This commit is contained in:
Cmdr McDonald
2017-03-13 22:13:41 +00:00
parent 1605e80884
commit 7b3ad555a1
6 changed files with 70 additions and 101 deletions

View File

@@ -29,8 +29,8 @@ export default class Defence extends TranslatedComponent {
constructor(props) {
super(props);
const { shield, armour, damagetaken } = this._calcMetrics(props.ship, props.opponent, props.sys);
this.state = { shield, armour, damagetaken };
const { shield, armour, shielddamage } = this._calcMetrics(props.ship, props.opponent, props.sys);
this.state = { shield, armour, shielddamage };
}
/**
@@ -40,8 +40,8 @@ export default class Defence extends TranslatedComponent {
*/
componentWillReceiveProps(nextProps) {
if (this.props.marker != nextProps.marker || this.props.sys != nextProps.sys) {
const { shield, armour, damagetaken } = this._calcMetrics(nextProps.ship, nextProps.opponent, nextProps.sys);
this.setState({ shield, armour, damagetaken });
const { shield, armour, shielddamage } = this._calcMetrics(nextProps.ship, nextProps.opponent, nextProps.sys);
this.setState({ shield, armour, shielddamage });
return true;
}
}
@@ -56,6 +56,16 @@ export default class Defence extends TranslatedComponent {
_calcMetrics(ship, opponent, sys) {
const sysResistance = this._calcSysResistance(sys);
// Obtain the opponent's sustained DPS for later damage calculations
// const opponentSDps = Calc.sustainedDps(opponent, range);
const opponentSDps = {
absolute: 62.1,
explosive: 0,
kinetic: 7.4,
thermal: 7.4
};
let shielddamage = {};
let shield = {};
const shieldGeneratorSlot = ship.findInternalByGroup('sg');
if (shieldGeneratorSlot && shieldGeneratorSlot.enabled && shieldGeneratorSlot.m) {
@@ -122,11 +132,17 @@ export default class Defence extends TranslatedComponent {
sys: (1 - sysResistance),
total: (1 - shieldGenerator.getThermalResistance()) * boosterThermDmg * (1 - sysResistance)
};
shielddamage.absolutesdps = opponentSDps.absolute *= shield.absolute.total;
shielddamage.explosivesdps = opponentSDps.explosive *= shield.explosive.total;
shielddamage.kineticsdps = opponentSDps.kinetic *= shield.kinetic.total;
shielddamage.thermalsdps = opponentSDps.thermal *= shield.thermal.total;
shielddamage.totalsdps = shielddamage.absolutesdps + shielddamage.explosivesdps + shielddamage.kineticsdps + shielddamage.thermalsdps;
}
// Armour from bulkheads
const armourBulkheads = ship.baseArmour + (ship.baseArmour * ship.bulkheads.m.getHullBoost());
let armourReinforcement = 0
let armourReinforcement = 0;
let modulearmour = 0;
let moduleprotection = 1;
@@ -193,31 +209,7 @@ export default class Defence extends TranslatedComponent {
total: (1 - ship.bulkheads.m.getThermalResistance()) * hullThermDmg
};
// Use the SDPS for each weapon type of the opponent to work out how long the shields and armour will last
// const opponentSDps = Calc.sustainedDps(opponent, range);
const opponentSDps = {
absolute: 62.1,
explosive: 0,
kinetic: 7.4,
thermal: 7.4
};
// Modify according to resistances to see how much damage we actually take
//opponentSDps.absolute *= shield.absolute.total;
//opponentSDps.explosive *= shield.explosive.total;
//opponentSDps.kinetic *= shield.kinetic.total;
//opponentSDps.thermal *= shield.thermal.total;
opponentSDps.total = opponentSDps.absolute + opponentSDps.explosive + opponentSDps.kinetic + opponentSDps.thermal;
const damagetaken = {
absolutesdps: opponentSDps.absolute,
explosivesdps: opponentSDps.explosive,
kineticsdps: opponentSDps.kinetic,
thermalsdps: opponentSDps.thermal,
tts: (shield.total + ship.shieldCells) / opponentSDps.total,
};
return { shield, armour, damagetaken };
return { shield, armour, shielddamage };
}
/**
@@ -237,7 +229,7 @@ export default class Defence extends TranslatedComponent {
const { ship, sys } = this.props;
const { language, tooltip, termtip } = this.context;
const { formats, translate, units } = language;
const { shield, armour, damagetaken } = this.state;
const { shield, armour, shielddamage } = this.state;
const shieldSourcesData = [];
const effectiveShieldData = [];
@@ -321,58 +313,7 @@ export default class Defence extends TranslatedComponent {
<div className='group half'>
<div className='group half'>
<h2 onMouseOver={termtip.bind(null, <div>{shieldTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)} className='summary'>{translate('shields')}: {formats.int(shield.total)}{units.MJ}</h2>
<table>
<tbody>
<tr>
<td className='le'>{translate('damage type')}</td>
<td className='ce'>
<span className='icon' onMouseOver={termtip.bind(null, 'absolute')} onMouseOut={tooltip.bind(null, null)}><DamageAbsolute /></span>&nbsp;
</td>
<td className='ce'>
<span className='icon' onMouseOver={termtip.bind(null, 'explosive')} onMouseOut={tooltip.bind(null, null)}><DamageExplosive /></span>&nbsp;
</td>
<td className='ce'>
<span className='icon' onMouseOver={termtip.bind(null, 'kinetic')} onMouseOut={tooltip.bind(null, null)}><DamageKinetic /></span>&nbsp;
</td>
<td className='ce'>
<span className='icon' onMouseOver={termtip.bind(null, 'thermal')} onMouseOut={tooltip.bind(null, null)}><DamageThermal /></span>&nbsp;
</td>
</tr>
<tr>
<td className='le'>{translate('damage taken')}</td>
<td className='ri'>
<span onMouseOver={termtip.bind(null, <div>{shieldAbsoluteTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(shield.absolute.total)}</span>
</td>
<td className='ri'>
<span onMouseOver={termtip.bind(null, <div>{shieldExplosiveTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(shield.explosive.total)}</span>
</td>
<td className='ri'>
<span onMouseOver={termtip.bind(null, <div>{shieldKineticTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(shield.kinetic.total)}</span>
</td>
<td className='ri'>
<span onMouseOver={termtip.bind(null, <div>{shieldThermalTooltipDetails}</div>)} onMouseOut={tooltip.bind(null, null)}>{formats.pct1(shield.thermal.total)}</span>
</td>
</tr>
<tr>
<td className='le'>{translate('effective shield')}</td>
<td className='ri'>
<span>{formats.int(effectiveAbsoluteShield)}{units.MJ}</span>
</td>
<td className='ri'>
<span>{formats.int(effectiveExplosiveShield)}{units.MJ}</span>
</td>
<td className='ri'>
<span>{formats.int(effectiveKineticShield)}{units.MJ}</span>
</td>
<td className='ri'>
<span>{formats.int(effectiveThermalShield)}{units.MJ}</span>
</td>
</tr>
<tr>
<td colSpan='5' className='summary'>{translate('shields will hold against opponent for')} {formats.time(damagetaken.tts)}</td>
</tr>
</tbody>
</table>
<h2>{translate('PHRASE_TIME_TO_LOSE_SHIELDS')} {formats.time(shield.total / shielddamage.totalsdps)}</h2>
</div>
<div className='group half'>
<h2>{translate('shield sources')}</h2>