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Add movement summary; add standard internal class sizes to shipyard page; fix issue when importing Viper Mk IV
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90
__tests__/test-agility.js
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90
__tests__/test-agility.js
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import Ship from '../src/app/shipyard/Ship';
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import { Ships } from 'coriolis-data/dist';
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import * as ModuleUtils from '../src/app/shipyard/ModuleUtils';
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describe("Agility", function() {
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it("correctly calculates speed", function() {
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let agilityData = require('./fixtures/agility-data');
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for (let shipId in agilityData) {
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for (let thrusterId in agilityData[shipId]) {
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const thrusterData = agilityData[shipId][thrusterId];
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let shipData = Ships[shipId];
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let ship = new Ship(shipId, shipData.properties, shipData.slots);
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ship.buildWith(shipData.defaults);
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ship.use(ship.standard[1], ModuleUtils.findModule('t', thrusterId));
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expect(Math.round(ship.topSpeed)).toBe(thrusterData.speed);
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}
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}
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});
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it("correctly calculates boost", function() {
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let agilityData = require('./fixtures/agility-data');
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for (let shipId in agilityData) {
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for (let thrusterId in agilityData[shipId]) {
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const thrusterData = agilityData[shipId][thrusterId];
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let shipData = Ships[shipId];
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let ship = new Ship(shipId, shipData.properties, shipData.slots);
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ship.buildWith(shipData.defaults);
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// Turn off internals to ensure we have enough power to boost
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for (let internal in ship.internal) {
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ship.internal[internal].enabled = 0;
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}
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ship.use(ship.standard[1], ModuleUtils.findModule('t', thrusterId));
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expect(Math.round(ship.topBoost)).toBe(thrusterData.boost);
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}
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}
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});
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it("correctly calculates pitch", function() {
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let agilityData = require('./fixtures/agility-data');
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for (let shipId in agilityData) {
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for (let thrusterId in agilityData[shipId]) {
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const thrusterData = agilityData[shipId][thrusterId];
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let shipData = Ships[shipId];
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let ship = new Ship(shipId, shipData.properties, shipData.slots);
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ship.buildWith(shipData.defaults);
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ship.use(ship.standard[1], ModuleUtils.findModule('t', thrusterId));
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expect(Math.round(ship.pitches[4] * 100) / 100).toBeCloseTo(thrusterData.pitch, 1);
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}
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}
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});
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it("correctly calculates roll", function() {
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let agilityData = require('./fixtures/agility-data');
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for (let shipId in agilityData) {
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for (let thrusterId in agilityData[shipId]) {
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const thrusterData = agilityData[shipId][thrusterId];
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let shipData = Ships[shipId];
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let ship = new Ship(shipId, shipData.properties, shipData.slots);
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ship.buildWith(shipData.defaults);
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ship.use(ship.standard[1], ModuleUtils.findModule('t', thrusterId));
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expect(Math.round(ship.rolls[4] * 100) / 100).toBeCloseTo(thrusterData.roll, 1);
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}
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}
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});
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it("correctly calculates yaw", function() {
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let agilityData = require('./fixtures/agility-data');
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for (let shipId in agilityData) {
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for (let thrusterId in agilityData[shipId]) {
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const thrusterData = agilityData[shipId][thrusterId];
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let shipData = Ships[shipId];
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let ship = new Ship(shipId, shipData.properties, shipData.slots);
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ship.buildWith(shipData.defaults);
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ship.use(ship.standard[1], ModuleUtils.findModule('t', thrusterId));
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expect(Math.round(ship.yaws[4] * 100) / 100).toBeCloseTo(thrusterData.yaw, 1);
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}
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}
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});
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});
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