Fixes for fragment cannons

This commit is contained in:
Cmdr McDonald
2017-01-25 14:23:57 +00:00
parent 46775879f7
commit 63e850b5aa
4 changed files with 9 additions and 3 deletions

View File

@@ -303,7 +303,7 @@ function _addModifications(module, modifiers, blueprint, grade) {
// This is an absolute number that acts as an override
module.setModValue('burst', modifiers.modifiers[i].value * 100);
} else if (modifiers.modifiers[i].name === 'mod_weapon_burst_rof') {
// For some reason this is a non-normalised percentage (i.e. 12.23% is 12.23 value rather than 0.1223 as everywhere else), so fix that here
// This is an absolute number that acts as an override
module.setModValue('burstrof', modifiers.modifiers[i].value * 100);
} else if (modifiers.modifiers[i].name === 'mod_weapon_falloffrange_from_range') {
// Obtain the falloff value directly from the range