Calculate rate of fire for multi-burst weapons

This commit is contained in:
Cmdr McDonald
2016-11-30 12:19:40 +00:00
parent 231ad4af59
commit c1ce07e039
3 changed files with 29 additions and 3 deletions

View File

@@ -482,11 +482,34 @@ export default class Module {
}
/**
* Get the rate of fire for this module, taking in to account modifications
* Get the burst size for this module, taking in to account modifications
* @return {Number} the burst size of this module
*/
getBurst() {
return this._getModifiedValue('burst');
}
/**
* Get the burst rate of fire for this module, taking in to account modifications
* @return {Number} the burst rate of fire of this module
*/
getBurstRoF() {
return this._getModifiedValue('burstrof');
}
/**
* Get the rate of fire for this module, taking in to account modifications.
* The rate of fire is a combination value, and needs to take in to account
* bursts of fire.
* Firing goes [burst 1] [burst interval] [burst 2] [burst interval] ... [burst n] [interval]
* where 'n' is 'burst', 'burst interval' is '1/burstrof' and 'interval' is '1/rof'
* @return {Number} the rate of fire for this module
*/
getRoF() {
return this._getModifiedValue('rof');
const burst = this.getBurst() || 1;
const burstRoF = this.getBurstRoF() || 1;
const intRoF = this._getModifiedValue('rof');
return burst / (((burst - 1)/burstRoF) + 1/intRoF);
}
/**