Add movement summary; add standard internal class sizes to shipyard page; fix issue when importing Viper Mk IV

This commit is contained in:
Cmdr McDonald
2016-12-11 21:52:49 +00:00
parent 0dc58bad7e
commit a6a10df39c
13 changed files with 435 additions and 60 deletions

View File

@@ -67,14 +67,35 @@ export function shieldStrength(mass, baseShield, sg, multiplier) {
/**
* Calculate the a ships speed based on mass, and thrusters.
*
* @param {number} mass Current mass of the ship
* @param {number} baseSpeed Base speed m/s for ship
* @param {number} baseBoost Base boost speed m/s for ship
* @param {object} thrusters The Thrusters used
* @param {number} pipSpeed Speed pip multiplier
* @return {object} Approximate speed by pips
* @param {number} mass the mass of the ship
* @param {number} baseSpeed base speed m/s for ship
* @param {object} thrusters The ship's thrusters
* @param {number} engpip the multiplier per pip to engines
* @return {array} Speed by pips
*/
export function speed(mass, baseSpeed, baseBoost, thrusters, pipSpeed) {
export function speed(mass, baseSpeed, thrusters, engpip) {
// thrusters might be a module or a template; handle either here
const minMass = thrusters instanceof Module ? thrusters.getMinMass() : thrusters.minmass;
const optMass = thrusters instanceof Module ? thrusters.getOptMass() : thrusters.optmass;
const maxMass = thrusters instanceof Module ? thrusters.getMaxMass() : thrusters.maxmass;
const minMul = thrusters instanceof Module ? thrusters.getMinMul() : thrusters.minmul;
const optMul = thrusters instanceof Module ? thrusters.getOptMul() : thrusters.optmul;
const maxMul = thrusters instanceof Module ? thrusters.getMaxMul() : thrusters.maxmul;
let results = normValues(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, baseSpeed, engpip);
return results;
}
/**
* Calculate pitch of a ship based on mass and thrusters
* @param {number} mass the mass of the ship
* @param {number} basePitch base pitch of the ship
* @param {object} thrusters the ship's thrusters
* @param {number} engpip the multiplier per pip to engines
* @return {array} Pitch by pips
*/
export function pitch(mass, basePitch, thrusters, engpip) {
// thrusters might be a module or a template; handle either here
let minMass = thrusters instanceof Module ? thrusters.getMinMass() : thrusters.minmass;
let optMass = thrusters instanceof Module ? thrusters.getOptMass() : thrusters.optmass;
@@ -83,16 +104,79 @@ export function speed(mass, baseSpeed, baseBoost, thrusters, pipSpeed) {
let optMul = thrusters instanceof Module ? thrusters.getOptMul() : thrusters.optmul;
let maxMul = thrusters instanceof Module ? thrusters.getMaxMul() : thrusters.maxmul;
let xnorm = Math.min(1, (maxMass - mass) / (maxMass - minMass));
let exponent = Math.log((optMul - minMul) / (maxMul - minMul)) / Math.log(Math.min(1, (maxMass - optMass) / (maxMass - minMass)));
let ynorm = Math.pow(xnorm, exponent);
let mul = minMul + ynorm * (maxMul - minMul);
let speed = baseSpeed * mul;
return {
'0 Pips': speed * (1 - (pipSpeed * 4)),
'2 Pips': speed * (1 - (pipSpeed * 2)),
'4 Pips': speed,
'boost': baseBoost * mul
};
return normValues(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, basePitch, engpip);
}
/**
* Calculate yaw of a ship based on mass and thrusters
* @param {number} mass the mass of the ship
* @param {number} baseYaw base yaw of the ship
* @param {object} thrusters the ship's thrusters
* @param {number} engpip the multiplier per pip to engines
* @return {array} Yaw by pips
*/
export function yaw(mass, baseYaw, thrusters, engpip) {
// thrusters might be a module or a template; handle either here
let minMass = thrusters instanceof Module ? thrusters.getMinMass() : thrusters.minmass;
let optMass = thrusters instanceof Module ? thrusters.getOptMass() : thrusters.optmass;
let maxMass = thrusters instanceof Module ? thrusters.getMaxMass() : thrusters.maxmass;
let minMul = thrusters instanceof Module ? thrusters.getMinMul() : thrusters.minmul;
let optMul = thrusters instanceof Module ? thrusters.getOptMul() : thrusters.optmul;
let maxMul = thrusters instanceof Module ? thrusters.getMaxMul() : thrusters.maxmul;
return normValues(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, baseYaw, engpip);
}
/**
* Calculate roll of a ship based on mass and thrusters
* @param {number} mass the mass of the ship
* @param {number} baseRoll base roll of the ship
* @param {object} thrusters the ship's thrusters
* @param {number} engpip the multiplier per pip to engines
* @return {array} Roll by pips
*/
export function roll(mass, baseRoll, thrusters, engpip) {
// thrusters might be a module or a template; handle either here
let minMass = thrusters instanceof Module ? thrusters.getMinMass() : thrusters.minmass;
let optMass = thrusters instanceof Module ? thrusters.getOptMass() : thrusters.optmass;
let maxMass = thrusters instanceof Module ? thrusters.getMaxMass() : thrusters.maxmass;
let minMul = thrusters instanceof Module ? thrusters.getMinMul() : thrusters.minmul;
let optMul = thrusters instanceof Module ? thrusters.getOptMul() : thrusters.optmul;
let maxMul = thrusters instanceof Module ? thrusters.getMaxMul() : thrusters.maxmul;
return normValues(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, baseRoll, engpip);
}
/**
* Normalise according to FD's calculations and return suitable values
* @param {number} minMass the minimum mass of the thrusters
* @param {number} optMass the optimum mass of the thrusters
* @param {number} maxMass the maximum mass of the thrusters
* @param {number} minMul the minimum multiplier of the thrusters
* @param {number} optMul the optimum multiplier of the thrusters
* @param {number} maxMul the maximum multiplier of the thrusters
* @param {number} mass the mass of the ship
* @param {base} base the base value from which to calculate
* @param {number} engpip the multiplier per pip to engines
* @return {array} values by pips
*/
function normValues(minMass, optMass, maxMass, minMul, optMul, maxMul, mass, base, engpip) {
const xnorm = Math.min(1, (maxMass - mass) / (maxMass - minMass));
const exponent = Math.log((optMul - minMul) / (maxMul - minMul)) / Math.log(Math.min(1, (maxMass - optMass) / (maxMass - minMass)));
const ynorm = Math.pow(xnorm, exponent);
const mul = minMul + ynorm * (maxMul - minMul);
const res = base * mul;
return [res * (1 - (engpip * 4)),
res * (1 - (engpip * 3)),
res * (1 - (engpip * 2)),
res * (1 - (engpip * 1)),
res];
//return {
// '0 Pips': res * (1 - (engpip * 4)),
// '1 Pip': res * (1 - (engpip * 3)),
// '2 Pips': res * (1 - (engpip * 2)),
// '3 Pips': res * (1 - (engpip)),
// '4 Pips': res
//};
}

