Add specials

This commit is contained in:
Cmdr McDonald
2017-01-26 16:06:29 +00:00
parent 0ae59c5e48
commit c1ddecfd3e
9 changed files with 220 additions and 94 deletions

View File

@@ -29,6 +29,7 @@ export default class ModificationsMenu extends TranslatedComponent {
this.state = this._initState(props, context);
this._toggleBlueprintsMenu = this._toggleBlueprintsMenu.bind(this);
this._toggleSpecialsMenu = this._toggleSpecialsMenu.bind(this);
this._rollWorst = this._rollWorst.bind(this);
this._rollRandom = this._rollRandom.bind(this);
this._rollAverage = this._rollAverage.bind(this);
@@ -44,13 +45,27 @@ export default class ModificationsMenu extends TranslatedComponent {
*/
_initState(props, context) {
let { m, onChange, ship } = props;
const { language, tooltip, termtip } = context;
const translate = language.translate;
// Set up the blueprints
let blueprints = [];
for (const blueprintName in Modifications.modules[m.grp].blueprints) {
for (const grade of Modifications.modules[m.grp].blueprints[blueprintName]) {
const close = this._blueprintSelected.bind(this, Modifications.blueprints[blueprintName].id, grade);
const key = blueprintName + ':' + grade;
blueprints.push(<div style={{ cursor: 'pointer' }} key={ key } onClick={ close }>{Modifications.blueprints[blueprintName].name} grade {grade}</div>);
blueprints.push(<div style={{ cursor: 'pointer' }} key={ key } onClick={ close }>{translate(Modifications.blueprints[blueprintName].name + ' grade ' + grade)}</div>);
}
}
// Set up the special effects
let specials = [];
if (Modifications.modules[m.grp].specials && Modifications.modules[m.grp].specials.length > 0) {
const close = this._specialSelected.bind(this, null);
specials.push(<div style={{ cursor: 'pointer' }} key={ 'none' } onClick={ close }>{translate('PHRASE_NO_SPECIAL')}</div>);
for (const specialName of Modifications.modules[m.grp].specials) {
const close = this._specialSelected.bind(this, specialName);
specials.push(<div style={{ cursor: 'pointer' }} key={ specialName } onClick={ close }>{translate(Modifications.specials[specialName].name)}</div>);
}
}
@@ -58,11 +73,9 @@ export default class ModificationsMenu extends TranslatedComponent {
const modifications = this._setModifications(props);
const blueprintMenuOpened = false;
const specialMenuOpened = false;
// Set up the specials for this module
// const specials = _selectSpecials(m);
return { blueprintMenuOpened, blueprints, modifications };
return { blueprintMenuOpened, blueprints, modifications, specialMenuOpened, specials };
}
/**
@@ -106,6 +119,34 @@ export default class ModificationsMenu extends TranslatedComponent {
this.props.onChange();
}
/**
* Toggle the specials menu
*/
_toggleSpecialsMenu() {
const specialMenuOpened = !this.state.specialMenuOpened;
this.setState({ specialMenuOpened });
}
/**
* Activated when a special is selected
* @param {int} special The name of the selected special
*/
_specialSelected(special) {
const { m } = this.props;
if (m.blueprint) {
if (special === null) {
m.blueprint.special = null;
} else {
m.blueprint.special = Modifications.specials[special];
}
}
const specialMenuOpened = false;
this.setState({ specialMenuOpened, modifications: this._setModifications(this.props) });
this.props.onChange();
}
/**
* Provide a 'worst' roll within the information we have
*/
@@ -235,13 +276,13 @@ export default class ModificationsMenu extends TranslatedComponent {
* @return {React.Component} List
*/
render() {
const language = this.context.language;
const { language, tooltip, termtip } = this.context;
const translate = language.translate;
const { tooltip, termtip } = this.context;
const { m } = this.props;
const { blueprintMenuOpened } = this.state;
const { blueprintMenuOpened, specialMenuOpened } = this.state;
const _toggleBlueprintsMenu = this._toggleBlueprintsMenu;
