mirror of
https://github.com/EDCD/coriolis.git
synced 2025-12-08 22:33:24 +00:00
Tidy-ups
This commit is contained in:
@@ -29,8 +29,8 @@ export default class Defence extends TranslatedComponent {
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constructor(props) {
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super(props);
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const { shield, armour, damagetaken } = this._calcMetrics(props.ship, props.opponent, props.sys);
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this.state = { shield, armour, damagetaken };
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const { shield, armour, shielddamage } = this._calcMetrics(props.ship, props.opponent, props.sys);
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this.state = { shield, armour, shielddamage };
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}
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/**
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@@ -40,8 +40,8 @@ export default class Defence extends TranslatedComponent {
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*/
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componentWillReceiveProps(nextProps) {
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if (this.props.marker != nextProps.marker || this.props.sys != nextProps.sys) {
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const { shield, armour, damagetaken } = this._calcMetrics(nextProps.ship, nextProps.opponent, nextProps.sys);
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this.setState({ shield, armour, damagetaken });
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const { shield, armour, shielddamage } = this._calcMetrics(nextProps.ship, nextProps.opponent, nextProps.sys);
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this.setState({ shield, armour, shielddamage });
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return true;
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}
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}
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@@ -56,6 +56,16 @@ export default class Defence extends TranslatedComponent {
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_calcMetrics(ship, opponent, sys) {
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const sysResistance = this._calcSysResistance(sys);
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// Obtain the opponent's sustained DPS for later damage calculations
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// const opponentSDps = Calc.sustainedDps(opponent, range);
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const opponentSDps = {
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absolute: 62.1,
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explosive: 0,
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kinetic: 7.4,
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thermal: 7.4
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};
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let shielddamage = {};
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let shield = {};
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const shieldGeneratorSlot = ship.findInternalByGroup('sg');
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if (shieldGeneratorSlot && shieldGeneratorSlot.enabled && shieldGeneratorSlot.m) {
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@@ -122,11 +132,17 @@ export default class Defence extends TranslatedComponent {
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sys: (1 - sysResistance),
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total: (1 - shieldGenerator.getThermalResistance()) * boosterThermDmg * (1 - sysResistance)
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};
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shielddamage.absolutesdps = opponentSDps.absolute *= shield.absolute.total;
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shielddamage.explosivesdps = opponentSDps.explosive *= shield.explosive.total;
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shielddamage.kineticsdps = opponentSDps.kinetic *= shield.kinetic.total;
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shielddamage.thermalsdps = opponentSDps.thermal *= shield.thermal.total;
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shielddamage.totalsdps = shielddamage.absolutesdps + shielddamage.explosivesdps + shielddamage.kineticsdps + shielddamage.thermalsdps;
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}
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// Armour from bulkheads
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const armourBulkheads = ship.baseArmour + (ship.baseArmour * ship.bulkheads.m.getHullBoost());
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let armourReinforcement = 0
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let armourReinforcement = 0;
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let modulearmour = 0;
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let moduleprotection = 1;
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@@ -193,31 +209,7 @@ export default class Defence extends TranslatedComponent {
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total: (1 - ship.bulkheads.m.getThermalResistance()) * hullThermDmg
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};
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// Use the SDPS for each weapon type of the opponent to work out how long the shields and armour will last
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// const opponentSDps = Calc.sustainedDps(opponent, range);
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const opponentSDps = {
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absolute: 62.1,
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explosive: 0,
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kinetic: 7.4,
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thermal: 7.4
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};
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// Modify according to resistances to see how much damage we actually take
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//opponentSDps.absolute *= shield.absolute.total;
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//opponentSDps.explosive *= shield.explosive.total;
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//opponentSDps.kinetic *= shield.kinetic.total;
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//opponentSDps.thermal *= shield.thermal.total;
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opponentSDps.total = opponentSDps.absolute + opponentSDps.explosive + opponentSDps.kinetic + opponentSDps.thermal;
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const damagetaken = {
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absolutesdps: opponentSDps.absolute,
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explosivesdps: opponentSDps.explosive,
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kineticsdps: opponentSDps.kinetic,
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thermalsdps: opponentSDps.thermal,
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tts: (shield.total + ship.shieldCells) / opponentSDps.total,
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};
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return { shield, armour, damagetaken };
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return { shield, armour, shielddamage };
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}
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/**
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@@ -237,7 +229,7 @@ export default class Defence extends TranslatedComponent {
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const { ship, sys } = this.props;
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const { language, tooltip, termtip } = this.context;
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const { formats, translate, units } = language;
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const { shield, armour, damagetaken } = this.state;
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const { shield, armour, shielddamage } = this.state;
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const shieldSourcesData = [];
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const effectiveShieldData = [];
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@@ -321,58 +313,7 @@ export default class Defence extends TranslatedComponent {
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<div className='group half'>
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<div className='group half'>
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<h2 onMouseOver={termtip.bind(null, <div>{shieldTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)} className='summary'>{translate('shields')}: {formats.int(shield.total)}{units.MJ}</h2>
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<table>
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<tbody>
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<tr>
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<td className='le'>{translate('damage type')}</td>
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<td className='ce'>
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<span className='icon' onMouseOver={termtip.bind(null, 'absolute')} onMouseOut={tooltip.bind(null, null)}><DamageAbsolute /></span>
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</td>
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<td className='ce'>
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<span className='icon' onMouseOver={termtip.bind(null, 'explosive')} onMouseOut={tooltip.bind(null, null)}><DamageExplosive /></span>
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</td>
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<td className='ce'>
