ship's cumulative and aggregated stats based on the component change.
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*/
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Ship.prototype.updateStats = function(slot, n, old, preventUpdate) {
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var isHardPoint = this.hardpoints.indexOf(slot) != -1;
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var powerChange = slot == this.common[0];
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if (old) { // Old component now being removed
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@@ -265,7 +286,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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}
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if (old.power && slot.enabled) {
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this.priorityBands[slot.priority][(isHardPoint && !old.passive) ? 'deployed' : 'retracted'] -= old.power;
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this.priorityBands[slot.priority][powerUsageType(slot, old)] -= old.power;
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powerChange = true;
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}
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this.unladenMass -= old.mass || 0;
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@@ -295,7 +316,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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}
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if (n.power && slot.enabled) {
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this.priorityBands[slot.priority][(isHardPoint && !n.passive) ? 'deployed' : 'retracted'] += n.power;
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this.priorityBands[slot.priority][powerUsageType(slot, n)] += n.power;
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powerChange = true;
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}
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this.unladenMass += n.mass || 0;
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@@ -319,7 +340,7 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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for (var i = 0, l = bands.length; i < l; i++) {
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var band = bands[i];
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prevRetracted = band.retractedSum = prevRetracted + band.retracted;
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prevRetracted = band.retractedSum = prevRetracted + band.retracted + band.retOnly;
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prevDeployed = band.deployedSum = prevDeployed + band.deployed + band.retracted;
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}
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@@ -329,8 +350,8 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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};
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Ship.prototype.updateShieldStrength = function() {
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var sgSI = this.findInternalByGroup('sg'); // Find Shield Generator slot Index if any
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this.shieldStrength = sgSI != -1 ? calcShieldStrength(this.mass, this.shields, this.internal[sgSI].c, this.shieldMultiplier) : 0;
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var sgSlot = this.findInternalByGroup('sg'); // Find Shield Generator slot Index if any
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this.shieldStrength = sgSlot ? calcShieldStrength(this.mass, this.shields, sgSlot.c, this.shieldMultiplier) : 0;
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};
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/**
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