This commit is contained in:
Cmdr McDonald
2017-03-13 22:13:41 +00:00
parent 1605e80884
commit 7b3ad555a1
6 changed files with 70 additions and 101 deletions

View File

@@ -29,8 +29,8 @@ export default class Defence extends TranslatedComponent {
constructor(props) {
super(props);
const { shield, armour, damagetaken } = this._calcMetrics(props.ship, props.opponent, props.sys);
this.state = { shield, armour, damagetaken };
const { shield, armour, shielddamage } = this._calcMetrics(props.ship, props.opponent, props.sys);
this.state = { shield, armour, shielddamage };
}
/**
@@ -40,8 +40,8 @@ export default class Defence extends TranslatedComponent {
*/
componentWillReceiveProps(nextProps) {
if (this.props.marker != nextProps.marker || this.props.sys != nextProps.sys) {
const { shield, armour, damagetaken } = this._calcMetrics(nextProps.ship, nextProps.opponent, nextProps.sys);
this.setState({ shield, armour, damagetaken });
const { shield, armour, shielddamage } = this._calcMetrics(nextProps.ship, nextProps.opponent, nextProps.sys);
this.setState({ shield, armour, shielddamage });
return true;
}
}
@@ -56,6 +56,16 @@ export default class Defence extends TranslatedComponent {
_calcMetrics(ship, opponent, sys) {
const sysResistance = this._calcSysResistance(sys);
// Obtain the opponent's sustained DPS for later damage calculations
// const opponentSDps = Calc.sustainedDps(opponent, range);
const opponentSDps = {
absolute: 62.1,
explosive: 0,
kinetic: 7.4,
thermal: 7.4
};
let shielddamage = {};
let shield = {};
const shieldGeneratorSlot = ship.findInternalByGroup('sg');
if (shieldGeneratorSlot && shieldGeneratorSlot.enabled && shieldGeneratorSlot.m) {
@@ -122,11 +132,17 @@ export default class Defence extends TranslatedComponent {
sys: (1 - sysResistance),
total: (1 - shieldGenerator.getThermalResistance()) * boosterThermDmg * (1 - sysResistance)
};
shielddamage.absolutesdps = opponentSDps.absolute *= shield.absolute.total;
shielddamage.explosivesdps = opponentSDps.explosive *= shield.explosive.total;
shielddamage.kineticsdps = opponentSDps.kinetic *= shield.kinetic.total;
shielddamage.thermalsdps = opponentSDps.thermal *= shield.thermal.total;
shielddamage.totalsdps = shielddamage.absolutesdps + shielddamage.explosivesdps + shielddamage.kineticsdps + shielddamage.thermalsdps;
}
// Armour from bulkheads
const armourBulkheads = ship.baseArmour + (ship.baseArmour * ship.bulkheads.m.getHullBoost());
let armourReinforcement = 0
let armourReinforcement = 0;
let modulearmour = 0;
let moduleprotection = 1;
@@ -193,31 +209,7 @@ export default class Defence extends TranslatedComponent {
total: (1 - ship.bulkheads.m.getThermalResistance()) * hullThermDmg
};
// Use the SDPS for each weapon type of the opponent to work out how long the shields and armour will last
// const opponentSDps = Calc.sustainedDps(opponent, range);
const opponentSDps = {
absolute: 62.1,
explosive: 0,
kinetic: 7.4,
thermal: 7.4
};
// Modify according to resistances to see how much damage we actually take
//opponentSDps.absolute *= shield.absolute.total;
//opponentSDps.explosive *= shield.explosive.total;
//opponentSDps.kinetic *= shield.kinetic.total;
//opponentSDps.thermal *= shield.thermal.total;
opponentSDps.total = opponentSDps.absolute + opponentSDps.explosive + opponentSDps.kinetic + opponentSDps.thermal;
const damagetaken = {
absolutesdps: opponentSDps.absolute,
explosivesdps: opponentSDps.explosive,
kineticsdps: opponentSDps.kinetic,
thermalsdps: opponentSDps.thermal,
tts: (shield.total + ship.shieldCells) / opponentSDps.total,
};
return { shield, armour, damagetaken };
return { shield, armour, shielddamage };
}
/**
@@ -237,7 +229,7 @@ export default class Defence extends TranslatedComponent {
const { ship, sys } = this.props;
const { language, tooltip, termtip } = this.context;
const { formats, translate, units } = language;
const { shield, armour, damagetaken } = this.state;
const { shield, armour, shielddamage } = this.state;
const shieldSourcesData = [];
const effectiveShieldData = [];
@@ -321,58 +313,7 @@ export default class Defence extends TranslatedComponent {
<div className='group half'>
<div className='group half'>
<h2 onMouseOver={termtip.bind(null, <div>{shieldTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)} className='summary'>{translate('shields')}: {formats.int(shield.total)}{units.MJ}</h2>
<table>
<tbody>
<tr>
<td className='le'>{translate('damage type')}</td>
<td className='ce'>
<span className='icon' onMouseOver={termtip.bind(null, 'absolute')} onMouseOut={tooltip.bind(null, null)}><DamageAbsolute /></span>&nbsp;
</td>
<td className='ce'>
<span className='icon' onMouseOver={termtip.bind(null, 'explosive')} onMouseOut={tooltip.bind(null, null)}><DamageExplosive /></span>&nbsp;
</td>
<td className='ce'>
<span className='icon' onMouseOver={termtip.bind(null, 'kinetic')} onMouseOut={tooltip.bind(null, null)}><DamageKinetic /></span>&nbsp;
</td>
<td className='ce'>
<span className='icon' onMouseOver={termtip.bind(null, 'thermal')} onMouseOut={tooltip.bind(null, null)}><DamageThermal /></span>&nbsp;
</td>
</tr>
<tr>
<td className='le'>{translate('damage taken')}</td>
<td className='ri'>
<span onMouseOver={termtip.bind(null, <div>{shieldAbsoluteTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(shield.absolute.total)}</span>
</td>
<td className='ri'>
<span onMouseOver={termtip.bind(null, <div>{shieldExplosiveTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(shield.explosive.total)}</span>
</td>
<td className='ri'>
<span onMouseOver={termtip.bind(null, <div>{shieldKineticTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(shield.kinetic.total)}</span>
</td>
<td className='ri'>
<span onMouseOver={termtip.bind(null, <div>{shieldThermalTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(shield.thermal.total)}</span>
</td>
</tr>
<tr>
<td className='le'>{translate('effective shield')}</td>
<td className='ri'>
<span>{formats.int(effectiveAbsoluteShield)}{units.MJ}</span>
</td>
<td className='ri'>
<span>{formats.int(effectiveExplosiveShield)}{units.MJ}</span>
</td>
<td className='ri'>
<span>{formats.int(effectiveKineticShield)}{units.MJ}</span>
</td>
<td className='ri'>
<span>{formats.int(effectiveThermalShield)}{units.MJ}</span>
</td>
</tr>
<tr>
<td colSpan='5' className='summary'>{translate('shields will hold against opponent for')} {formats.time(damagetaken.tts)}</td>
</tr>
</tbody>
</table>
<h2>{translate('PHRASE_TIME_TO_LOSE_SHIELDS')} {formats.time(shield.total / shielddamage.totalsdps)}</h2>
</div>
<div className='group half'>
<h2>{translate('shield sources')}</h2>

