Merge pull request #104 from sf302/master

Hull reinforcement auto-fill, hardpoint clobber behavior tweak
This commit is contained in:
Colin McLeod
2015-10-09 15:09:10 -07:00
3 changed files with 23 additions and 10 deletions

View File

@@ -232,12 +232,12 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
updateState(Serializer.fromShip(ship.useCommon(rating)));
};
$scope.useHardpoint = function(group, mount, missile) {
updateState(Serializer.fromShip(ship.useWeapon(group, mount, missile)));
$scope.useHardpoint = function(group, mount, clobber, missile) {
updateState(Serializer.fromShip(ship.useWeapon(group, mount, clobber, missile)));
};
$scope.useUtility = function(group, rating) {
updateState(Serializer.fromShip(ship.useUtility(group, rating)));
$scope.useUtility = function(group, rating, clobber) {
updateState(Serializer.fromShip(ship.useUtility(group, rating, clobber)));
};
$scope.emptyInternal = function() {
@@ -255,7 +255,9 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
$scope.fillWithCargo = function() {
ship.internal.forEach(function(slot) {
var id = Components.findInternalId('cr', slot.maxClass, 'E');
ship.use(slot, id, Components.internal(id));
if (!slot.c) {
ship.use(slot, id, Components.internal(id));
}
});
updateState(Serializer.fromShip(ship));
};
@@ -264,7 +266,7 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
var chargeCap = 0; // Capacity of single activation
ship.internal.forEach(function(slot) {
var id = Components.findInternalId('scb', slot.maxClass, 'A');
if ((!slot.c || (slot.c.grp != 'sg' && slot.c.grp != 'psg')) && (!slot.eligible || slot.eligible.scb)) { // Check eligibility because of Orca, don't overwrite generator
if (!slot.c && (!slot.eligible || slot.eligible.scb)) { // Check eligibility because of Orca, don't overwrite generator
ship.use(slot, id, Components.internal(id));
chargeCap += Components.internal(id).recharge;
ship.setSlotEnabled(slot, chargeCap <= ship.shieldStrength); // Don't waste cell capacity on overcharge
@@ -273,6 +275,16 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
updateState(Serializer.fromShip(ship));
};
$scope.fillWithArmor = function() {
ship.internal.forEach(function(slot) {
var id = Components.findInternalId('hr', Math.min(slot.maxClass, 5), 'D'); // Hull reinforcements top out at 5D
if (!slot.c) {
ship.use(slot, id, Components.internal(id));
}
});
updateState(Serializer.fromShip(ship));
};
/**
* Fill all internal slots with Cargo Racks, and optmize internal components.
* Hardpoints are not altered.

View File

@@ -547,24 +547,24 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
return this;
};
Ship.prototype.useUtility = function(group, rating) {
Ship.prototype.useUtility = function(group, rating, clobber) {
var component = Components.findHardpoint(group, 0, rating);
for (var i = this.hardpoints.length; i--; ) {
if (!this.hardpoints[i].maxClass) {
if ((clobber || !this.hardpoints[i].c) && !this.hardpoints[i].maxClass) {
this.use(this.hardpoints[i], component.id, component);
}
}
return this;
};
Ship.prototype.useWeapon = function(group, mount, missile) {
Ship.prototype.useWeapon = function(group, mount, clobber, missile) {
var hps = this.hardpoints;
for (var i = hps.length; i--; ) {
if (hps[i].maxClass) {
var size = hps[i].maxClass, component;
do {
component = Components.findHardpoint(group, size, null, null, mount, missile);
if (component) {
if ((clobber || !hps[i].c) && component) {
this.use(hps[i], component.id, component);
break;
}

View File

@@ -217,6 +217,7 @@
<li class="lc" ng-click="emptyInternal()" translate="empty all"></li>
<li class="lc" ng-click="fillWithCargo()" translate="cargo"></li>
<li class="lc" ng-click="fillWithCells()" translate="scb"></li>
<li class="lc" ng-click="fillWithArmor()" translate="hr"></li>
</ul>
</div>
</div>