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Updates for shield strength
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@@ -24,30 +24,30 @@ export default class ShipSummaryTable extends TranslatedComponent {
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let u = language.units;
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let formats = language.formats;
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let { time, int, round, f1, f2, pct } = formats;
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let sgClassNames = cn({ warning: ship.sgSlot && !ship.shieldStrength, muted: !ship.sgSlot });
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let sgClassNames = cn({ warning: ship.sgSlot && !ship.shield, muted: !ship.sgSlot });
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let sgRecover = '-';
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let sgRecharge = '-';
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let hide = tooltip.bind(null, null);
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if (ship.shieldStrength) {
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if (ship.shield) {
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sgRecover = time(ship.calcShieldRecovery());
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sgRecharge = time(ship.calcShieldRecharge());
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}
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//<th colSpan={3}>{translate('shield resistance')}</th>
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//<th colSpan={3}>{translate('hull resistance')}</th>
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//<th className='lft'>{translate('explosive')}</th>
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//<th className='lft'>{translate('kinetic')}</th>
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//<th className='lft'>{translate('thermal')}</th>
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//<th className='lft'>{translate('explosive')}</th>
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//<th className='lft'>{translate('kinetic')}</th>
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//<th className='lft'>{translate('thermal')}</th>
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//<td>{pct(ship.shieldExplRes)}</td>
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//<td>{pct(ship.shieldKinRes)}</td>
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//<td>{pct(ship.shieldThermRes)}</td>
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//<td>{pct(ship.hullExplRes)}</td>
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//<td>{pct(ship.hullKinRes)}</td>
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//<td>{pct(ship.hullThermRes)}</td>
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// <th colSpan={3}>{translate('shield resistance')}</th>
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// <th colSpan={3}>{translate('hull resistance')}</th>
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// <th className='lft'>{translate('explosive')}</th>
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// <th className='lft'>{translate('kinetic')}</th>
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// <th className='lft'>{translate('thermal')}</th>
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// <th className='lft'>{translate('explosive')}</th>
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// <th className='lft'>{translate('kinetic')}</th>
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// <th className='lft'>{translate('thermal')}</th>
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// <td>{pct(ship.shieldExplRes)}</td>
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// <td>{pct(ship.shieldKinRes)}</td>
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// <td>{pct(ship.shieldThermRes)}</td>
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// <td>{pct(ship.hullExplRes)}</td>
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// <td>{pct(ship.hullKinRes)}</td>
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// <td>{pct(ship.hullThermRes)}</td>
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return <div id='summary'>
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<table id='summaryTable'>
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<thead>
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@@ -89,7 +89,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
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<td>{f1(ship.totalEps)}</td>
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<td>{f1(ship.totalHps)}</td>
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<td>{int(ship.armour)}</td>
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<td className={sgClassNames}>{int(ship.shieldStrength)} {u.MJ} { ship.shieldMultiplier > 1 && ship.shieldStrength > 0 ? <u>({formats.rPct(ship.shieldMultiplier)})</u> : null }</td>
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<td className={sgClassNames}>{int(ship.shield)} {u.MJ}</td>
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<td className={sgClassNames}>{sgRecover}</td>
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<td className={sgClassNames}>{sgRecharge}</td>
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<td>{ship.hullMass} {u.T}</td>
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