mirror of
https://github.com/EDCD/coriolis.git
synced 2025-12-08 22:33:24 +00:00
a couple fixes on /import
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@@ -70,7 +70,7 @@ export function shipFromLoadoutJSON(json) {
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let ship = new Ship(shipModel, shipTemplate.properties, shipTemplate.slots);
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ship.buildWith(null);
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// Initial Ship building, don't do engineering yet.
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let opts = [];
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let modsToAdd = [];
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for (const module of json.Modules) {
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switch (module.Slot.toLowerCase()) {
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@@ -176,7 +176,7 @@ export function shipFromLoadoutJSON(json) {
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ship.use(ship.hardpoints[hardpointArrayNum], hardpoint, true);
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ship.hardpoints[hardpointArrayNum].enabled = hardpointSlot.On;
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ship.hardpoints[hardpointArrayNum].priority = hardpointSlot.Priority;
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opts.push({ coriolisMod: hardpoint, json: hardpointSlot });
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modsToAdd.push({ coriolisMod: hardpoint, json: hardpointSlot });
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}
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hardpointArrayNum++;
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}
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@@ -185,6 +185,9 @@ export function shipFromLoadoutJSON(json) {
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let internalSlotNum = 1;
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let militarySlotNum = 1;
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for (let i in shipTemplate.slots.internal) {
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if (!shipTemplate.slots.internal.hasOwnProperty(i)) {
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continue;
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}
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const isMilitary = isNaN(shipTemplate.slots.internal[i]) ? shipTemplate.slots.internal[i].name = 'military' : false;
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// The internal slot might be a standard or a military slot. Military slots have a different naming system
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@@ -198,7 +201,7 @@ export function shipFromLoadoutJSON(json) {
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while (internalSlot === null && internalSlotNum < 99) {
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// Slot sizes have no relationship to the actual size, either, so check all possibilities
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for (let slotsize = 0; slotsize < 9; slotsize++) {
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const internalName = 'Slot' + (internalSlotNum <= 9 ? '0' : '') + internalSlotNum + '_Size' + slotsize;
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const internalName = 'Slot' + (internalSlotNum <= 9 ? '0' : '0') + internalSlotNum + '_Size' + slotsize;
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if (json.Modules.find(elem => elem.Slot.toLowerCase() === internalName.toLowerCase())) {
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internalSlot = json.Modules.find(elem => elem.Slot.toLowerCase() === internalName.toLowerCase());
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break;
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@@ -210,23 +213,23 @@ export function shipFromLoadoutJSON(json) {
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if (!internalSlot) {
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// This can happen with old imports that don't contain new slots
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} else if (!internalSlot) {
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// No module
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} else {
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const internalJson = internalSlot;
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const internal = _moduleFromFdName(internalJson.Item);
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ship.use(ship.internal[i], internal, true);
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ship.internal[i].enabled = internalJson.On === true;
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ship.internal[i].priority = internalJson.Priority;
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opts.push({ coriolisMod: internal, json: internalSlot });
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modsToAdd.push({ coriolisMod: internal, json: internalSlot });
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}
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}
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}
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}
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}
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for (const i of opts) {
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if (i.json.Engineering) _addModifications(i.coriolisMod, i.json.Engineering.Modifiers, i.json.Engineering.BlueprintName, i.json.Engineering.Level, i.json.Engineering.ExperimentalEffect);
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for (const i of modsToAdd) {
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if (i.json.Engineering) {
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_addModifications(i.coriolisMod, i.json.Engineering.Modifiers, i.json.Engineering.BlueprintName, i.json.Engineering.Level, i.json.Engineering.ExperimentalEffect);
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}
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}
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// We don't have any information on it so guess it's priority 5 and disabled
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if (!ship.cargoHatch) {
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