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Fix for engineered modules in SLEF imports from Inara.
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@@ -327,26 +327,43 @@ export function setPercent(ship, m, percent) {
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ship.clearModifications(m);
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// Pick given value as multiplier
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const mult = percent / 100;
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const features = m.blueprint.grades[m.blueprint.grade].features;
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setQualityCB(m.blueprint, mult, (featureName, value) => ship.setModification(m, featureName, value));
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}
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/**
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* Sets the blueprint quality and fires a callback for each property affected.
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* @param {Object} blueprint The ship for which to perform the modifications
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* @param {Number} quality The quality to apply - float number 0 to 1.
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* @param {Function} cb The Callback to run for each property. Function (featureName, value)
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*/
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export function setQualityCB(blueprint, quality, cb) {
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// Pick given value as multiplier
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const features = blueprint.grades[blueprint.grade].features;
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for (const featureName in features) {
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let value;
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if (Modifications.modifications[featureName].higherbetter) {
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// Higher is better, but is this making it better or worse?
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if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
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value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult);
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value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * quality);
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} else {
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value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult);
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value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * quality);
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}
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} else {
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// Higher is worse, but is this making it better or worse?
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if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
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value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * mult);
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value = features[featureName][0] + ((features[featureName][1] - features[featureName][0]) * quality);
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} else {
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value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * mult);
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value = features[featureName][1] + ((features[featureName][0] - features[featureName][1]) * quality);
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}
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}
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_setValue(ship, m, featureName, value);
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if (Modifications.modifications[featureName].type == 'percentage') {
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value = value * 10000;
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} else if (Modifications.modifications[featureName].type == 'numeric') {
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value = value * 100;
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}
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cb(featureName, value);
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}
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}
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