Use damage distribution numbers

This commit is contained in:
Cmdr McDonald
2017-01-15 17:10:46 +00:00
parent 1e5f66e528
commit 5bbc6e1cbe
7 changed files with 44 additions and 43 deletions

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@@ -1,5 +1,6 @@
#2.2.10
* Fix detailed export of module reinforcement packages
* Use damagedist for exact breakdown of weapons that have more than one type of damage
#2.2.9
* Use SSL-enabled server for shortlinks

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@@ -153,7 +153,7 @@ export default class DamageDealt extends TranslatedComponent {
}
totals.effectiveness = totals.effectiveDps / totalDps;
return {weapons: weapons, totals: totals};
return { weapons, totals };
}
/**

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@@ -93,7 +93,7 @@ export default class DamageReceived extends TranslatedComponent {
let weapons = [];
for (let grp in Modules.hardpoints) {
if (Modules.hardpoints[grp][0].damage && Modules.hardpoints[grp][0].type) {
if (Modules.hardpoints[grp][0].damage && Modules.hardpoints[grp][0].damagedist) {
for (let mId in Modules.hardpoints[grp]) {
const m = new Module(Modules.hardpoints[grp][mId]);
const classRating = `${m.class}${m.rating}${m.missile ? '/' + m.missile : ''}`;
@@ -104,37 +104,35 @@ export default class DamageReceived extends TranslatedComponent {
// Effective DPS taking in to account shield resistance
let effectivenessShields = 0;
if (m.getDamageType().indexOf('E') != -1) {
effectivenessShields += (1 - ship.shieldExplRes);
if (m.getDamageDist().E) {
effectivenessShields += m.getDamageDist().E * (1 - ship.shieldExplRes);
}
if (m.getDamageType().indexOf('K') != -1) {
effectivenessShields += (1 - ship.shieldKinRes);
if (m.getDamageDist().K) {
effectivenessShields += m.getDamageDist().K * (1 - ship.shieldKinRes);
}
if (m.getDamageType().indexOf('T') != -1) {
effectivenessShields += (1 - ship.shieldThermRes);
if (m.getDamageDist().T) {
effectivenessShields += m.getDamageDist().T * (1 - ship.shieldThermRes);
}
if (m.getDamageType().indexOf('A') != -1) {
effectivenessShields += 1;
if (m.getDamageDist().A) {
effectivenessShields += m.getDamageDist().A;
}
effectivenessShields /= m.getDamageType().length;
const effectiveDpsShields = baseDps * effectivenessShields;
const effectiveSDpsShields = baseSDps * effectivenessShields;
// Effective DPS taking in to account hull hardness and resistance
let effectivenessHull = 0;
if (m.getDamageType().indexOf('E') != -1) {
effectivenessHull += (1 - ship.hullExplRes);
if (m.getDamageDist().E) {
effectivenessHull += m.getDamageDist().E * (1 - ship.hullExplRes);
}
if (m.getDamageType().indexOf('K') != -1) {
effectivenessHull += (1 - ship.hullKinRes);
if (m.getDamageDist().K) {
effectivenessHull += m.getDamageDist().K * (1 - ship.hullKinRes);
}
if (m.getDamageType().indexOf('T') != -1) {
effectivenessHull += (1 - ship.hullThermRes);
if (m.getDamageDist().T) {
effectivenessHull += m.getDamageDist().T * (1 - ship.hullThermRes);
}
if (m.getDamageType().indexOf('A') != -1) {
effectivenessHull += 1;
if (m.getDamageDist().A) {
effectivenessHull += m.getDamageDist().A;
}
effectivenessHull /= m.getDamageType().length;
effectivenessHull *= Math.min(m.getPiercing() / ship.hardness, 1);
const effectiveDpsHull = baseDps * effectivenessHull;
const effectiveSDpsHull = baseSDps * effectivenessHull;

