add logic to handle guardian fsd boosters

This commit is contained in:
willyb321
2018-07-01 12:06:12 +10:00
parent 6fb89df4cd
commit 6009426f04
10 changed files with 40 additions and 16 deletions

View File

@@ -7,11 +7,20 @@ import Module from './Module';
* @param {object} fsd The FDS object/component with maxfuel, fuelmul, fuelpower, optmass
* @param {number} fuel Optional - The fuel consumed during the jump
* @return {number} Distance in Light Years
* @param {object} ship Ship instance
*/
export function jumpRange(mass, fsd, fuel) {
export function jumpRange(mass, fsd, fuel, ship) {
const fsdMaxFuelPerJump = fsd instanceof Module ? fsd.getMaxFuelPerJump() : fsd.maxfuel;
const fsdOptimalMass = fsd instanceof Module ? fsd.getOptMass() : fsd.optmass;
return Math.pow(Math.min(fuel === undefined ? fsdMaxFuelPerJump : fuel, fsdMaxFuelPerJump) / fsd.fuelmul, 1 / fsd.fuelpower) * fsdOptimalMass / mass;
let jumpAddition = 0;
if (ship) {
for (const module of ship.internal) {
if (module && module.m && module.m.grp === 'gfsb') {
jumpAddition += module.m.getJumpBoost();
}
}
}
return (Math.pow(Math.min(fuel === undefined ? fsdMaxFuelPerJump : fuel, fsdMaxFuelPerJump) / fsd.fuelmul, 1 / fsd.fuelpower) * fsdOptimalMass / mass) + jumpAddition;
}
/**
@@ -21,8 +30,9 @@ export function jumpRange(mass, fsd, fuel) {
* @param {object} fsd The FDS object/component with maxfuel, fuelmul, fuelpower, optmass
* @param {number} fuel The total fuel available
* @return {number} Distance in Light Years
* @param {object} ship Ship instance
*/
export function totalJumpRange(mass, fsd, fuel) {
export function totalJumpRange(mass, fsd, fuel, ship) {
const fsdMaxFuelPerJump = fsd instanceof Module ? fsd.getMaxFuelPerJump() : fsd.maxfuel;
const fsdOptimalMass = fsd instanceof Module ? fsd.getOptMass() : fsd.optmass;
@@ -30,7 +40,7 @@ export function totalJumpRange(mass, fsd, fuel) {
let totalRange = 0;
while (fuelRemaining > 0) {
const fuelForThisJump = Math.min(fuelRemaining, fsdMaxFuelPerJump);
totalRange += this.jumpRange(mass, fsd, fuelForThisJump);
totalRange += this.jumpRange(mass, fsd, fuelForThisJump, ship);
// Mass is reduced
mass -= fuelForThisJump;
fuelRemaining -= fuelForThisJump;