mirror of
https://github.com/EDCD/coriolis.git
synced 2025-12-08 22:33:24 +00:00
Added multi crew pips
This commit is contained in:
@@ -1,13 +1,8 @@
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import React from 'react';
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import React from 'react';
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import PropTypes from 'prop-types';
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import PropTypes from 'prop-types';
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import TranslatedComponent from './TranslatedComponent';
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import TranslatedComponent from './TranslatedComponent';
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import { Ships } from 'coriolis-data/dist';
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import { nameComparator } from '../utils/SlotFunctions';
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import { Pip } from './SvgIcons';
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import { Pip } from './SvgIcons';
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import LineChart from '../components/LineChart';
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import autoBind from 'auto-bind';
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import Slider from '../components/Slider';
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import * as ModuleUtils from '../shipyard/ModuleUtils';
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import Module from '../shipyard/Module';
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/**
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/**
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* Pips displays SYS/ENG/WEP pips and allows users to change them with key presses by clicking on the relevant area.
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* Pips displays SYS/ENG/WEP pips and allows users to change them with key presses by clicking on the relevant area.
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@@ -18,6 +13,9 @@ export default class Pips extends TranslatedComponent {
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sys: PropTypes.number.isRequired,
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sys: PropTypes.number.isRequired,
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eng: PropTypes.number.isRequired,
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eng: PropTypes.number.isRequired,
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wep: PropTypes.number.isRequired,
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wep: PropTypes.number.isRequired,
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mcSys: PropTypes.number.isRequired,
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mcEng: PropTypes.number.isRequired,
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mcWep: PropTypes.number.isRequired,
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onChange: PropTypes.func.isRequired
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onChange: PropTypes.func.isRequired
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};
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};
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@@ -28,9 +26,7 @@ export default class Pips extends TranslatedComponent {
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*/
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*/
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constructor(props, context) {
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constructor(props, context) {
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super(props);
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super(props);
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const { sys, eng, wep } = props;
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autoBind(this);
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this._keyDown = this._keyDown.bind(this);
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}
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}
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/**
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/**
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@@ -74,30 +70,21 @@ export default class Pips extends TranslatedComponent {
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}
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}
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}
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}
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/**
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* Handle a click
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* @param {string} which Which item was clicked
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*/
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onClick(which) {
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if (which == 'SYS') {
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this._incSys();
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} else if (which == 'ENG') {
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this._incEng();
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} else if (which == 'WEP') {
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this._incWep();
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} else if (which == 'RST') {
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this._reset();
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}
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}
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/**
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/**
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* Reset the capacitor
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* Reset the capacitor
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*/
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*/
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_reset() {
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_reset(isMc) {
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let { sys, eng, wep } = this.props;
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let { sys, eng, wep, mcSys, mcEng, mcWep } = this.props;
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if (sys != 2 || eng != 2 || wep != 2) {
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if (isMc) {
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if (mcSys || mcEng || mcWep) {
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sys -= mcSys;
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eng -= mcEng;
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wep -= mcWep;
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this.props.onChange(sys, eng, wep, 0, 0, 0);
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}
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} else if (sys != 2 || eng != 2 || wep != 2) {
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sys = eng = wep = 2;
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sys = eng = wep = 2;
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this.props.onChange(sys, eng, wep);
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this.props.onChange(sys + mcSys, eng + mcEng, wep + mcWep, mcSys, mcEng, mcWep);
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}
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}
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}
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}
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@@ -105,151 +92,133 @@ export default class Pips extends TranslatedComponent {
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* Increment the SYS capacitor
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* Increment the SYS capacitor
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*/
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*/
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_incSys() {
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_incSys() {
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let { sys, eng, wep } = this.props;
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this._inc('sys', false);
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const required = Math.min(1, 4 - sys);
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if (required > 0) {
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if (required == 0.5) {
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// Take from whichever is larger
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if (eng > wep) {
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eng -= 0.5;
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sys += 0.5;
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} else {
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wep -= 0.5;
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sys += 0.5;
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}
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} else {
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// Required is 1 - take from both if possible
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if (eng == 0) {
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wep -= 1;
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sys += 1;
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} else if (wep == 0) {
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eng -= 1;
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sys += 1;
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} else {
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eng -= 0.5;
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wep -= 0.5;
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sys += 1;
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}
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}
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this.props.onChange(sys, eng, wep);
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}
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}
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}
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/**
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/**
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* Increment the ENG capacitor
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* Increment the ENG capacitor
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*/
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*/
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_incEng() {
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_incEng() {
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let { sys, eng, wep } = this.props;
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this._inc('eng', false);
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const required = Math.min(1, 4 - eng);
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if (required > 0) {
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if (required == 0.5) {
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// Take from whichever is larger
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if (sys > wep) {
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sys -= 0.5;
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eng += 0.5;
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} else {