View File

@@ -2,7 +2,7 @@ import React, { Component } from 'react';
import Measure from 'react-measure';
import * as d3 from 'd3';
const CORIOLIS_COLOURS = [ '#FF8C0D', '#1FB0FF', '#519032', '#D5420D' ];
const CORIOLIS_COLOURS = ['#FF8C0D', '#1FB0FF', '#519032', '#D5420D'];
const LABEL_COLOUR = '#FFFFFF';
/**
@@ -28,12 +28,15 @@ export default class PieChart extends Component {
width: 100,
height: 100
}
}
};
}
/**
* Generate a slice of the pie chart
* @param {Object} d the data for this slice
* @param {number} i the index of this slice
* @returns {Object} the SVG for the slice
*/
sliceGenerator(d, i) {
const { width, height } = this.state.dimensions;
@@ -49,24 +52,28 @@ export default class PieChart extends Component {
return (
<g key={`group-${i}`}>
<path key={`arc-${i}`} d={this.arc(d)} style={{fill: this.colors[i]}} />
<path key={`arc-${i}`} d={this.arc(d)} style={{ fill: this.colors[i] }} />
<text key={`label-${i}`} transform={labelTranslate} stroke={LABEL_COLOUR} strokeWidth='1px' fill='None' textAnchor='middle'>{d.value}</text>
<text key={`key-${i}`} transform={keyTranslate} style={{stroke: this.colors[i], strokeWidth:'1px', fill:'None'}} textAnchor='middle'>{d.data.label}</text>
<text key={`key-${i}`} transform={keyTranslate} style={{ stroke: this.colors[i], strokeWidth:'1px', fill:'None' }} textAnchor='middle'>{d.data.label}</text>
</g>
);
}
/**
* Render the component
* @returns {object} Markup
*/
render() {
const { width, height } = this.state.dimensions;
const pie = this.pie(this.props.data),
translate = `translate(${width / 2}, ${width * 0.4})`;
translate = `translate(${width / 2}, ${width * 0.4})`;
this.arc.outerRadius(width * 0.4);
return (
<Measure width='100%' whitelist={[ 'width', 'top' ]} onMeasure={(dimensions) => { this.setState({dimensions}) }}>
<Measure width='100%' whitelist={['width', 'top']} onMeasure={ (dimensions) => { this.setState({ dimensions }); }}>
<div width={width} height={width}>
<svg style={{stroke: 'None' }} width={width} height={width * 0.9}>
<svg style={{ stroke: 'None' }} width={width} height={width * 0.9}>
<g transform={translate}>
{pie.map((d, i) => this.sliceGenerator(d, i))}
</g>

