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https://github.com/EDCD/coriolis.git
synced 2025-12-08 22:33:24 +00:00
Fix for ship summary
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@@ -140,6 +140,8 @@ export default class Offence extends TranslatedComponent {
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const opponentShields = Calc.shieldMetrics(opponent, 4);
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const opponentArmour = Calc.armourMetrics(opponent);
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const timeToDrain = Calc.timeToDrainWep(ship, wep);
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let absoluteShieldsSDps = 0;
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let explosiveShieldsSDps = 0;
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let kineticShieldsSDps = 0;
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@@ -243,7 +245,8 @@ export default class Offence extends TranslatedComponent {
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</table>
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</div>
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<div className='group quarter'>
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<h2>{translate('damage to opponent')}</h2>
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<h2>{translate('offence metrics')}</h2>
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<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_DRAIN_WEP'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_DRAIN_WEP')}<br/>{timeToDrain === Infinity ? translate('never') : formats.time(timeToDrain)}</h2>
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<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_REMOVE_SHIELDS'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_REMOVE_SHIELDS')}<br/>{timeToDepleteShields === Infinity ? translate('never') : formats.time(timeToDepleteShields)}</h2>
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<h2 onMouseOver={termtip.bind(null, translate('TT_TIME_TO_REMOVE_ARMOUR'))} onMouseOut={tooltip.bind(null, null)}>{translate('PHRASE_TIME_TO_REMOVE_ARMOUR')}<br/>{timeToDepleteArmour === Infinity ? translate('never') : formats.time(timeToDepleteArmour)}</h2>
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</div>
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@@ -11,11 +11,6 @@ export default class ShipSummaryTable extends TranslatedComponent {
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static propTypes = {
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ship: React.PropTypes.object.isRequired,
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sys: React.PropTypes.number.isRequired,
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eng: React.PropTypes.number.isRequired,
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wep: React.PropTypes.number.isRequired,
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cargo: React.PropTypes.number.isRequired,
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fuel: React.PropTypes.number.isRequired,
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marker: React.PropTypes.string.isRequired,
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};
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@@ -24,7 +19,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
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* @return {React.Component} Summary table
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*/
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render() {
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const { ship, fuel, eng, wep, cargo, boost } = this.props;
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const { ship } = this.props;
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let { language, tooltip, termtip } = this.context;
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let translate = language.translate;
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let u = language.units;
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@@ -34,9 +29,12 @@ export default class ShipSummaryTable extends TranslatedComponent {
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const shieldGenerator = ship.findInternalByGroup('sg');
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const sgClassNames = cn({ warning: shieldGenerator && !ship.shield, muted: !shieldGenerator });
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const timeToDrain = Calc.timeToDrainWep(ship, wep);
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const sgTooltip = shieldGenerator ? 'TT_SUMMARY_SHIELDS' : 'TT_SUMMARY_SHIELDS_NONFUNCTIONAL';
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const timeToDrain = Calc.timeToDrainWep(ship, 4);
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const canThrust = ship.canThrust();
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const speedTooltip = canThrust ? 'TT_SUMMARY_SPEED' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
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const canBoost = ship.canBoost();
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const boostTooltip = canBoost ? 'TT_SUMMARY_BOOST' : canThrust ? 'TT_SUMMARY_BOOST_NONFUNCTIONAL' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
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return <div id='summary'>
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<table id='summaryTable'>
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@@ -44,46 +42,52 @@ export default class ShipSummaryTable extends TranslatedComponent {
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<tr className='main'>
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<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canThrust }) }>{translate('speed')}</th>
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<th rowSpan={2} className={ cn({ 'bg-warning-disabled': !canBoost }) }>{translate('boost')}</th>
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<th onMouseEnter={termtip.bind(null, 'damage per second')} onMouseLeave={hide} rowSpan={2}>{translate('DPS')}</th>
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<th onMouseEnter={termtip.bind(null, 'energy per second')} onMouseLeave={hide} rowSpan={2}>{translate('EPS')}</th>
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<th onMouseEnter={termtip.bind(null, 'time to drain WEP capacitor')} onMouseLeave={hide} rowSpan={2}>{translate('TTD')}</th>
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<th onMouseEnter={termtip.bind(null, 'heat per second')} onMouseLeave={hide} rowSpan={2}>{translate('HPS')}</th>
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<th onMouseEnter={termtip.bind(null, 'hull hardness')} onMouseLeave={hide} rowSpan={2}>{translate('hrd')}</th>
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<th onMouseEnter={termtip.bind(null, 'armour')} onMouseLeave={hide} rowSpan={2}>{translate('arm')}</th>
