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Fix incorrect terminology for shield metrics. Fixes #5
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@@ -34,9 +34,9 @@ export function getLanguage(langCode) {
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let gen = d3Locale.numberFormat('n');
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if(lang === EN) {
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translate = (t) => { return currentTerms[t] || t; };
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translate = (t, x) => { return currentTerms[t + '_' + x] || currentTerms[t] || t; };
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} else {
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translate = (t) => { return currentTerms[t] || fallbackTerms[t] || t; };
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translate = (t, x) => { return currentTerms[t + '_' + x] || currentTerms[t] || fallbackTerms[t + '_' + x] || fallbackTerms[t] || t; };
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}
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return {
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@@ -189,6 +189,14 @@ export const terms = {
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wepcap: 'Weapons capacity',
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weprate: 'Weapons recharge rate',
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// Shield generators use a different terminology
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minmass_sg: 'Minimum hull mass',
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optmass_sg: 'Optimal hull mass',
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maxmass_sg: 'Maximum hull mass',
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minmul_sg: 'Minimum strength',
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optmul_sg: 'Optimal strength',
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maxmul_sg: 'Minimum strength',
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// Help text
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HELP_TEXT: `
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<h1>Introduction</h1>
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