mirror of
https://github.com/EDCD/coriolis.git
synced 2025-12-09 14:45:35 +00:00
Add modification functionality
This commit is contained in:
@@ -1,4 +1,5 @@
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import React from 'react';
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import * as _ from 'lodash';
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import { findDOMNode } from 'react-dom';
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import TranslatedComponent from './TranslatedComponent';
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import { isEmpty, stopCtxPropagation } from '../utils/UtilityFunctions';
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@@ -26,10 +27,15 @@ export default class ModificationsMenu extends TranslatedComponent {
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constructor(props, context) {
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super(props);
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this.state = this._initState(props, context);
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this._toggleBlueprintsMenu = this._toggleBlueprintsMenu.bind(this);
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this._rollWorst = this._rollWorst.bind(this);
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this._rollRandom = this._rollRandom.bind(this);
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this._rollBest = this._rollBest.bind(this);
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}
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/**
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* Initiate the list of modifications
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* Initialise state
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* @param {Object} props React Component properties
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* @param {Object} context React Component context
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* @return {Object} list: Array of React Components
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@@ -40,30 +46,53 @@ export default class ModificationsMenu extends TranslatedComponent {
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let blueprints = [];
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for (const blueprintName in Modifications.modules[m.grp].blueprints) {
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for (const grade of Modifications.modules[m.grp].blueprints[blueprintName]) {
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const close = this._closeMenu.bind(this, Modifications.blueprints[blueprintName].id, grade);
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blueprints.push(<div onClick={close}>{Modifications.blueprints[blueprintName].name} grade {grade}</div>);
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const close = this._blueprintSelected.bind(this, Modifications.blueprints[blueprintName].id, grade);
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const key = blueprintName + ':' + grade;
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blueprints.push(<div key={ key } onClick={ close }>{Modifications.blueprints[blueprintName].name} grade {grade}</div>);
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}
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}
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// Set up the modifications
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let modifications = [];
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for (const modName of Modifications.modules[m.grp].modifications) {
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if (Modifications.modifications[modName].type === 'percentage' || Modifications.modifications[modName].type === 'numeric') {
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modifications.push(<Modification key={ modName } ship={ ship } m={ m } name={ modName } onChange={ onChange }/>);
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}
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}
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const modifications = this._setModifications(props);
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const blueprintMenuOpened = false;
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// Set up the specials for this module
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// const specials = _selectSpecials(m);
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return { blueprintMenuOpened, blueprints, modifications };
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}
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_openMenu() {
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const blueprintMenuOpened = true;
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/**
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* Initialise the modifications
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* @param {Object} props React Component properties
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* @return {Object} list: Array of React Components
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*/
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_setModifications(props) {
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const { m, onChange, ship } = props;
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let modifications = [];
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for (const modName of Modifications.modules[m.grp].modifications) {
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if (Modifications.modifications[modName].type === 'percentage' || Modifications.modifications[modName].type === 'numeric') {
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modifications.push(<Modification key={ modName } ship={ ship } m={ m } name={ modName } value={ m.getModValue(modName) / 100 || 0 } onChange={ onChange }/>);
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}
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}
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return modifications;
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}
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/**
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* Toggle the blueprints menu
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*/
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_toggleBlueprintsMenu() {
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const blueprintMenuOpened = !this.state.blueprintMenuOpened;
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this.setState({ blueprintMenuOpened });
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}
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_closeMenu(blueprintId, grade) {
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/**
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* Activated when a blueprint is selected
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* @param {int} blueprintId The ID of the selected blueprint
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* @param {int} grade The grade of the selected blueprint
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*/
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_blueprintSelected(blueprintId, grade) {
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const { m } = this.props;
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const blueprint = Object.assign({}, _.find(Modifications.blueprints, function(o) { return o.id === blueprintId; }));
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blueprint.grade = grade;
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@@ -71,6 +100,52 @@ export default class ModificationsMenu extends TranslatedComponent {
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const blueprintMenuOpened = false;
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this.setState({ blueprintMenuOpened });
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this.props.onChange();
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}
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/**
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* Provide a 'worst' roll within the information we have
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*/
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_rollWorst() {
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const { m, ship } = this.props;
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const features = m.blueprint.features[m.blueprint.grade];
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for (const featureName in features) {
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const value = features[featureName][0];
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ship.setModification(m, featureName, value * 10000);
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}
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this.setState({ modifications: this._setModifications(this.props) });
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this.props.onChange();
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}
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/**
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* Provide a random roll within the information we have
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*/
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_rollRandom() {
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const { m, ship } = this.props;
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const features = m.blueprint.features[m.blueprint.grade];
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for (const featureName in features) {
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const value = features[featureName][0] + (Math.random() * (features[featureName][1] - features[featureName][0]));
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ship.setModification(m, featureName, value * 10000);
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}
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this.setState({ modifications: this._setModifications(this.props) });
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this.props.onChange();
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}
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/**
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* Provide a 'best' roll within the information we have
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*/
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_rollBest() {
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const { m, ship } = this.props;
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const features = m.blueprint.features[m.blueprint.grade];
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for (const featureName in features) {
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const value = features[featureName][1];
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ship.setModification(m, featureName, value * 10000);
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}
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this.setState({ modifications: this._setModifications(this.props) });
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this.props.onChange();
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}
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/**
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@@ -83,11 +158,17 @@ export default class ModificationsMenu extends TranslatedComponent {
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const { tooltip, termtip } = this.context;
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const { m } = this.props;
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const { blueprintMenuOpened } = this.state;
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const open = this._openMenu.bind(this);
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const _toggleBlueprintsMenu = this._toggleBlueprintsMenu;
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const _rollBest = this._rollBest;
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const _rollWorst = this._rollWorst;
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const _rollRandom = this._rollRandom;
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let blueprintLabel;
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let haveBlueprint = false;
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if (m.blueprint && !isEmpty(m.blueprint)) {
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blueprintLabel = translate(m.blueprint.name) + ' ' + translate('grade') + ' ' + m.blueprint.grade;
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haveBlueprint = true;
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} else {
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blueprintLabel = translate('select a blueprint');
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}
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@@ -98,11 +179,22 @@ export default class ModificationsMenu extends TranslatedComponent {
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onClick={(e) => e.stopPropagation() }
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onContextMenu={stopCtxPropagation}
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>
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{blueprintMenuOpened && this.state.blueprints}
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{!blueprintMenuOpened && <div className={cn('section-menu', { selected: blueprintMenuOpened })} style={{cursor: 'pointer'}} onClick={open}>{blueprintLabel}</div>}
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{!blueprintMenuOpened &&
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<span onMouseOver={termtip.bind(null, 'HELP_MODIFICATIONS_MENU')} onMouseOut={tooltip.bind(null, null)} >
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{this.state.modifications}
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<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu}>{blueprintLabel}</div>
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{ blueprintMenuOpened ? this.state.blueprints :
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<span>
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<table style={{ width: '100%' }}>
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<tbody>
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<tr>
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<td> { translate('roll') } </td>
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<td style={{ cursor: 'pointer' }} onClick={_rollWorst}> { translate('worst') } </td>
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<td style={{ cursor: 'pointer' }} onClick={_rollRandom}> { translate('random') } </td>
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<td style={{ cursor: 'pointer' }} onClick={_rollBest}> { translate('best') } </td>
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</tr>
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</tbody>
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</table>
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<span onMouseOver={termtip.bind(null, 'HELP_MODIFICATIONS_MENU')} onMouseOut={tooltip.bind(null, null)} >
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{ this.state.modifications }
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</span>
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</span> }
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</div>
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);
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