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Update to handle armour
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@@ -37,10 +37,11 @@ export const terms = {
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bsg: 'Bi-Weave Shield Generator',
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c: 'Cannon',
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cc: 'Collector Limpet Controller',
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cm: 'Countermeasure',
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ch: 'Chaff Launcher',
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cr: 'Cargo Rack',
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cs: 'Manifest Scanner',
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dc: 'Docking Computer',
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ec: 'Electronic Countermeasure',
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fc: 'Fragment Cannon',
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fh: 'Fighter Hangar',
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fi: 'FSD Interdictor',
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@@ -50,6 +51,7 @@ export const terms = {
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fx: 'Fuel Transfer Limpet Controller',
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hb: 'Hatch Breaker Limpet Controller',
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hr: 'Hull Reinforcement Package',
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hs: 'Heat Sink Launcher',
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kw: 'Kill Warrant Scanner',
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ls: 'Life Support',
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mc: 'Multi-cannon',
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@@ -65,6 +67,7 @@ export const terms = {
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pcq: 'Luxury Passenger Cabin',
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pd: 'power distributor',
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pl: 'Pulse Laser',
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po: 'Point Defence',
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pp: 'Power Plant',
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psg: 'Prismatic Shield Generator',
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pv: 'Planetary Vehicle Hangar',
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@@ -88,7 +91,6 @@ export const terms = {
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// Modifications
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ammo: 'Ammunition maximum',
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armour: 'Armour',
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armourpen: 'Armour penetration',
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boot: 'Boot time',
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brokenregen: 'Broken regeneration rate',
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@@ -105,6 +107,7 @@ export const terms = {
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explres: 'Explosive resistance',
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facinglimit: 'Facing limit',
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hullboost: 'Hull boost',
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hullreinforcement: 'Hull reinforcement',
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integrity: 'Integrity',
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jitter: 'Jitter',
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kinres: 'Kinetic resistance',
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