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@@ -111,7 +111,7 @@ export default class Pips extends TranslatedComponent {
if (this.props.ship.canBoost()) {
e.preventDefault();
this._toggleBoost();
}
}
break;
case 37: // Left arrow == increase SYS
e.preventDefault();
@@ -345,7 +345,7 @@ export default class Pips extends TranslatedComponent {
<div id='pips'>
<table>
<tbody>
{ ship.canBoost() ?
{ ship.canBoost() ?
<tr>
<td>&nbsp;</td>
<td>&nbsp;</td>

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@@ -2,10 +2,10 @@ import React, { Component } from 'react';
import Measure from 'react-measure';
import * as d3 from 'd3';
const CORIOLIS_COLOURS = [ '#FF8C0D', '#1FB0FF', '#519032', '#D5420D' ];
const CORIOLIS_COLOURS = ['#FF8C0D', '#1FB0FF', '#519032', '#D5420D'];
const LABEL_COLOUR = '#FFFFFF';
var margin = {top: 10, right: 0, bottom: 0, left: 55};
const margin = { top: 10, right: 0, bottom: 0, left: 55 };
const ASPECT = 1;
@@ -36,10 +36,14 @@ export default class VerticalBarChart extends Component {
width: 300,
height: 300
}
}
};
}
_renderGraph(props){
/**
* Render the graph
* @param {Object} props React Component properties
*/
_renderGraph(props) {
let { width, height } = this.state.dimensions;
width = width - margin.left - margin.right,
@@ -73,7 +77,7 @@ export default class VerticalBarChart extends Component {
svg.append('g')
.attr('class', 'y axis')
.call(this.yAxis)
.attr('fill', CORIOLIS_COLOURS[0])
.attr('fill', CORIOLIS_COLOURS[0]);
svg.selectAll('rect.bar')
.data(props.data)
@@ -99,8 +103,10 @@ export default class VerticalBarChart extends Component {
.text(d => d.value);
}
/**
* Render the component
* @returns {object} Markup
*/
render() {
const { width } = this.state.dimensions;
@@ -109,7 +115,7 @@ export default class VerticalBarChart extends Component {
this._renderGraph(this.props);
return (
<Measure width='100%' whitelist={[ 'width', 'top' ]} onMeasure={(dimensions) => { this.setState({dimensions}) }}>
<Measure width='100%' whitelist={['width', 'top']} onMeasure={ (dimensions) => { this.setState({ dimensions }); }}>
<div width={width} height={width * ASPECT}>
{ this.x ?
<svg ref={ref => this.svg = ref} width={width} height={width * ASPECT} transform={translate}>

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@@ -39,6 +39,7 @@ export const terms = {
PHRASE_NO_SPECIAL: 'No experimental effect',
PHRASE_SHOPPING_LIST: 'Stations that sell this build',
PHRASE_TOTAL_EFFECTIVE_SHIELD: 'Total amount of damage that can be taken from each damage type, if using all shield cells',
PHRASE_TIME_TO_LOSE_SHIELDS: 'Shields will hold for',
HELP_MODIFICATIONS_MENU: 'Click on a number to enter a new value, or drag along the bar for small changes',
@@ -204,6 +205,21 @@ export const terms = {
optmul_sg: 'Optimal strength',
maxmul_sg: 'Minimum strength',
// Damage types
absolute: 'Absolute',
explosive: 'Explosive',
kinetic: 'Kinetia',
thermal: 'Thermal',
// Shield sources
generator: 'Generator',
boosters: 'Boosters',
cells: 'Cells',
// Armour sources
bulkheads: 'Bulkheads',
reinforcement: 'Reinforcement',
// Help text
HELP_TEXT: `
<h1>Introduction</h1>

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@@ -1251,7 +1251,6 @@ export default class Ship {
* @return {this} The ship instance (for chaining operations)
*/
updateMovement() {
console.log('updateMovement()');
this.speeds = Calc.speed(this.unladenMass + this.fuelCapacity, this.speed, this.standard[1].m, this.pipSpeed);
this.topSpeed = this.speeds[4];
this.topBoost = this.canBoost() ? this.speeds[4] * this.boost / this.speed : 0;