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wep -= 0.5;
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eng += 0.5;
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}
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} else {
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// Required is 1 - take from both if possible
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if (sys == 0) {
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wep -= 1;
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eng += 1;
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} else if (wep == 0) {
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sys -= 1;
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eng += 1;
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} else {
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sys -= 0.5;
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wep -= 0.5;
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eng += 1;
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}
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}
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this.props.onChange(sys, eng, wep);
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}
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}
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}
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/**
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/**
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* Increment the WEP capacitor
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* Increment the WEP capacitor
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*/
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*/
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_incWep() {
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_incWep() {
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let { sys, eng, wep } = this.props;
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this._inc('wep', false);
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}
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const required = Math.min(1, 4 - wep);
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_wrapMcClick(key) {
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if (required > 0) {
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return (event) => {
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if (required == 0.5) {
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event.stopPropagation();
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// Take from whichever is larger
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event.preventDefault();
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if (sys > eng) {
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if (key == 'rst') {
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sys -= 0.5;
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this._reset(true);
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wep += 0.5;
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} else {
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eng -= 0.5;
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wep += 0.5;
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}
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} else {
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} else {
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// Required is 1 - take from both if possible
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this._inc(key, true);
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if (sys == 0) {
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}
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eng -= 1;
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};
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wep += 1;
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}
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} else if (eng == 0) {
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sys -= 1;
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/**
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wep += 1;
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* Increases a given capacitor
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* @param {String} key Pip name to increase (one of 'sys', 'eng', 'wep')
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* @param {Boolean} isMc True when increase is by multi crew
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*/
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_inc(key, isMc) {
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if (!['sys', 'eng', 'wep'].includes(key)) {
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return;
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}
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let { sys, eng, wep, mcSys, mcEng, mcWep } = this.props;
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let mc = key == 'sys' ? mcSys : (key == 'eng' ? mcEng : mcWep);
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let pips = this.props[key] - mc;
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let other1 = key == 'sys' ? eng - mcEng : sys - mcSys;
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let other2 = key == 'wep' ? eng - mcEng : wep - mcWep;
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const required = Math.min(1, 4 - mc - pips);
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if (isMc) {
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// We can only set full pips in multi-crew also we can only set two pips
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if (required > 0.5 && mcSys + mcEng + mcWep < 2) {
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if (key == 'sys') {
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mcSys += 1;
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} else if (key == 'eng') {
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mcEng += 1;
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} else {
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} else {
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sys -= 0.5;
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mcWep += 1;
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eng -= 0.5;
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wep += 1;
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}
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}
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}
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}
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this.props.onChange(sys, eng, wep);
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} else if (required > 0) {
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if (required == 0.5) {
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// Take from whichever is larger
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if (other1 > other2) {
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other1 -= 0.5;
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} else {
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other2 -= 0.5;
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}
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pips += 0.5;
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} else {
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// Required is 1 - take from both if possible
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if (other1 == 0) {
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other2 -= 1;
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} else if (other2 == 0) {
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other1 -= 1;
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} else {
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other1 -= 0.5;
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other2 -= 0.5;
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}
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pips += 1;
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}
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}
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}
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sys = mcSys + (key == 'sys' ? pips : other1);
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eng = mcEng + (key == 'eng' ? pips : (key == 'sys' ? other1 : other2));
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wep = mcWep + (key == 'wep' ? pips : other2);
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this.props.onChange(sys, eng, wep, mcSys, mcEng, mcWep);
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}
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}
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/**
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/**
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* Set up the rendering for pips
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* Set up the rendering for pips
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* @param {int} sys the SYS pips
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* @param {Number} sys the SYS pips
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* @param {int} eng the ENG pips
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* @param {Number} eng the ENG pips
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* @param {int} wep the WEP pips
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* @param {Number} wep the WEP pips
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* @param {Number} mcSys SYS pips from multi-crew
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* @param {Number} mcEng ENG pips from multi-crew
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* @param {Number} mcWep WEP pips from multi-crew
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* @returns {Object} Object containing the rendering for the pips
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* @returns {Object} Object containing the rendering for the pips
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*/
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*/
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_renderPips(sys, eng, wep) {
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_renderPips(sys, eng, wep, mcSys, mcEng, mcWep) {
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const pipsSvg = {};
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const pipsSvg = {
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SYS: [],
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ENG: [],
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WEP: [],
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};
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// SYS
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// Multi-crew pipsSettings actually are included in the overall pip count therefore
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pipsSvg['SYS'] = [];
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// we can consider [0, sys - mcSys] as normal pipsSettings whilst [sys - mcSys, sys]
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for (let i = 0; i < Math.floor(sys); i++) {
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// are the multi-crew pipsSettings in what follows.
