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add logic to handle guardian fsd boosters
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@@ -7,11 +7,20 @@ import Module from './Module';
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* @param {object} fsd The FDS object/component with maxfuel, fuelmul, fuelpower, optmass
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* @param {number} fuel Optional - The fuel consumed during the jump
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* @return {number} Distance in Light Years
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* @param {object} ship Ship instance
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*/
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export function jumpRange(mass, fsd, fuel) {
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export function jumpRange(mass, fsd, fuel, ship) {
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const fsdMaxFuelPerJump = fsd instanceof Module ? fsd.getMaxFuelPerJump() : fsd.maxfuel;
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const fsdOptimalMass = fsd instanceof Module ? fsd.getOptMass() : fsd.optmass;
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return Math.pow(Math.min(fuel === undefined ? fsdMaxFuelPerJump : fuel, fsdMaxFuelPerJump) / fsd.fuelmul, 1 / fsd.fuelpower) * fsdOptimalMass / mass;
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let jumpAddition = 0;
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if (ship) {
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for (const module of ship.internal) {
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if (module && module.m && module.m.grp === 'gfsb') {
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jumpAddition += module.m.getJumpBoost();
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}
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}
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}
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return (Math.pow(Math.min(fuel === undefined ? fsdMaxFuelPerJump : fuel, fsdMaxFuelPerJump) / fsd.fuelmul, 1 / fsd.fuelpower) * fsdOptimalMass / mass) + jumpAddition;
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}
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/**
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@@ -21,8 +30,9 @@ export function jumpRange(mass, fsd, fuel) {
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* @param {object} fsd The FDS object/component with maxfuel, fuelmul, fuelpower, optmass
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* @param {number} fuel The total fuel available
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* @return {number} Distance in Light Years
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* @param {object} ship Ship instance
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*/
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export function totalJumpRange(mass, fsd, fuel) {
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export function totalJumpRange(mass, fsd, fuel, ship) {
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const fsdMaxFuelPerJump = fsd instanceof Module ? fsd.getMaxFuelPerJump() : fsd.maxfuel;
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const fsdOptimalMass = fsd instanceof Module ? fsd.getOptMass() : fsd.optmass;
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@@ -30,7 +40,7 @@ export function totalJumpRange(mass, fsd, fuel) {
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let totalRange = 0;
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while (fuelRemaining > 0) {
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const fuelForThisJump = Math.min(fuelRemaining, fsdMaxFuelPerJump);
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totalRange += this.jumpRange(mass, fsd, fuelForThisJump);
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totalRange += this.jumpRange(mass, fsd, fuelForThisJump, ship);
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// Mass is reduced
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mass -= fuelForThisJump;
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fuelRemaining -= fuelForThisJump;
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