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<th onMouseEnter={termtip.bind(null, 'shields')} onMouseLeave={hide} rowSpan={2}>{translate('shld')}</th>
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<th colSpan={3}>{translate('mass')}</th>
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<th colSpan={5}>{translate('jump range')}</th>
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<th rowSpan={2}>{translate('shield')}</th>
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<th rowSpan={2}>{translate('integrity')}</th>
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<th rowSpan={2}>{translate('DPS')}</th>
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<th rowSpan={2}>{translate('EPS')}</th>
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<th rowSpan={2}>{translate('TTD')}</th>
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{/* <th onMouseEnter={termtip.bind(null, 'heat per second')} onMouseLeave={hide} rowSpan={2}>{translate('HPS')}</th> */}
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<th rowSpan={2}>{translate('cargo')}</th>
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<th rowSpan={2}>{translate('fuel')}</th>
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<th colSpan={2}>{translate('jump range')}</th>
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<th colSpan={3}>{translate('mass')}</th>
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<th onMouseEnter={termtip.bind(null, 'hull hardness', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('hrd')}</th>
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<th rowSpan={2}>{translate('crew')}</th>
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<th onMouseEnter={termtip.bind(null, 'mass lock factor')} onMouseLeave={hide} rowSpan={2}>{translate('MLF')}</th>
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<th onMouseEnter={termtip.bind(null, 'mass lock factor', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('MLF')}</th>
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</tr>
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<tr>
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<th className='lft'>{translate('max')}</th>
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<th>{translate('unladen')}</th>
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<th>{translate('laden')}</th>
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<th>{translate('total unladen')}</th>
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<th>{translate('total laden')}</th>
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<th className='lft'>{translate('hull')}</th>
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<th onMouseEnter={termtip.bind(null, 'PHRASE_UNLADEN', { cap: 0 })} onMouseLeave={hide}>{translate('unladen')}</th>
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<th onMouseEnter={termtip.bind(null, 'PHRASE_LADEN', { cap: 0 })} onMouseLeave={hide}>{translate('laden')}</th>
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<th className='lft'>{translate('single')}</th>
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<th>{translate('total')}</th>
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<th>{translate('unladen')}</th>
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<th>{translate('laden')}</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>{ canThrust ? <span>{int(ship.calcSpeed(eng, fuel, cargo, false))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td>{ canBoost ? <span>{int(ship.calcSpeed(eng, fuel, cargo, true))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td>{f1(ship.totalDps)}</td>
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<td>{f1(ship.totalEps)}</td>
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<td>{timeToDrain === Infinity ? '∞' : time(timeToDrain)}</td>
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<td>{f1(ship.totalHps)}</td>
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<td>{int(ship.hardness)}</td>
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<td>{int(ship.armour)}</td>
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<td className={sgClassNames}>{int(ship.shield)}{u.MJ}</td>
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<td>{ship.hullMass}{u.T}</td>
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<td>{int(ship.unladenMass)}{u.T}</td>
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<td>{int(ship.ladenMass)}{u.T}</td>
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<td onMouseEnter={termtip.bind(null, speedTooltip, { cap: 0 })} onMouseLeave={hide}>{ canThrust ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, false))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td onMouseEnter={termtip.bind(null, boostTooltip, { cap: 0 })} onMouseLeave={hide}>{ canBoost ? <span>{int(ship.calcSpeed(4, ship.fuelCapacity, 0, true))}{u['m/s']}</span> : <span className='warning'>0 <Warning/></span> }</td>
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<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_MAX_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.standard[2].m.getMaxFuelPerJump(), ship.standard[2].m, ship.standard[2].m.getMaxFuelPerJump()))}{u.LY}</span></td>
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<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity))}{u.LY}</span></td>
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<td><span onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_SINGLE_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.jumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity))}{u.LY}</span></td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity, ship.standard[2].m, ship.fuelCapacity))}{u.LY}</td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_TOTAL_JUMP', { cap: 0 })} onMouseLeave={hide}>{f2(Calc.totalJumpRange(ship.unladenMass + ship.fuelCapacity + ship.cargoCapacity, ship.standard[2].m, ship.fuelCapacity))}{u.LY}</td>
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<td className={sgClassNames} onMouseEnter={termtip.bind(null, sgTooltip, { cap: 0 })} onMouseLeave={hide}>{int(ship.shield)}{u.MJ}</td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_INTEGRITY', { cap: 0 })} onMouseLeave={hide}>{int(ship.armour)}</td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_DPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalDps)}</td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_EPS', { cap: 0 })} onMouseLeave={hide}>{f1(ship.totalEps)}</td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_TTD', { cap: 0 })} onMouseLeave={hide}>{timeToDrain === Infinity ? '∞' : time(timeToDrain)}</td>
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{/* <td>{f1(ship.totalHps)}</td> */}
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<td>{round(ship.cargoCapacity)}{u.T}</td>
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<td>{round(ship.fuelCapacity)}{u.T}</td>
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<td>{f2(Calc.jumpRange(ship.unladenMass + fuel + cargo, ship.standard[2].m, fuel))}{u.LY}</td>