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pipsSvg['SYS'].push(<Pip className='full' key={i} />);
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}
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if (sys > Math.floor(sys)) {
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pipsSvg['SYS'].push(<Pip className='half' key={'half'} />);
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}
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for (let i = Math.floor(sys + 0.5); i < 4; i++) {
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pipsSvg['SYS'].push(<Pip className='empty' key={i} />);
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}
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// ENG
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let pipsSettings = {
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pipsSvg['ENG'] = [];
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SYS: [sys, mcSys],
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for (let i = 0; i < Math.floor(eng); i++) {
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ENG: [eng, mcEng],
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pipsSvg['ENG'].push(<Pip className='full' key={i} />);
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WEP: [wep, mcWep],
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}
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};
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if (eng > Math.floor(eng)) {
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pipsSvg['ENG'].push(<Pip className='half' key={'half'} />);
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}
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for (let i = Math.floor(eng + 0.5); i < 4; i++) {
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pipsSvg['ENG'].push(<Pip className='empty' key={i} />);
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}
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// WEP
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for (let pipName in pipsSettings) {
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pipsSvg['WEP'] = [];
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let [pips, mcPips] = pipsSettings[pipName];
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for (let i = 0; i < Math.floor(wep); i++) {
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for (let i = 0; i < Math.floor(pips - mcPips); i++) {
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pipsSvg['WEP'].push(<Pip className='full' key={i} />);
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pipsSvg[pipName].push(<Pip key={i} className='full' />);
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}
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}
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if (wep > Math.floor(wep)) {
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if (pips > Math.floor(pips)) {
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pipsSvg['WEP'].push(<Pip className='half' key={'half'} />);
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pipsSvg[pipName].push(<Pip className='half' key={'half'} />);
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}
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}
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for (let i = Math.floor(wep + 0.5); i < 4; i++) {
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for (let i = pips - mcPips; i < Math.floor(pips); i++) {
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pipsSvg['WEP'].push(<Pip className='empty' key={i} />);
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pipsSvg[pipName].push(<Pip key={i} className='mc' />);
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}
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for (let i = Math.floor(pips + 0.5); i < 4; i++) {
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pipsSvg[pipName].push(<Pip className='empty' key={i} />);
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}
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}
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}
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return pipsSvg;
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return pipsSvg;
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@@ -260,15 +229,11 @@ export default class Pips extends TranslatedComponent {
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* @return {React.Component} contents
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* @return {React.Component} contents
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*/
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*/