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<span className='icon' onMouseOver={termtip.bind(null, 'kinetic')} onMouseOut={tooltip.bind(null, null)}><DamageKinetic /></span>
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</td>
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<td className='ce'>
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<span className='icon' onMouseOver={termtip.bind(null, 'thermal')} onMouseOut={tooltip.bind(null, null)}><DamageThermal /></span>
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</td>
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</tr>
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<tr>
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<td className='le'>{translate('damage taken')}</td>
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<td className='ri'>
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<span onMouseOver={termtip.bind(null, <div>{shieldAbsoluteTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(shield.absolute.total)}</span>
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</td>
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<td className='ri'>
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<span onMouseOver={termtip.bind(null, <div>{shieldExplosiveTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(shield.explosive.total)}</span>
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</td>
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<td className='ri'>
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<span onMouseOver={termtip.bind(null, <div>{shieldKineticTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(shield.kinetic.total)}</span>
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</td>
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<td className='ri'>
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<span onMouseOver={termtip.bind(null, <div>{shieldThermalTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(shield.thermal.total)}</span>
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</td>
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</tr>
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<tr>
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<td className='le'>{translate('effective shield')}</td>
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<td className='ri'>
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<span>{formats.int(effectiveAbsoluteShield)}{units.MJ}</span>
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</td>
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<td className='ri'>
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<span>{formats.int(effectiveExplosiveShield)}{units.MJ}</span>
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</td>
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<td className='ri'>
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<span>{formats.int(effectiveKineticShield)}{units.MJ}</span>
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</td>
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<td className='ri'>
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<span>{formats.int(effectiveThermalShield)}{units.MJ}</span>
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</td>
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</tr>
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<tr>
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<td colSpan='5' className='summary'>{translate('shields will hold against opponent for')} {formats.time(damagetaken.tts)}</td>
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</tr>
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</tbody>
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</table>
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<h2>{translate('PHRASE_TIME_TO_LOSE_SHIELDS')} {formats.time(shield.total / shielddamage.totalsdps)}</h2>
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</div>
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<div className='group half'>
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<h2>{translate('shield sources')}</h2>
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@@ -2,7 +2,7 @@ import React, { Component } from 'react';
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import Measure from 'react-measure';
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import * as d3 from 'd3';
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const CORIOLIS_COLOURS = [ '#FF8C0D', '#1FB0FF', '#519032', '#D5420D' ];
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const CORIOLIS_COLOURS = ['#FF8C0D', '#1FB0FF', '#519032', '#D5420D'];
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const LABEL_COLOUR = '#FFFFFF';
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/**
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@@ -28,12 +28,15 @@ export default class PieChart extends Component {
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width: 100,
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height: 100
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}
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}
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};
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}
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/**
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* Generate a slice of the pie chart
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* @param {Object} d the data for this slice
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* @param {number} i the index of this slice
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* @returns {Object} the SVG for the slice
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*/
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sliceGenerator(d, i) {
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const { width, height } = this.state.dimensions;
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@@ -49,24 +52,28 @@ export default class PieChart extends Component {
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return (
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<g key={`group-${i}`}>
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<path key={`arc-${i}`} d={this.arc(d)} style={{fill: this.colors[i]}} />
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<path key={`arc-${i}`} d={this.arc(d)} style={{ fill: this.colors[i] }} />
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<text key={`label-${i}`} transform={labelTranslate} stroke={LABEL_COLOUR} strokeWidth='1px' fill='None' textAnchor='middle'>{d.value}</text>
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<text key={`key-${i}`} transform={keyTranslate} style={{stroke: this.colors[i], strokeWidth:'1px', fill:'None'}} textAnchor='middle'>{d.data.label}</text>
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<text key={`key-${i}`} transform={keyTranslate} style={{ stroke: this.colors[i], strokeWidth:'1px', fill:'None' }} textAnchor='middle'>{d.data.label}</text>
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</g>
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);
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}
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/**
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* Render the component
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* @returns {object} Markup
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*/
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render() {
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const { width, height } = this.state.dimensions;
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const pie = this.pie(this.props.data),
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translate = `translate(${width / 2}, ${width * 0.4})`;
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translate = `translate(${width / 2}, ${width * 0.4})`;
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this.arc.outerRadius(width * 0.4);
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return (
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<Measure width='100%' whitelist={[ 'width', 'top' ]} onMeasure={(dimensions) => { this.setState({dimensions}) }}>
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<Measure width='100%' whitelist={['width', 'top']} onMeasure={ (dimensions) => { this.setState({ dimensions }); }}>
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<div width={width} height={width}>
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<svg style={{stroke: 'None' }} width={width} height={width * 0.9}>
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<svg style={{ stroke: 'None' }} width={width} height={width * 0.9}>
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<g transform={translate}>
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{pie.map((d, i) => this.sliceGenerator(d, i))}
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</g>
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@@ -111,7 +111,7 @@ export default class Pips extends TranslatedComponent {
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if (this.props.ship.canBoost()) {
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e.preventDefault();
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this._toggleBoost();
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}
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}
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break;
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case 37: // Left arrow == increase SYS
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e.preventDefault();
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@@ -345,7 +345,7 @@ export default class Pips extends TranslatedComponent {
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<div id='pips'>
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<table>
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<tbody>
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{ ship.canBoost() ?
