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Improved low weight build logic
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@@ -196,16 +196,24 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
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};
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/**
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* Strip ship to D-class and no other components.
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* Optimize for the lower mass build that can still boost and power the ship
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* without power management.
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*/
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$scope.stripBuild = function() {
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for (var i = 0, l = ship.common.length - 1; i < l; i++) { // All except Fuel Tank
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var id = ship.common[i].maxClass + 'D';
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ship.use(ship.common[i], id, Components.common(i, id));
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}
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$scope.optimizeMassBuild = function() {
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var common = ship.common;
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ship.hardpoints.forEach(function(slot) { ship.use(slot, null, null); });
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ship.internal.forEach(function(slot) { ship.use(slot, null, null); });
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ship.useBulkhead(0);
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ship.use(common[1], common[1].maxClass + 'D', Components.common(1, common[1].maxClass + 'D')); // Thrusters
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ship.use(common[2], common[2].maxClass + 'A', Components.common(2, common[2].maxClass + 'A')); // FSD
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ship.use(common[3], common[3].maxClass + 'D', Components.common(3, common[3].maxClass + 'D')); // Life Support
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ship.use(common[5], common[5].maxClass + 'D', Components.common(5, common[5].maxClass + 'D')); // Sensors
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var pd = $scope.availCS.lightestPowerDist(ship.boostEnergy); // Find lightest Power Distributor that can still boost
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ship.use(ship.common[4], pd, Components.common(4, pd));
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var pp = $scope.availCS.lightestPowerPlant(ship.powerRetracted); // Find lightest Power plant that can power the ship
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ship.use(ship.common[0], pp, Components.common(0, pp));
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updateState(Serializer.fromShip(ship));
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};
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