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render() {
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render() {
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const { tooltip, termtip } = this.context;
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const { formats, translate, units } = this.context.language;
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const { formats, translate, units } = this.context.language;
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const { sys, eng, wep } = this.props;
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const { sys, eng, wep, mcSys, mcEng, mcWep } = this.props;
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const onSysClicked = this.onClick.bind(this, 'SYS');
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const pipsSvg = this._renderPips(sys, eng, wep, mcSys, mcEng, mcWep);
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const onEngClicked = this.onClick.bind(this, 'ENG');
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const onWepClicked = this.onClick.bind(this, 'WEP');
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const onRstClicked = this.onClick.bind(this, 'RST');
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const pipsSvg = this._renderPips(sys, eng, wep);
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return (
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return (
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<span id='pips'>
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<span id='pips'>
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<table>
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<table>
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@@ -276,20 +241,38 @@ export default class Pips extends TranslatedComponent {
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<tr>
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<tr>
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<td> </td>
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<td> </td>
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<td> </td>
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<td> </td>
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<td className='clickable' onClick={onEngClicked}>{pipsSvg['ENG']}</td>
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<td className='clickable' onClick={() => this._inc('eng')}
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onContextMenu={this._wrapMcClick('eng')}>{pipsSvg['ENG']}</td>
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<td> </td>
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<td> </td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td> </td>
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<td> </td>
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<td className='clickable' onClick={onSysClicked}>{pipsSvg['SYS']}</td>
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<td className='clickable' onClick={this._incSys}
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<td className='clickable' onClick={onEngClicked}>{translate('ENG')}</td>
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onContextMenu={this._wrapMcClick('sys')}>{pipsSvg['SYS']}</td>
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<td className='clickable' onClick={onWepClicked}>{pipsSvg['WEP']}</td>
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<td className='clickable' onClick={this._incEng}
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onContextMenu={this._wrapMcClick('eng')}>{translate('ENG')}</td>
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<td className='clickable' onClick={this._incWep}
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onContextMenu={this._wrapMcClick('wep')}>{pipsSvg['WEP']}</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td> </td>
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<td> </td>
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||||||
<td className='clickable' onClick={onSysClicked}>{translate('SYS')}</td>
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<td className='clickable' onClick={this._incSys}
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<td className='clickable' onClick={onRstClicked}>{translate('RST')}</td>
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onContextMenu={this._wrapMcClick('sys')}>{translate('SYS')}</td>
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<td className='clickable' onClick={onWepClicked}>{translate('WEP')}</td>
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<td className='clickable' onClick={this._reset.bind(this, false)}>
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{translate('RST')}