const _toggleSpecialsMenu = this._toggleSpecialsMenu;
const _rollBest = this._rollBest;
const _rollWorst = this._rollWorst;
const _rollAverage = this._rollAverage;
@@ -257,31 +298,47 @@ export default class ModificationsMenu extends TranslatedComponent {
blueprintLabel = translate('PHRASE_SELECT_BLUEPRINT');
}
let specialLabel;
let haveSpecial = false;
if (m.blueprint && m.blueprint.special) {
specialLabel = m.blueprint.special.name;
} else {
specialLabel = translate('PHRASE_SELECT_SPECIAL');
}
const showBlueprintsMenu = blueprintMenuOpened;
const showSpecial = haveBlueprint && this.state.specials.length > 0;
const showSpecialsMenu = specialMenuOpened;
const showRolls = haveBlueprint && !blueprintMenuOpened && !specialMenuOpened;
const showMods = !blueprintMenuOpened && !specialMenuOpened;
return (
<div
className={cn('select', this.props.className)}
onClick={(e) => e.stopPropagation() }
onContextMenu={stopCtxPropagation}
>
<div className={ cn('section-menu', { selected: true })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu}>{blueprintLabel}</div>
{ blueprintMenuOpened ? this.state.blueprints : '' }
{ haveBlueprint ?
<table style={{ width: '100%', backgroundColor: 'transparent' }}>
<tbody>
<tr>
<td> { translate('roll') }: </td>
<td style={{ cursor: 'pointer' }} onClick={_rollWorst} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('worst') } </td>
<td style={{ cursor: 'pointer' }} onClick={_rollAverage}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_AVERAGE')} onMouseOut={tooltip.bind(null, null)}> { translate('average') } </td>
<td style={{ cursor: 'pointer' }} onClick={_rollBest}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('best') } </td>
<td style={{ cursor: 'pointer' }} onClick={_rollRandom} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RANDOM')} onMouseOut={tooltip.bind(null, null)}> { translate('random') } </td>
<td style={{ cursor: 'pointer' }} onClick={_reset}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RESET')} onMouseOut={tooltip.bind(null, null)}> { translate('reset') } </td>
</tr>
</tbody>
<div className={ cn('section-menu', { selected: blueprintMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleBlueprintsMenu}>{blueprintLabel}</div>
{ showBlueprintsMenu ? this.state.blueprints : '' }
{ showSpecial ? <div className={ cn('section-menu', { selected: specialMenuOpened })} style={{ cursor: 'pointer' }} onClick={_toggleSpecialsMenu}>{specialLabel}</div> : '' }
{ showSpecialsMenu ? this.state.specials : '' }
{ showRolls ?
<table style={{ width: '100%', backgroundColor: 'transparent' }}>
<tbody>
<tr>
<td> { translate('roll') }: </td>
<td style={{ cursor: 'pointer' }} onClick={_rollWorst} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_WORST')} onMouseOut={tooltip.bind(null, null)}> { translate('worst') } </td>
<td style={{ cursor: 'pointer' }} onClick={_rollAverage}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_AVERAGE')} onMouseOut={tooltip.bind(null, null)}> { translate('average') } </td>
<td style={{ cursor: 'pointer' }} onClick={_rollBest}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_BEST')} onMouseOut={tooltip.bind(null, null)}> { translate('best') } </td>
<td style={{ cursor: 'pointer' }} onClick={_rollRandom} onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RANDOM')} onMouseOut={tooltip.bind(null, null)}> { translate('random') } </td>
<td style={{ cursor: 'pointer' }} onClick={_reset}onMouseOver={termtip.bind(null, 'PHRASE_BLUEPRINT_RESET')} onMouseOut={tooltip.bind(null, null)}> { translate('reset') } </td>
</tr>
</tbody>
</table> : '' }
{ blueprintMenuOpened ? '' :
{ showMods ?
<span onMouseOver={termtip.bind(null, 'HELP_MODIFICATIONS_MENU')} onMouseOut={tooltip.bind(null, null)} >
{ this.state.modifications }
</span> }
</span> : '' }
</div>
);
}