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<td>{f2(Calc.totalJumpRange(ship.unladenMass + fuel + cargo, ship.standard[2].m, fuel))}{u.LY}</td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_HULL_MASS', { cap: 0 })} onMouseLeave={hide}>{ship.hullMass}{u.T}</td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_UNLADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.unladenMass)}{u.T}</td>
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<td onMouseEnter={termtip.bind(null, 'TT_SUMMARY_LADEN_MASS', { cap: 0 })} onMouseLeave={hide}>{int(ship.ladenMass)}{u.T}</td>
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<td>{int(ship.hardness)}</td>
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<td>{ship.crew}</td>
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<td>{ship.masslock}</td>
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</tr>
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@@ -57,6 +57,8 @@ export const terms = {
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TT_TIME_TO_REMOVE_SHIELDS: 'With sustained fire by all weapons',
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PHRASE_TIME_TO_REMOVE_ARMOUR: 'Will remove armour in',
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TT_TIME_TO_REMOVE_ARMOUR: 'With sustained fire by all weapons',
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PHRASE_TIME_TO_DRAIN_WEP: 'Will drain WEP in',
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TT_TIME_TO_DRAIN_WEP: 'Time to drain WEP capacitor with all weapons firing',
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TT_TIME_TO_LOSE_SHIELDS: 'Against sustained fire from all opponent\'s weapons',
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TT_TIME_TO_LOSE_ARMOUR: 'Against sustained fire from all opponent\'s weapons',
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TT_MODULE_ARMOUR: 'Armour protecting against module damage',
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@@ -68,6 +70,25 @@ export const terms = {
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TT_EFFECTIVE_SDPS_ARMOUR: 'Actual sustained DPS whilst WEP capacitor is not empty',
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TT_EFFECTIVENESS_ARMOUR: 'Effectivness compared to hitting a 0-resistance target at 0m',
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TT_SUMMARY_SPEED: 'With full fuel tank and 4 pips to ENG',
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TT_SUMMARY_SPEED_NONFUNCTIONAL: 'Thrusters powered off or over maximum mass',
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TT_SUMMARY_BOOST: 'With full fuel tank and 4 pips to ENG',
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TT_SUMMARY_BOOST_NONFUNCTIONAL: 'Power distributor not able to supply enough power to boost',
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TT_SUMMARY_SHIELDS: 'Raw shield strength, including boosters',
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TT_SUMMARY_SHIELDS_NONFUNCTIONAL: 'No shield generator or shield generator powered off',
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TT_SUMMARY_INTEGRITY: 'Ship integrity, including bulkheads and hull reinforcement packages',
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TT_SUMMARY_HULL_MASS: 'Mass of the hull prior to any modules being installed',
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TT_SUMMARY_UNLADEN_MASS: 'Mass of the hull and modules prior to any fuel or cargo',
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TT_SUMMARY_LADEN_MASS: 'Mass of the hull and modules with full fuel and cargo',
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TT_SUMMARY_DPS: 'Damage per second with all weapons firing',
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TT_SUMMARY_EPS: 'WEP capacitor consumed per second with all weapons firing',
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TT_SUMMARY_TTD: 'Time to drain WEP capacitor with all weapons firing and 4 pips to WEP',
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TT_SUMMARY_MAX_SINGLE_JUMP: 'Farthest possible jump range with no cargo and only enough fuel for the jump itself',
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TT_SUMMARY_UNLADEN_SINGLE_JUMP: 'Farthest possible jump range with no cargo and a full fuel tank',
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TT_SUMMARY_LADEN_SINGLE_JUMP: 'Farthest possible jump range with full cargo and a full fuel tank',
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TT_SUMMARY_UNLADEN_TOTAL_JUMP: 'Farthest possible range with no cargo, a full fuel tank, and jumping as far as possible each time',
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TT_SUMMARY_LADEN_TOTAL_JUMP: 'Farthest possible range with full cargo, a full fuel tank, and jumping as far as possible each time',
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HELP_MODIFICATIONS_MENU: 'Click on a number to enter a new value, or drag along the bar for small changes',
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// Other languages fallback to these values
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@@ -497,7 +497,7 @@ export default class OutfittingPage extends Page {
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const internalSlotMarker = `${ship.name}${_iStr}${_pStr}${_mStr}`;
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const hardpointsSlotMarker = `${ship.name}${_hStr}${_pStr}${_mStr}`;
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const boostMarker = `${ship.canBoost()}`;
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const shipSummaryMarker = `${ship.toString()}${eng}${fuel}${cargo}`;
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const shipSummaryMarker = `${ship.name}${_sStr}${_iStr}${_hStr}${_pStr}${_mStr}`;
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return (
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<div id='outfit' className={'page'} style={{ fontSize: (sizeRatio * 0.9) + 'em' }}>
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@@ -533,7 +533,7 @@ export default class OutfittingPage extends Page {
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</div>
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{/* Main tables */}
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<ShipSummaryTable ship={ship} marker={shipSummaryMarker} eng={eng} sys={sys} wep={wep} cargo={cargo} fuel={fuel}/>
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<ShipSummaryTable ship={ship} marker={shipSummaryMarker} />
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<StandardSlotSection ship={ship} code={standardSlotMarker} onChange={shipUpdated} currentMenu={menu} />
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<InternalSlotSection ship={ship} code={internalSlotMarker} onChange={shipUpdated} currentMenu={menu} />
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<HardpointsSlotSection ship={ship} code={hardpointsSlotMarker} onChange={shipUpdated} currentMenu={menu} />
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