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||||||
|
</td>
|
||||||
|
<td className='clickable' onClick={this._incWep}
|
||||||
|
onContextMenu={this._wrapMcClick('wep')}>{translate('WEP')}</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
<td className='clickable secondary' onClick={this._wrapMcClick('rst')}
|
||||||
|
onMouseEnter={termtip.bind(null, 'PHRASE_MULTI_CREW_CAPACITOR_POINTS')}
|
||||||
|
onMouseLeave={tooltip.bind(null, null)}>
|
||||||
|
{translate('RST')}
|
||||||
|
</td>
|
||||||
|
<td> </td>
|
||||||
</tr>
|
</tr>
|
||||||
</tbody>
|
</tbody>
|
||||||
</table>
|
</table>
|
||||||
|
|||||||
@@ -43,6 +43,7 @@
|
|||||||
"PHRASE_SHIELD_DAMAGE": "Breakdown of sources for sustained DPS against shields",
|
"PHRASE_SHIELD_DAMAGE": "Breakdown of sources for sustained DPS against shields",
|
||||||
"PHRASE_ARMOUR_DAMAGE": "Breakdown of sources for sustained DPS against armour",
|
"PHRASE_ARMOUR_DAMAGE": "Breakdown of sources for sustained DPS against armour",
|
||||||
"PHRASE_TIME_TO_REMOVE_SHIELDS": "Will remove shields in",
|
"PHRASE_TIME_TO_REMOVE_SHIELDS": "Will remove shields in",
|
||||||
|
"PHRASE_MULTI_CREW_CAPACITOR_POINTS": "Right click a capacitor to assign multi-crew capacitor points.",
|
||||||
"TT_TIME_TO_REMOVE_SHIELDS": "With sustained fire by all weapons",
|
"TT_TIME_TO_REMOVE_SHIELDS": "With sustained fire by all weapons",
|
||||||
"PHRASE_TIME_TO_REMOVE_ARMOUR": "Will remove armour in",
|
"PHRASE_TIME_TO_REMOVE_ARMOUR": "Will remove armour in",
|
||||||
"TT_TIME_TO_REMOVE_ARMOUR": "With sustained fire by all weapons",
|
"TT_TIME_TO_REMOVE_ARMOUR": "With sustained fire by all weapons",
|
||||||
|
|||||||
@@ -100,7 +100,7 @@ export default class OutfittingPage extends Page {
|
|||||||
this._getTitle = getTitle.bind(this, data.properties.name);
|
this._getTitle = getTitle.bind(this, data.properties.name);
|
||||||
|
|
||||||
// Obtain ship control from code
|
// Obtain ship control from code
|
||||||
const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = this._obtainControlFromCode(ship, code);
|
const { sys, eng, wep, mcSys, mcEng, mcWep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = this._obtainControlFromCode(ship, code);
|
||||||
return {
|
return {
|
||||||
error: null,
|
error: null,
|
||||||
title: this._getTitle(buildName),
|
title: this._getTitle(buildName),
|
||||||
@@ -114,6 +114,9 @@ export default class OutfittingPage extends Page {
|
|||||||
sys,
|
sys,
|
||||||
eng,
|
eng,
|
||||||
wep,
|
wep,
|
||||||
|
mcSys,
|
||||||
|
mcEng,
|
||||||
|
mcWep,
|
||||||
boost,
|
boost,
|
||||||
fuel,
|
fuel,
|
||||||
cargo,
|
cargo,
|
||||||
@@ -176,6 +179,9 @@ export default class OutfittingPage extends Page {
|
|||||||
let sys = 2;
|
let sys = 2;
|
||||||
let eng = 2;
|
let eng = 2;
|
||||||
let wep = 2;
|
let wep = 2;
|
||||||
|
let mcSys = 0;
|
||||||
|
let mcEng = 0;
|
||||||
|
let mcWep = 0;
|
||||||
let boost = false;
|
let boost = false;
|
||||||
let fuel = ship.fuelCapacity;
|
let fuel = ship.fuelCapacity;
|
||||||
let cargo = ship.cargoCapacity;
|
let cargo = ship.cargoCapacity;
|
||||||
@@ -222,20 +228,31 @@ export default class OutfittingPage extends Page {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
engagementRange = parseInt(control[8]);
|
engagementRange = parseInt(control[8]);
|
||||||
|
|
||||||
|
// Multi-crew pips were introduced later on so assign default values
|
||||||
|
// because those values might not be present.
|
||||||
|
mcSys = parseInt(control[9]) || mcSys;
|
||||||
|
mcEng = parseInt(control[10]) || mcEng;
|
||||||
|
mcWep = parseInt(control[11]) || mcWep;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange };
|
return { sys, eng, wep, mcSys, mcEng, mcWep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange };
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Triggered when pips have been updated
|
* Triggered when pips have been updated. Multi-crew pips are already included
|
||||||
|
* in sys, eng and wep but mcSys, mcEng and mcWep make clear where each pip
|
||||||
|
* comes from.
|
||||||
* @param {number} sys SYS pips
|
* @param {number} sys SYS pips
|
||||||
* @param {number} eng ENG pips
|
* @param {number} eng ENG pips
|
||||||
* @param {number} wep WEP pips
|
* @param {number} wep WEP pips
|
||||||
|
* @param {number} mcSys SYS pips from multi-crew
|
||||||
|
* @param {number} mcEng ENG pips from multi-crew
|
||||||
|
* @param {number} mcWep WEP pips from multi-crew
|
||||||
*/
|
*/
|
||||||
_pipsUpdated(sys, eng, wep) {
|
_pipsUpdated(sys, eng, wep, mcSys, mcEng, mcWep) {
|
||||||
this.setState({ sys, eng, wep }, () => this._updateRouteOnControlChange());
|
this.setState({ sys, eng, wep, mcSys, mcEng, mcWep }, () => this._updateRouteOnControlChange());