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@@ -59,9 +59,9 @@ export default class HardpointSlot extends Slot {
{m.mount && m.mount == 'F' ? <span onMouseOver={termtip.bind(null, 'fixed')} onMouseOut={tooltip.bind(null, null)}><MountFixed /></span> : ''}
{m.mount && m.mount == 'G' ? <span onMouseOver={termtip.bind(null, 'gimballed')} onMouseOut={tooltip.bind(null, null)}><MountGimballed /></span> : ''}
{m.mount && m.mount == 'T' ? <span onMouseOver={termtip.bind(null, 'turreted')} onMouseOut={tooltip.bind(null, null)}><MountTurret /></span> : ''}
{m.getDamageType() && m.getDamageType().match('K') ? <span onMouseOver={termtip.bind(null, 'kinetic')} onMouseOut={tooltip.bind(null, null)}><DamageKinetic /></span> : ''}
{m.getDamageType() && m.getDamageType().match('T') ? <span onMouseOver={termtip.bind(null, 'thermal')} onMouseOut={tooltip.bind(null, null)}><DamageThermal /></span> : ''}
{m.getDamageType() && m.getDamageType().match('E') ? <span onMouseOver={termtip.bind(null, 'explosive')} onMouseOut={tooltip.bind(null, null)}><DamageExplosive /></span> : ''}
{m.getDamageDist() && m.getDamageDist().K ? <span onMouseOver={termtip.bind(null, 'kinetic')} onMouseOut={tooltip.bind(null, null)}><DamageKinetic /></span> : ''}
{m.getDamageDist() && m.getDamageDist().T ? <span onMouseOver={termtip.bind(null, 'thermal')} onMouseOut={tooltip.bind(null, null)}><DamageThermal /></span> : ''}
{m.getDamageDist() && m.getDamageDist().E ? <span onMouseOver={termtip.bind(null, 'explosive')} onMouseOut={tooltip.bind(null, null)}><DamageExplosive /></span> : ''}
{classRating} {translate(m.name || m.grp)}{ m.mods && Object.keys(m.mods).length > 0 ? <span className='r' onMouseOver={termtip.bind(null, modTT)} onMouseOut={tooltip.bind(null, null)}><Modified /></span> : null }
</div>

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@@ -63,8 +63,8 @@ export default class Modification extends TranslatedComponent {
let translate = this.context.language.translate;
let name = this.props.name;
if (name === 'type') {
// We don't show type
if (name === 'damagedist') {
// We don't show damage distribution
return null;
}

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@@ -650,10 +650,10 @@ export default class Module {
}
/**
* Get the damage type for this module, taking in to account modifications
* @return {string} the damage types for this module; any combination of E T and K
* Get the damage distribution for this module, taking in to account modifications
* @return {string} the damage distribution for this module
*/
getDamageType() {
return this.getModValue('type') || this.type;
getDamageDist() {
return this.getModValue('damagedist') || this.damagedist;
}
}

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@@ -954,20 +954,22 @@ export default class Ship {
totalDpe += dpe;
totalDps += dps;
totalSDps += sdps;
if (slot.m.getDamageType().indexOf('E') != -1) {
totalExplDpe += dpe / slot.m.getDamageType().length;
totalExplDps += dps / slot.m.getDamageType().length;
totalExplSDps += sdps / slot.m.getDamageType().length;
}
if (slot.m.getDamageType().indexOf('K') != -1) {
totalKinDpe += dpe / slot.m.getDamageType().length;
totalKinDps += dps / slot.m.getDamageType().length;
totalKinSDps += sdps / slot.m.getDamageType().length;
}
if (slot.m.getDamageType().indexOf('T') != -1) {
totalThermDpe += dpe / slot.m.getDamageType().length;
totalThermDps += dps / slot.m.getDamageType().length;
totalThermSDps += sdps / slot.m.getDamageType().length;
if (slot.m.getDamageDist()) {
if (slot.m.getDamageDist().E) {
totalExplDpe += dpe * slot.m.getDamageDist().E;
totalExplDps += dps * slot.m.getDamageDist().E;
totalExplSDps += sdps * slot.m.getDamageDist().E;
}
if (slot.m.getDamageDist().K) {
totalKinDpe += dpe * slot.m.getDamageDist().K;
totalKinDps += dps * slot.m.getDamageDist().K;
totalKinSDps += sdps * slot.m.getDamageDist().K;
}
if (slot.m.getDamageDist().T) {
totalThermDpe += dpe * slot.m.getDamageDist().T;
totalThermDps += dps * slot.m.getDamageDist().T;
totalThermSDps += sdps * slot.m.getDamageDist().T;
}
}
}
}