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Tweak and refactor build/role preset functions
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126
src/app/shipyard/ShipRoles.js
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126
src/app/shipyard/ShipRoles.js
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import * as ModuleUtils from './ModuleUtils';
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import { canMount } from '../utils/SlotFunctions';
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/**
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* Standard / typical role for multi-purpose or combat (if shielded with better bulkheads)
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* @param {Ship} ship Ship instance
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* @param {Boolean} shielded True if shield generator should be included
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* @param {integer} bulkheadIndex Bulkhead to use see Constants.BulkheadNames
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*/
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export function multiPurpose(ship, shielded, bulkheadIndex) {
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ship.useStandard('A')
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.use(ship.standard[3], ModuleUtils.standard(3, ship.standard[3].maxClass + 'D')) // D Life Support
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.use(ship.standard[5], ModuleUtils.standard(3, ship.standard[5].maxClass + 'D')) // D Sensors
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.useBulkhead(bulkheadIndex);
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if (shielded) {
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ship.internal.some(function(slot) {
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if (canMount(slot, 'sg')) { // Assuming largest slot can hold an eligible shield
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ship.use(slot, ModuleUtils.findInternal('sg', slot.maxClass, 'A'));
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ship.setSlotEnabled(slot, true);
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return true;
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}
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});
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}
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}
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/**
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* Trader Role
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* @param {Ship} ship Ship instance
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* @param {Boolean} shielded True if shield generator should be included
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* @param {Object} standardOpts [Optional] Standard module optional overrides
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*/
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export function trader(ship, shielded, standardOpts) {
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let sg = shielded ? ship.getAvailableModules().lightestShieldGenerator(ship.hullMass) : null;
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for (let i = ship.internal.length; i--;) {
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let slot = ship.internal[i];
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if (sg && canMount(slot, 'sg', sg.class)) {
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ship.use(slot, sg);
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sg = null;
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} else {
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ship.use(slot, ModuleUtils.findInternal('cr', slot.maxClass, 'E'));
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}
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}
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ship.useLightestStandard(standardOpts);
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}
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/**
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* Explorer Role
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* @param {Ship} ship Ship instance
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* @param {Boolean} planetary True if Planetary Vehicle Hangar (PVH) should be included
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*/
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export function explorer(ship, planetary) {
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let standardOpts = { ppRating: 'A' },
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intLength = ship.internal.length,
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heatSinkCount = 2, // Fit 2 heat sinks if possible
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afmUnitCount = 2, // Fit 2 AFM Units if possible
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shieldNext = planetary,
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sgSlot,
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fuelScoopSlot,
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pvhSlot,
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sg = ship.getAvailableModules().lightestShieldGenerator(ship.hullMass);
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if (!planetary) { // Non-planetary explorers don't really need to boost
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standardOpts.pd = '1D';
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}
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ship.setSlotEnabled(ship.cargoHatch, false)
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.use(ship.internal[--intLength], ModuleUtils.internal('2f')); // Advanced Discovery Scanner
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if (!planetary || intLength > 3) { // Don't mount a DDS on planetary explorer ships too small for both a PVH and DDS
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ship.use(ship.internal[--intLength], ModuleUtils.internal('2i')); // Detailed Surface Scanner
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}
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for (let i = 0; i < intLength; i++) {
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let slot = ship.internal[i];
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let nextSlot = (i + 1) < intLength ? ship.internal[i + 1] : null;
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// Fit best possible Fuel Scoop
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if (!fuelScoopSlot && canMount(slot, 'fs')) {
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fuelScoopSlot = slot;
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ship.use(slot, ModuleUtils.findInternal('fs', slot.maxClass, 'A'));
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ship.setSlotEnabled(slot, true);
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// Mount a Shield generator if possible AND an AFM Unit has been mounted already (Guarantees at least 1 AFM Unit)
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} else if (!sgSlot && shieldNext && canMount(slot, 'sg', sg.class) && !canMount(nextSlot, 'sg', sg.class)) {
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sgSlot = slot;
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shieldNext = false;
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ship.use(slot, sg);
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ship.setSlotEnabled(slot, true);
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// if planetary explorer and the next slot cannot mount a PVH or the next modul to mount is a SG
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} else if (planetary && !pvhSlot && canMount(slot, 'pv') && (shieldNext || !canMount(nextSlot, 'pv', 2))) {
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pvhSlot = slot;
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ship.use(slot, ModuleUtils.findInternal('pv', Math.min(Math.floor(pvhSlot.maxClass / 2) * 2, 6), 'G'));
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ship.setSlotEnabled(slot, false); // Disabled power for PVH
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shieldNext = !sgSlot;
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} else if (afmUnitCount > 0 && canMount(slot, 'am')) {
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afmUnitCount--;
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ship.use(slot, ModuleUtils.findInternal('am', slot.maxClass, 'A'));
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ship.setSlotEnabled(slot, false); // Disabled power for AFM Unit
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shieldNext = !sgSlot;
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} else {
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ship.use(slot, null);
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}
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}
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for (let s of ship.hardpoints) {
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if (s.maxClass == 0 && heatSinkCount) { // Mount up to 2 heatsinks
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ship.use(s, ModuleUtils.hardpoints('02'));
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ship.setSlotEnabled(s, heatSinkCount == 2); // Only enable a single Heatsink
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heatSinkCount--;
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} else {
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ship.use(s, null);
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}
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}
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if (sgSlot) {
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// The SG and Fuel scoop to not need to be powered at the same time
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if (sgSlot.m.power > fuelScoopSlot.m.power) { // The Shield generator uses the most power
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ship.setSlotEnabled(fuelScoopSlot, false);
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} else { // The Fuel scoop uses the most power
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ship.setSlotEnabled(sgSlot, false);
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}
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}
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ship.useLightestStandard(standardOpts);
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}
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