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https://github.com/EDCD/coriolis.git
synced 2025-12-10 15:15:34 +00:00
Added multi crew pips
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@@ -100,7 +100,7 @@ export default class OutfittingPage extends Page {
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this._getTitle = getTitle.bind(this, data.properties.name);
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// Obtain ship control from code
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const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = this._obtainControlFromCode(ship, code);
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const { sys, eng, wep, mcSys, mcEng, mcWep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = this._obtainControlFromCode(ship, code);
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return {
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error: null,
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title: this._getTitle(buildName),
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@@ -114,6 +114,9 @@ export default class OutfittingPage extends Page {
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sys,
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eng,
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wep,
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mcSys,
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mcEng,
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mcWep,
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boost,
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fuel,
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cargo,
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@@ -176,6 +179,9 @@ export default class OutfittingPage extends Page {
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let sys = 2;
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let eng = 2;
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let wep = 2;
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let mcSys = 0;
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let mcEng = 0;
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let mcWep = 0;
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let boost = false;
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let fuel = ship.fuelCapacity;
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let cargo = ship.cargoCapacity;
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@@ -222,20 +228,31 @@ export default class OutfittingPage extends Page {
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}
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}
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engagementRange = parseInt(control[8]);
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// Multi-crew pips were introduced later on so assign default values
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// because those values might not be present.
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mcSys = parseInt(control[9]) || mcSys;
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mcEng = parseInt(control[10]) || mcEng;
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mcWep = parseInt(control[11]) || mcWep;
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}
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}
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return { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange };
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return { sys, eng, wep, mcSys, mcEng, mcWep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange };
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}
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/**
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* Triggered when pips have been updated
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* Triggered when pips have been updated. Multi-crew pips are already included
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* in sys, eng and wep but mcSys, mcEng and mcWep make clear where each pip
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* comes from.
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* @param {number} sys SYS pips
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* @param {number} eng ENG pips
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* @param {number} wep WEP pips
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* @param {number} mcSys SYS pips from multi-crew
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* @param {number} mcEng ENG pips from multi-crew
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* @param {number} mcWep WEP pips from multi-crew
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*/
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_pipsUpdated(sys, eng, wep) {
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this.setState({ sys, eng, wep }, () => this._updateRouteOnControlChange());
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_pipsUpdated(sys, eng, wep, mcSys, mcEng, mcWep) {
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this.setState({ sys, eng, wep, mcSys, mcEng, mcWep }, () => this._updateRouteOnControlChange());
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}
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/**
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@@ -309,8 +326,8 @@ export default class OutfittingPage extends Page {
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* @returns {string} The control code
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*/
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_controlCode(fuel, cargo) {
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const { sys, eng, wep, boost, opponent, opponentBuild, engagementRange } = this.state;
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const code = `${sys}/${eng}/${wep}/${boost ? 1 : 0}/${fuel || this.state.fuel}/${cargo || this.state.cargo}/${opponent.id}/${opponentBuild ? opponentBuild : ''}/${engagementRange}`;
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const { sys, eng, wep, mcSys, mcEng, mcWep, boost, opponent, opponentBuild, engagementRange } = this.state;
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const code = `${sys}/${eng}/${wep}/${boost ? 1 : 0}/${fuel || this.state.fuel}/${cargo || this.state.cargo}/${opponent.id}/${opponentBuild ? opponentBuild : ''}/${engagementRange}/${mcSys}/${mcEng}/${mcWep}`;
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return code;
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}
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@@ -373,12 +390,15 @@ export default class OutfittingPage extends Page {
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ship.buildWith(Ships[shipId].defaults);
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// Reset controls
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const code = ship.toString();
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const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, engagementRange } = this._obtainControlFromCode(ship, code);
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const { sys, eng, wep, mcSys, mcEng, mcWep, boost, fuel, cargo, opponent, opponentBuild, engagementRange } = this._obtainControlFromCode(ship, code);
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// Update state, and refresh the ship
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this.setState({
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sys,
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eng,
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wep,
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mcSys,
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mcEng,
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mcWep,
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boost,
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fuel,
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cargo,
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@@ -430,12 +450,15 @@ export default class OutfittingPage extends Page {
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this.state.ship.buildFrom(code);
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// Obtain controls from the code
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const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, engagementRange } = this._obtainControlFromCode(ship, code);
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const { sys, eng, wep, mcSys, mcEng, mcWep, boost, fuel, cargo, opponent, opponentBuild, engagementRange } = this._obtainControlFromCode(ship, code);
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// Update state, and refresh the route when complete
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this.setState({
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sys,
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eng,
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wep,
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mcSys,
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mcEng,
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mcWep,
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boost,
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fuel,
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cargo,
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@@ -567,7 +590,7 @@ export default class OutfittingPage extends Page {
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let state = this.state,
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{ language, termtip, tooltip, sizeRatio, onWindowResize } = this.context,
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{ translate, units, formats } = language,
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{ ship, code, savedCode, buildName, newBuildName, sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = state,
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{ ship, code, savedCode, buildName, newBuildName, sys, eng, wep, mcSys, mcEng, mcWep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = state,
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hide = tooltip.bind(null, null),
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menu = this.props.currentMenu,
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shipUpdated = this._shipUpdated,
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@@ -671,7 +694,7 @@ export default class OutfittingPage extends Page {
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</div>
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</div>
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<div className='group quarter'>
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<Pips sys={sys} eng={eng} wep={wep} onChange={this._pipsUpdated} />
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<Pips sys={sys} eng={eng} wep={wep} mcSys={mcSys} mcEng={mcEng} mcWep={mcWep} onChange={this._pipsUpdated} />
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</div>
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<div className='group quarter'>
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<Fuel fuelCapacity={ship.fuelCapacity} fuel={fuel} onChange={this._fuelUpdated}/>
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