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{ ship.canBoost() ?
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<tr>
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<td> </td>
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<td> </td>
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@@ -2,10 +2,10 @@ import React, { Component } from 'react';
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import Measure from 'react-measure';
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import * as d3 from 'd3';
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const CORIOLIS_COLOURS = [ '#FF8C0D', '#1FB0FF', '#519032', '#D5420D' ];
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const CORIOLIS_COLOURS = ['#FF8C0D', '#1FB0FF', '#519032', '#D5420D'];
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const LABEL_COLOUR = '#FFFFFF';
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var margin = {top: 10, right: 0, bottom: 0, left: 55};
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const margin = { top: 10, right: 0, bottom: 0, left: 55 };
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const ASPECT = 1;
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@@ -36,10 +36,14 @@ export default class VerticalBarChart extends Component {
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width: 300,
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height: 300
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}
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}
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};
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}
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_renderGraph(props){
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/**
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* Render the graph
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* @param {Object} props React Component properties
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*/
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_renderGraph(props) {
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let { width, height } = this.state.dimensions;
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width = width - margin.left - margin.right,
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@@ -73,7 +77,7 @@ export default class VerticalBarChart extends Component {
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svg.append('g')
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.attr('class', 'y axis')
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.call(this.yAxis)
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.attr('fill', CORIOLIS_COLOURS[0])
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.attr('fill', CORIOLIS_COLOURS[0]);
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svg.selectAll('rect.bar')
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.data(props.data)
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@@ -99,8 +103,10 @@ export default class VerticalBarChart extends Component {
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.text(d => d.value);
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}
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/**
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* Render the component
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* @returns {object} Markup
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*/
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render() {
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const { width } = this.state.dimensions;
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@@ -109,7 +115,7 @@ export default class VerticalBarChart extends Component {
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this._renderGraph(this.props);
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return (
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<Measure width='100%' whitelist={[ 'width', 'top' ]} onMeasure={(dimensions) => { this.setState({dimensions}) }}>
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<Measure width='100%' whitelist={['width', 'top']} onMeasure={ (dimensions) => { this.setState({ dimensions }); }}>
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<div width={width} height={width * ASPECT}>
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{ this.x ?
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<svg ref={ref => this.svg = ref} width={width} height={width * ASPECT} transform={translate}>
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@@ -39,6 +39,7 @@ export const terms = {
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PHRASE_NO_SPECIAL: 'No experimental effect',
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PHRASE_SHOPPING_LIST: 'Stations that sell this build',
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PHRASE_TOTAL_EFFECTIVE_SHIELD: 'Total amount of damage that can be taken from each damage type, if using all shield cells',
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PHRASE_TIME_TO_LOSE_SHIELDS: 'Shields will hold for',
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HELP_MODIFICATIONS_MENU: 'Click on a number to enter a new value, or drag along the bar for small changes',
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@@ -204,6 +205,21 @@ export const terms = {
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optmul_sg: 'Optimal strength',
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maxmul_sg: 'Minimum strength',
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// Damage types
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absolute: 'Absolute',
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explosive: 'Explosive',
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kinetic: 'Kinetia',
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thermal: 'Thermal',
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// Shield sources
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generator: 'Generator',
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boosters: 'Boosters',
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cells: 'Cells',
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// Armour sources
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bulkheads: 'Bulkheads',
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reinforcement: 'Reinforcement',
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// Help text
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HELP_TEXT: `
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<h1>Introduction</h1>
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@@ -1251,7 +1251,6 @@ export default class Ship {
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* @return {this} The ship instance (for chaining operations)
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*/
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updateMovement() {
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console.log('updateMovement()');
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this.speeds = Calc.speed(this.unladenMass + this.fuelCapacity, this.speed, this.standard[1].m, this.pipSpeed);
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this.topSpeed = this.speeds[4];
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this.topBoost = this.canBoost() ? this.speeds[4] * this.boost / this.speed : 0;
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