View File

@@ -188,10 +188,10 @@ export default class Ship {
* Calculate the hypothetical top speeds at cargo and fuel tonnage
* @param {Number} fuel Fuel available in tons
* @param {Number} cargo Cargo in tons
* @return {Object} Speed at pip settings and boost
* @return {array} Speed at pip settings
*/
calcSpeedsWith(fuel, cargo) {
return Calc.speed(this.unladenMass + fuel + cargo, this.speed, this.boost, this.standard[1].m, this.pipSpeed);
return Calc.speed(this.unladenMass + fuel + cargo, this.speed, this.standard[1].m, this.pipSpeed);
}
/**
@@ -432,7 +432,7 @@ export default class Ship {
let newMass = m.getMass();
this.unladenMass = this.unladenMass - oldMass + newMass;
this.ladenMass = this.ladenMass - oldMass + newMass;
this.updateTopSpeed();
this.updateMovement();
this.updateJumpStats();
} else if (name === 'maxfuel') {
m.setModValue(name, value);
@@ -440,13 +440,13 @@ export default class Ship {
} else if (name === 'optmass') {
m.setModValue(name, value);
// Could be for any of thrusters, FSD or shield
this.updateTopSpeed();
this.updateMovement();
this.updateJumpStats();
this.recalculateShield();
} else if (name === 'optmul') {
m.setModValue(name, value);
// Could be for any of thrusters, FSD or shield
this.updateTopSpeed();
this.updateMovement();
this.updateJumpStats();
this.recalculateShield();
} else if (name === 'shieldboost') {
@@ -597,7 +597,7 @@ export default class Ship {
.recalculateDps()
.recalculateEps()
.recalculateHps()
.updateTopSpeed();
.updateMovement();
}
return this.updatePowerPrioritesString().updatePowerEnabledString().updateModificationsString();
@@ -876,7 +876,7 @@ export default class Ship {
if (shieldCellsChange) {
this.recalculateShieldCells();
}
this.updateTopSpeed();
this.updateMovement();
this.updateJumpStats();
}
return this;
@@ -1088,13 +1088,20 @@ export default class Ship {
}
/**
* Update top speed and boost
* Update movement values
* @return {this} The ship instance (for chaining operations)
*/
updateTopSpeed() {
let speeds = Calc.speed(this.unladenMass + this.fuelCapacity, this.speed, this.boost, this.standard[1].m, this.pipSpeed);
this.topSpeed = speeds['4 Pips'];
this.topBoost = this.canBoost() ? speeds.boost : 0;
updateMovement() {
this.speeds = Calc.speed(this.unladenMass + this.fuelCapacity, this.speed, this.standard[1].m, this.pipSpeed);
this.topSpeed = this.speeds[4];
this.topBoost = this.canBoost() ? this.speeds[4] * this.boost / this.speed : 0;
this.pitches = Calc.pitch(this.unladenMass + this.fuelCapacity, this.pitch, this.standard[1].m, this.pipSpeed);
this.rolls = Calc.roll(this.unladenMass + this.fuelCapacity, this.roll, this.standard[1].m, this.pipSpeed);
this.yaws = Calc.yaw(this.unladenMass + this.fuelCapacity, this.yaw, this.standard[1].m, this.pipSpeed);
return this;
}