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Add total DPS and effectiveness information to 'Damage Dealt' section
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@@ -2,8 +2,9 @@
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* Use SSL-enabled server for shortlinks
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* Add falloff for weapons
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* Use falloff when calculating weapon effectiveness in damage dealt
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* Add engagement range slider to allow user to see change in weapon effectiveness with range
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* Add engagement range slider to 'Damage Dealt' section to allow user to see change in weapon effectiveness with range
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* Use better DPE calculation methodology
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* Add total DPS and effectiveness information to 'Damage Dealt' section
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#2.2.8
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* Fix issue where filling all internals with cargo racks would include restricted slots
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@@ -77,8 +77,8 @@ export default class DamageDealt extends TranslatedComponent {
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* Set the initial weapons state
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*/
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componentWillMount() {
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const weapons = this._calcWeapons(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
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this.setState({ weapons });
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const data = this._calcWeapons(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
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this.setState({ weapons: data.weapons, totals: data.totals });
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}
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/**
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@@ -89,8 +89,8 @@ export default class DamageDealt extends TranslatedComponent {
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*/
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componentWillReceiveProps(nextProps, nextContext) {
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if (nextProps.code != this.props.code) {
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const weapons = this._calcWeapons(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
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this.setState({ weapons });
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const data = this._calcWeapons(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
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this.setState({ weapons: data.weapons, totals: data.totals });
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}
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return true;
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}
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@@ -106,6 +106,13 @@ export default class DamageDealt extends TranslatedComponent {
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// Tidy up the range so that it's to 4 decimal places
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range = Math.round(10000 * range) / 10000;
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// Track totals
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let totals = {};
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totals.effectiveness = 0;
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totals.effectiveDps = 0;
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totals.effectiveSDps = 0;
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let totalDps = 0;
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let weapons = [];
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for (let i = 0; i < ship.hardpoints.length; i++) {
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if (ship.hardpoints[i].m) {
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@@ -130,6 +137,9 @@ export default class DamageDealt extends TranslatedComponent {
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const effectiveness = (m.getPiercing() >= against.properties.hardness ? 1 : m.getPiercing() / against.properties.hardness) * dropoff;
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const effectiveDps = m.getDps() * effectiveness * dropoff;
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const effectiveSDps = (m.getClip() ? (m.getClip() * m.getDps() / m.getRoF()) / ((m.getClip() / m.getRoF()) + m.getReload()) * effectiveness : effectiveDps) * dropoff;
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totals.effectiveDps += effectiveDps;
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totals.effectiveSDps += effectiveSDps;
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totalDps += m.getDps();
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weapons.push({ id: i,
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mount: m.mount,
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@@ -141,8 +151,9 @@ export default class DamageDealt extends TranslatedComponent {
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}
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}
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}
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return weapons;
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totals.effectiveness = totals.effectiveDps / totalDps;
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return {weapons: weapons, totals: totals};
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}
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/**
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@@ -158,8 +169,8 @@ export default class DamageDealt extends TranslatedComponent {
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*/
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_onShipChange(s) {
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const against = Ships[s];
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const weapons = this._calcWeapons(this.props.ship, against);
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this.setState({ against, weapons });
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const data = this._calcWeapons(this.props.ship, against);
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this.setState({ against, weapons: data.weapons, totals: data.totals });
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}
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/**
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@@ -236,8 +247,8 @@ export default class DamageDealt extends TranslatedComponent {
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* @param {number} range Range 0-1
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*/
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_rangeChange(range) {
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const weapons = this._calcWeapons(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
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this.setState({ range, weapons });
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const data = this._calcWeapons(this.props.ship, this.state.against, this.state.range * this.state.maxRange);
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this.setState({ range, weapons: data.weapons, totals: data.totals });
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}
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/**
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@@ -247,7 +258,7 @@ export default class DamageDealt extends TranslatedComponent {
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render() {
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const { language, onWindowResize, sizeRatio, tooltip, termtip } = this.context;
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const { formats, translate, units } = language;
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const { expanded, maxRange, range } = this.state;
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const { expanded, maxRange, range, totals } = this.state;
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const sortOrder = this._sortOrder;
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const onCollapseExpand = this._onCollapseExpand;
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@@ -259,16 +270,24 @@ export default class DamageDealt extends TranslatedComponent {
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<ShipSelector initial={this.state.against} currentMenu={this.props.currentMenu} onChange={this._onShipChange} />
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<table className='summary' style={{ width: '100%' }}>
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<thead>
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<tr className='main'>
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<td className='sortable' onClick={sortOrder.bind(this, 'n')}>{translate('weapon')}</td>
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<td className='sortable' onClick={sortOrder.bind(this, 'edps')}>{translate('effective dps')}</td>
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<td className='sortable' onClick={sortOrder.bind(this, 'esdps')}>{translate('effective sdps')}</td>
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<td className='sortable' onClick={sortOrder.bind(this, 'e')}>{translate('effectiveness')}</td>
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</tr>
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<tr className='main'>
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<td className='sortable' onClick={sortOrder.bind(this, 'n')}>{translate('weapon')}</td>
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<td className='sortable' onClick={sortOrder.bind(this, 'edps')}>{translate('effective dps')}</td>
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<td className='sortable' onClick={sortOrder.bind(this, 'esdps')}>{translate('effective sdps')}</td>
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<td className='sortable' onClick={sortOrder.bind(this, 'e')}>{translate('effectiveness')}</td>
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</tr>
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</thead>
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<tbody>
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{this._renderRows(translate, formats)}
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</tbody>
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<tfoot>
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<tr className='main'>
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<td className='ri'><i>{translate('total')}</i></td>
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<td className='ri'><i>{formats.round1(totals.effectiveDps)}</i></td>
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<td className='ri'><i>{formats.round1(totals.effectiveSDps)}</i></td>
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<td className='ri'><i>{formats.pct(totals.effectiveness)}</i></td>
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</tr>
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</tfoot>
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</table>
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<table style={{ width: '80%', lineHeight: '1em', backgroundColor: 'transparent', margin: 'auto' }}>
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<tbody >
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@@ -125,6 +125,7 @@ export const terms = {
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'internal protection': 'Internal protection',
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'external protection': 'External protection',
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'engagement range': 'Engagement range',
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'total': 'Total',
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// Modifications
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ammo: 'Ammunition maximum',
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