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Continued porting to react, approaching beta
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@@ -4,86 +4,91 @@ import cn from 'classnames';
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import { SizeMap } from '../shipyard/Constants';
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import { Warning } from './SvgIcons';
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/**
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* Ship Summary Table / Stats
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*/
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export default class ShipSummaryTable extends TranslatedComponent {
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static propTypes = {
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ship: React.PropTypes.object.isRequired
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}
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};
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/**
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* Render the table
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* @return {React.Component} Summary table
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*/
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render() {
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let ship = this.props.ship;
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let language = this.context.language;
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let { language, tooltip, termtip } = this.context;
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let translate = language.translate;
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let u = language.units;
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let formats = language.formats;
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let round = formats.round;
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let int = formats.int;
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let armourDetails = null;
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let hide = tooltip.bind(null, null);
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if (ship.armourMultiplier > 1 || ship.armourAdded) {
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armourDetails = <u>({
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(ship.armourMultiplier > 1 ? formats.rPct(ship.armourMultiplier) : '')
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+ (ship.armourAdded ? ' + ' + ship.armourAdded : '')
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(ship.armourMultiplier > 1 ? formats.rPct(ship.armourMultiplier) : '') +
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(ship.armourAdded ? ' + ' + ship.armourAdded : '')
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})</u>;
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}
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return (
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<div id='summary'>
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<table id='summaryTable'>
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<thead>
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<tr className='main'>
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<th rowSpan={2}>{translate('size')}</th>
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<th rowSpan={2}>{translate('agility')}</th>
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<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !ship.canThrust() }) }>{translate('speed')}</th>
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<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !ship.canBoost() }) }>{translate('boost')}</th>
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<th rowSpan={2}>{translate('DPS')}</th>
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<th rowSpan={2}>{translate('armour')}</th>
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<th rowSpan={2}>{translate('shields')}</th>
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<th colSpan={3}>{translate('mass')}</th>
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<th rowSpan={2}>{translate('cargo')}</th>
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<th rowSpan={2}>{translate('fuel')}</th>
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<th colSpan={3}>{translate('jump range')}</th>
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<th colSpan={3}>{translate('total range')}</th>
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<th rowSpan={2}>{translate('lock factor')}</th>
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</tr>
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<tr>
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<th className='lft'>{translate('hull')}</th>
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<th>{translate('unladen')}</th>
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<th>{translate('laden')}</th>
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<th className='lft'>{translate('max')}</th>
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<th>{translate('full tank')}</th>
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<th>{translate('laden')}</th>
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<th className='lft'>{translate('jumps')}</th>
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<th>{translate('unladen')}</th>
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<th>{translate('laden')}</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td className='cap'>{translate(SizeMap[ship.class])}</td>
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<td>{ship.agility}/10</td>
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<td>{ ship.canThrust() ? <span>{int(ship.topSpeed)} {u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td>{ ship.canBoost() ? <span>{int(ship.topBoost)} {u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td>{round(ship.totalDps)}</td>
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<td>{int(ship.armour)} {armourDetails}</td>
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<td>{int(ship.shieldStrength)} {u.MJ} { ship.shieldMultiplier > 1 && ship.shieldStrength > 0 ? <u>({formats.rPct(ship.shieldMultiplier)})</u> : null }</td>
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<td>{ship.hullMass} {u.T}</td>
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<td>{round(ship.unladenMass)} {u.T}</td>
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<td>{round(ship.ladenMass)} {u.T}</td>
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<td>{round(ship.cargoCapacity)} {u.T}</td>
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<td>{round(ship.fuelCapacity)} {u.T}</td>
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<td>{round(ship.unladenRange)} {u.LY}</td>
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<td>{round(ship.fullTankRange)} {u.LY}</td>
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<td>{round(ship.ladenRange)} {u.LY}</td>
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<td>{round(ship.maxJumpCount)}</td>
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<td>{round(ship.unladenTotalRange)} {u.LY}</td>
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<td>{round(ship.ladenTotalRange)} {u.LY}</td>
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<td>{ship.masslock}</td>
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</tr>
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</tbody>
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</table>
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</div>
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);
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return <div id='summary'>
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<table id='summaryTable'>
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<thead>
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<tr className='main'>
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<th rowSpan={2}>{translate('size')}</th>
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<th onMouseEnter={termtip.bind(null, 'maneuverability')} onMouseLeave={hide} rowSpan={2}>{translate('MNV')}</th>
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<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !ship.canThrust() }) }>{translate('speed')}</th>
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<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !ship.canBoost() }) }>{translate('boost')}</th>
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<th onMouseOver={termtip.bind(null, 'damage per second')} onMouseOut={hide} rowSpan={2}>{translate('DPS')}</th>
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<th rowSpan={2}>{translate('armour')}</th>
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<th rowSpan={2}>{translate('shields')}</th>
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<th colSpan={3}>{translate('mass')}</th>
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<th rowSpan={2}>{translate('cargo')}</th>
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<th rowSpan={2}>{translate('fuel')}</th>
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<th colSpan={3}>{translate('jump range')}</th>
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<th colSpan={3}>{translate('total range')}</th>
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<th onMouseOver={termtip.bind(null, 'mass lock factor')} onMouseOut={hide} rowSpan={2}>{translate('MLF')}</th>
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</tr>
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<tr>
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<th className='lft'>{translate('hull')}</th>
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<th>{translate('unladen')}</th>
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<th>{translate('laden')}</th>
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<th className='lft'>{translate('max')}</th>
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<th>{translate('full tank')}</th>
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<th>{translate('laden')}</th>
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<th className='lft'>{translate('jumps')}</th>
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<th>{translate('unladen')}</th>
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<th>{translate('laden')}</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td className='cap'>{translate(SizeMap[ship.class])}</td>
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<td>{ship.agility}/10</td>
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<td>{ ship.canThrust() ? <span>{int(ship.topSpeed)} {u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td>{ ship.canBoost() ? <span>{int(ship.topBoost)} {u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td>{round(ship.totalDps)}</td>
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<td>{int(ship.armour)} {armourDetails}</td>
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<td>{int(ship.shieldStrength)} {u.MJ} { ship.shieldMultiplier > 1 && ship.shieldStrength > 0 ? <u>({formats.rPct(ship.shieldMultiplier)})</u> : null }</td>
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<td>{ship.hullMass} {u.T}</td>
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<td>{round(ship.unladenMass)} {u.T}</td>
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<td>{round(ship.ladenMass)} {u.T}</td>
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<td>{round(ship.cargoCapacity)} {u.T}</td>
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<td>{round(ship.fuelCapacity)} {u.T}</td>
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<td>{round(ship.unladenRange)} {u.LY}</td>
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<td>{round(ship.fullTankRange)} {u.LY}</td>
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<td>{round(ship.ladenRange)} {u.LY}</td>
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<td>{round(ship.maxJumpCount)}</td>
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<td>{round(ship.unladenTotalRange)} {u.LY}</td>
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<td>{round(ship.ladenTotalRange)} {u.LY}</td>
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<td>{ship.masslock}</td>
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</tr>
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</tbody>
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</table>
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</div>;
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}
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}
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