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Add racer role
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@@ -5,7 +5,7 @@ import { isEmpty, stopCtxPropagation } from '../utils/UtilityFunctions';
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import cn from 'classnames';
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import { Modifications } from 'coriolis-data/dist';
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import Modification from './Modification';
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import { getBlueprint, blueprintTooltip } from '../utils/BlueprintFunctions';
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import { getBlueprint, blueprintTooltip, setWorst, setBest, setExtreme, setRandom } from '../utils/BlueprintFunctions';
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/**
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* Modifications menu
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@@ -165,35 +165,12 @@ export default class ModificationsMenu extends TranslatedComponent {
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this.props.onChange();
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}
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/**
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* Set the result of a roll
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* @param {object} ship The ship to which the roll applies
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* @param {object} m The module to which the roll applies
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* @param {string} featureName The modification feature to which the roll applies
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* @param {number} value The value of the roll
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*/
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_setRollResult(ship, m, featureName, value) {
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if (Modifications.modifications[featureName].type == 'percentage') {
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ship.setModification(m, featureName, value * 10000);
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} else if (Modifications.modifications[featureName].type == 'numeric') {
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ship.setModification(m, featureName, value * 100);
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} else {
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ship.setModification(m, featureName, value);
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}
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}
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/**
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* Provide a 'worst' roll within the information we have
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*/
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_rollWorst() {
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const { m, ship } = this.props;
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ship.clearModifications(m);
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const features = m.blueprint.grades[m.blueprint.grade].features;
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for (const featureName in features) {
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let value = features[featureName][0];
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this._setRollResult(ship, m, featureName, value);
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}
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setWorst(ship, m);
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this.props.onChange();
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}
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@@ -202,13 +179,7 @@ export default class ModificationsMenu extends TranslatedComponent {
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*/
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_rollRandom() {
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const { m, ship } = this.props;
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ship.clearModifications(m);
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const features = m.blueprint.grades[m.blueprint.grade].features;
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for (const featureName in features) {
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let value = features[featureName][0] + (Math.random() * (features[featureName][1] - features[featureName][0]));
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this._setRollResult(ship, m, featureName, value);
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}
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setRandom(ship, m);
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this.props.onChange();
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}
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@@ -217,12 +188,7 @@ export default class ModificationsMenu extends TranslatedComponent {
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*/
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_rollBest() {
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const { m, ship } = this.props;
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const features = m.blueprint.grades[m.blueprint.grade].features;
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for (const featureName in features) {
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let value = features[featureName][1];
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this._setRollResult(ship, m, featureName, value);
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}
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setBest(ship, m);
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this.props.onChange();
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}
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@@ -231,29 +197,7 @@ export default class ModificationsMenu extends TranslatedComponent {
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*/
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_rollExtreme() {
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const { m, ship } = this.props;
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ship.clearModifications(m);
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const features = m.blueprint.grades[m.blueprint.grade].features;
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for (const featureName in features) {
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let value;
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if (Modifications.modifications[featureName].higherbetter) {
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// Higher is better, but is this making it better or worse?
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if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
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value = features[featureName][0];
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} else {
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value = features[featureName][1];
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}
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} else {
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// Higher is worse, but is this making it better or worse?
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if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
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value = features[featureName][1];
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} else {
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value = features[featureName][0];
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}
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}
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this._setRollResult(ship, m, featureName, value);
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}
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setExtreme(ship, m);
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this.props.onChange();
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}
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