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -309,8 +326,8 @@ export default class OutfittingPage extends Page {
|
|||||||
* @returns {string} The control code
|
* @returns {string} The control code
|
||||||
*/
|
*/
|
||||||
_controlCode(fuel, cargo) {
|
_controlCode(fuel, cargo) {
|
||||||
const { sys, eng, wep, boost, opponent, opponentBuild, engagementRange } = this.state;
|
const { sys, eng, wep, mcSys, mcEng, mcWep, boost, opponent, opponentBuild, engagementRange } = this.state;
|
||||||
const code = `${sys}/${eng}/${wep}/${boost ? 1 : 0}/${fuel || this.state.fuel}/${cargo || this.state.cargo}/${opponent.id}/${opponentBuild ? opponentBuild : ''}/${engagementRange}`;
|
const code = `${sys}/${eng}/${wep}/${boost ? 1 : 0}/${fuel || this.state.fuel}/${cargo || this.state.cargo}/${opponent.id}/${opponentBuild ? opponentBuild : ''}/${engagementRange}/${mcSys}/${mcEng}/${mcWep}`;
|
||||||
return code;
|
return code;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -373,12 +390,15 @@ export default class OutfittingPage extends Page {
|
|||||||
ship.buildWith(Ships[shipId].defaults);
|
ship.buildWith(Ships[shipId].defaults);
|
||||||
// Reset controls
|
// Reset controls
|
||||||
const code = ship.toString();
|
const code = ship.toString();
|
||||||
const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, engagementRange } = this._obtainControlFromCode(ship, code);
|
const { sys, eng, wep, mcSys, mcEng, mcWep, boost, fuel, cargo, opponent, opponentBuild, engagementRange } = this._obtainControlFromCode(ship, code);
|
||||||
// Update state, and refresh the ship
|
// Update state, and refresh the ship
|
||||||
this.setState({
|
this.setState({
|
||||||
sys,
|
sys,
|
||||||
eng,
|
eng,
|
||||||
wep,
|
wep,
|
||||||
|
mcSys,
|
||||||
|
mcEng,
|
||||||
|
mcWep,
|
||||||
boost,
|
boost,
|
||||||
fuel,
|
fuel,
|
||||||
cargo,
|
cargo,
|
||||||
@@ -430,12 +450,15 @@ export default class OutfittingPage extends Page {
|
|||||||
this.state.ship.buildFrom(code);
|
this.state.ship.buildFrom(code);
|
||||||
|
|
||||||
// Obtain controls from the code
|
// Obtain controls from the code
|
||||||
const { sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, engagementRange } = this._obtainControlFromCode(ship, code);
|
const { sys, eng, wep, mcSys, mcEng, mcWep, boost, fuel, cargo, opponent, opponentBuild, engagementRange } = this._obtainControlFromCode(ship, code);
|
||||||
// Update state, and refresh the route when complete
|
// Update state, and refresh the route when complete
|
||||||
this.setState({
|
this.setState({
|
||||||
sys,
|
sys,
|
||||||
eng,
|
eng,
|
||||||
wep,
|
wep,
|
||||||
|
mcSys,
|
||||||
|
mcEng,
|
||||||
|
mcWep,
|
||||||
boost,
|
boost,
|
||||||
fuel,
|
fuel,
|
||||||
cargo,
|
cargo,
|
||||||
@@ -567,7 +590,7 @@ export default class OutfittingPage extends Page {
|
|||||||
let state = this.state,
|
let state = this.state,
|
||||||
{ language, termtip, tooltip, sizeRatio, onWindowResize } = this.context,
|
{ language, termtip, tooltip, sizeRatio, onWindowResize } = this.context,
|
||||||
{ translate, units, formats } = language,
|
{ translate, units, formats } = language,
|
||||||
{ ship, code, savedCode, buildName, newBuildName, sys, eng, wep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = state,
|
{ ship, code, savedCode, buildName, newBuildName, sys, eng, wep, mcSys, mcEng, mcWep, boost, fuel, cargo, opponent, opponentBuild, opponentSys, opponentEng, opponentWep, engagementRange } = state,
|
||||||
hide = tooltip.bind(null, null),
|
hide = tooltip.bind(null, null),
|
||||||
menu = this.props.currentMenu,
|
menu = this.props.currentMenu,
|
||||||
shipUpdated = this._shipUpdated,
|
shipUpdated = this._shipUpdated,
|
||||||
@@ -671,7 +694,7 @@ export default class OutfittingPage extends Page {
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div className='group quarter'>
|
<div className='group quarter'>
|
||||||
<Pips sys={sys} eng={eng} wep={wep} onChange={this._pipsUpdated} />
|
<Pips sys={sys} eng={eng} wep={wep} mcSys={mcSys} mcEng={mcEng} mcWep={mcWep} onChange={this._pipsUpdated} />
|
||||||
</div>
|
</div>
|
||||||
<div className='group quarter'>
|
<div className='group quarter'>
|
||||||
<Fuel fuelCapacity={ship.fuelCapacity} fuel={fuel} onChange={this._fuelUpdated}/>
|
<Fuel fuelCapacity={ship.fuelCapacity} fuel={fuel} onChange={this._fuelUpdated}/>
|
||||||
|
|||||||
@@ -12,6 +12,12 @@
|
|||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// A multi-crew pip
|
||||||
|
.mc {
|
||||||
|
stroke: @secondary;
|
||||||
|
fill: @secondary;
|
||||||
|
}
|
||||||
|
|
||||||
// A full pip
|
// A full pip
|
||||||
.full {
|
.full {
|
||||||
stroke: @primary;
|
stroke: @primary;
|
||||||
|
|||||||
Reference in New Issue
Block a user