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Merge pull request #676 from stephendavidmarsh/feature/fix-dpe
Fix DPE calculations on offense tab
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@@ -918,8 +918,8 @@ export function _weaponSustainedDps(m, opponent, opponentShields, opponentArmour
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weapon.effectiveness.shields.total = weapon.effectiveness.shields.range * weapon.effectiveness.shields.sys * weapon.effectiveness.shields.resistance;
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weapon.effectiveness.shields.total = weapon.effectiveness.shields.range * weapon.effectiveness.shields.sys * weapon.effectiveness.shields.resistance;
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weapon.effectiveness.armour.total = weapon.effectiveness.armour.range * weapon.effectiveness.armour.resistance * weapon.effectiveness.armour.hardness;
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weapon.effectiveness.armour.total = weapon.effectiveness.armour.range * weapon.effectiveness.armour.resistance * weapon.effectiveness.armour.hardness;
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weapon.effectiveness.shields.dpe = weapon.damage.shields.total / m.getEps();
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weapon.effectiveness.shields.dpe = weapon.damage.shields.total / m.getEps() / m.getSustainedFactor();
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weapon.effectiveness.armour.dpe = weapon.damage.armour.total / m.getEps();
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weapon.effectiveness.armour.dpe = weapon.damage.armour.total / m.getEps() / m.getSustainedFactor();
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return weapon;
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return weapon;
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