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Removed duplicate code on armour calculations
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@@ -996,25 +996,6 @@ export default class Ship {
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return this;
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}
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/**
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* Calculate diminishing returns value, where values below a given limit are returned
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* as-is, and values between the lower and upper limit of the diminishing returns are
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* given at half value.
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* Commonly used for resistances.
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* @param {Number} val The value
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* @param {Number} drll The lower limit for diminishing returns
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* @param {Number} drul The upper limit for diminishing returns
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* @return {this} The ship instance (for chaining operations)
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*/
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diminishingReturns(val, drll, drul) {
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if (val < drll) {
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val = drll;
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} else if (val < drul) {
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val = drul - (drul - val) / 2;
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}
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return val;
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}
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/**
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* Calculate damage per second and related items for weapons
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* @return {this} The ship instance (for chaining operations)
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@@ -1306,45 +1287,14 @@ export default class Ship {
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*/
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recalculateArmour() {
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// Armour from bulkheads
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let bulkhead = this.bulkheads.m;
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let armour = this.baseArmour + (this.baseArmour * bulkhead.getHullBoost());
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let modulearmour = 0;
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let moduleprotection = 1;
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let hullExplRes = 1 - bulkhead.getExplosiveResistance();
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const hullExplResDRStart = hullExplRes * 0.7;
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const hullExplResDREnd = hullExplRes * 0;
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let hullKinRes = 1 - bulkhead.getKineticResistance();
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const hullKinResDRStart = hullKinRes * 0.7;
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const hullKinResDREnd = hullKinRes * 0;
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let hullThermRes = 1 - bulkhead.getThermalResistance();
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const hullThermResDRStart = hullThermRes * 0.7;
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const hullThermResDREnd = hullThermRes * 0;
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// Armour from HRPs and module armour from MRPs
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for (let slot of this.internal) {
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if (slot.m && (slot.m.grp === 'hr' || slot.m.grp === 'ghrp')) {
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armour += slot.m.getHullReinforcement();
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// Hull boost for HRPs is applied against the ship's base armour
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armour += this.baseArmour * slot.m.getModValue('hullboost') / 10000;
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hullExplRes *= (1 - slot.m.getExplosiveResistance());
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hullKinRes *= (1 - slot.m.getKineticResistance());
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hullThermRes *= (1 - slot.m.getThermalResistance());
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}
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if (slot.m && slot.m.grp == 'mrp') {
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modulearmour += slot.m.getIntegrity();
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moduleprotection = moduleprotection * (1 - slot.m.getProtection());
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}
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}
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moduleprotection = 1 - moduleprotection;
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this.armour = armour;
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this.modulearmour = modulearmour;
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this.moduleprotection = moduleprotection;
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this.hullExplRes = 1 - this.diminishingReturns(hullExplRes, hullExplResDREnd, hullExplResDRStart);
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this.hullKinRes = 1 - this.diminishingReturns(hullKinRes, hullKinResDREnd, hullKinResDRStart);
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this.hullThermRes = 1 - this.diminishingReturns(hullThermRes, hullThermResDREnd, hullThermResDRStart);
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let metrics = Calc.armourMetrics(this);
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this.armour = metrics.total ? metrics.total : 0;
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this.modulearmour = metrics.modulearmour;
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this.moduleprotection = metrics.moduleprotection;
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this.hullExplRes = 1 - metrics.explosive.total;
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this.hullKinRes = 1 - metrics.kinetic.total;
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this.hullThermRes = 1 - metrics.thermal.total;
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return this;
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}
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