diff --git a/ChangeLog.md b/ChangeLog.md
index ec2992c6..0158383b 100644
--- a/ChangeLog.md
+++ b/ChangeLog.md
@@ -11,6 +11,7 @@
* Ensure that hull reinforcement modifications take the inherent resistance in to account when calculating modification percentages
* Add tooltip for blueprints providing details of the features they alter
* Use opponent's saved pips if available
+ * Ignore rounds per shot for EPS and HPS calculations; it's already factored in to the numbers
#2.2.19
* Power management panel now displays modules in descending order of power usage by default
diff --git a/src/app/components/ModificationsMenu.jsx b/src/app/components/ModificationsMenu.jsx
index 8faea959..ee950579 100644
--- a/src/app/components/ModificationsMenu.jsx
+++ b/src/app/components/ModificationsMenu.jsx
@@ -5,7 +5,7 @@ import { isEmpty, stopCtxPropagation } from '../utils/UtilityFunctions';
import cn from 'classnames';
import { Modifications } from 'coriolis-data/dist';
import Modification from './Modification';
-import { blueprintTooltip } from '../utils/BlueprintFunctions';
+import { getBlueprint, blueprintTooltip } from '../utils/BlueprintFunctions';
/**
* Modifications menu
@@ -51,10 +51,11 @@ export default class ModificationsMenu extends TranslatedComponent {
let blueprints = [];
for (const blueprintName in Modifications.modules[m.grp].blueprints) {
for (const grade of Modifications.modules[m.grp].blueprints[blueprintName]) {
- const close = this._blueprintSelected.bind(this, Modifications.blueprints[blueprintName].id, grade);
+ const close = this._blueprintSelected.bind(this, blueprintName, grade);
const key = blueprintName + ':' + grade;
- const tooltipContent = blueprintTooltip(translate, Modifications.blueprints[blueprintName].grades[grade].features);
- blueprints.push(
{translate(Modifications.blueprints[blueprintName].name + ' grade ' + grade)}
);
+ const blueprint = getBlueprint(blueprintName, m);
+ const tooltipContent = blueprintTooltip(translate, blueprint.grades[grade].features);
+ blueprints.push({translate(blueprint.name + ' grade ' + grade)}
);
}
}
@@ -105,12 +106,12 @@ export default class ModificationsMenu extends TranslatedComponent {
/**
* Activated when a blueprint is selected
- * @param {int} blueprintId The ID of the selected blueprint
- * @param {int} grade The grade of the selected blueprint
+ * @param {int} fdname The Frontier name of the blueprint
+ * @param {int} grade The grade of the selected blueprint
*/
- _blueprintSelected(blueprintId, grade) {
+ _blueprintSelected(fdname, grade) {
const { m } = this.props;
- const blueprint = Object.assign({}, _.find(Modifications.blueprints, function(o) { return o.id === blueprintId; }));
+ const blueprint = getBlueprint(fdname, m);
blueprint.grade = grade;
m.blueprint = blueprint;
@@ -155,13 +156,6 @@ export default class ModificationsMenu extends TranslatedComponent {
* @param {number} value The value of the roll
*/
_setRollResult(ship, m, featureName, value) {
- if (Modifications.modifications[featureName].method !== 'overwrite') {
- if (m.grp == 'sb' && featureName == 'shieldboost') {
- // Shield boosters are a special case. Their boost is dependent on their base so we need to calculate the value here
- value = ((1 + m.shieldboost) * (1 + value) - 1) / m.shieldboost - 1;
- }
- }
-
if (Modifications.modifications[featureName].type == 'percentage') {
ship.setModification(m, featureName, value * 10000);
} else if (Modifications.modifications[featureName].type == 'numeric') {
diff --git a/src/app/shipyard/Module.js b/src/app/shipyard/Module.js
index e013609b..2ea29321 100755
--- a/src/app/shipyard/Module.js
+++ b/src/app/shipyard/Module.js
@@ -554,10 +554,10 @@ export default class Module {
getEps() {
// EPS is a synthetic value
let distdraw = this.getDistDraw();
- let rpshot = this.roundspershot || 1;
+ // We don't use rpshot here as dist draw is per combined shot
let rof = this.getRoF() || 1;
- return distdraw * rpshot * rof;
+ return distdraw * rof;
}
/**
@@ -567,10 +567,10 @@ export default class Module {
getHps() {
// HPS is a synthetic value
let heat = this.getThermalLoad();
- let rpshot = this.roundspershot || 1;
+ // We don't use rpshot here as dist draw is per combined shot
let rof = this.getRoF() || 1;
- return heat * rpshot * rof;
+ return heat * rof;
}
/**
diff --git a/src/app/shipyard/Ship.js b/src/app/shipyard/Ship.js
index ff564bbb..d207279e 100755
--- a/src/app/shipyard/Ship.js
+++ b/src/app/shipyard/Ship.js
@@ -1,6 +1,7 @@
import * as Calc from './Calculations';
import * as ModuleUtils from './ModuleUtils';
import * as Utils from '../utils/UtilityFunctions';
+import { getBlueprint } from '../utils/BlueprintFunctions';
import Module from './Module';
import LZString from 'lz-string';
import * as _ from 'lodash';
@@ -588,7 +589,13 @@ export default class Ship {
this.bulkheads.m = null;
this.useBulkhead(comps && comps.bulkheads ? comps.bulkheads : 0, true);
this.bulkheads.m.mods = mods && mods[0] ? mods[0] : {};
- this.bulkheads.m.blueprint = blueprints && blueprints[0] ? blueprints[0] : {};
+ if (blueprints && blueprints[0]) {
+ this.bulkheads.m.blueprint = getBlueprint(blueprints[0].fdname, this.bulkheads.m);
+ this.bulkheads.m.blueprint.grade = blueprints[0].grade;
+ this.bulkheads.m.blueprint.special = blueprints[0].special;
+ } else {
+ this.bulkheads.m.blueprint = {};
+ }
this.cargoHatch.priority = priorities ? priorities[0] * 1 : 0;
this.cargoHatch.enabled = enabled ? enabled[0] * 1 : true;
@@ -602,7 +609,13 @@ export default class Ship {
let module = ModuleUtils.standard(i, comps.standard[i]);
if (module != null) {
module.mods = mods && mods[i + 1] ? mods[i + 1] : {};
- module.blueprint = blueprints && blueprints[i + 1] ? blueprints[i + 1] : {};
+ if (blueprints && blueprints[i + 1]) {
+ module.blueprint = getBlueprint(blueprints[i + 1].fdname, module);
+ module.blueprint.grade = blueprints[i + 1].grade;
+ module.blueprint.special = blueprints[i + 1].special;
+ } else {
+ module.blueprint = {};
+ }
}
this.use(standard[i], module, true);
}
@@ -624,7 +637,13 @@ export default class Ship {
let module = ModuleUtils.hardpoints(comps.hardpoints[i]);
if (module != null) {
module.mods = mods && mods[cl + i] ? mods[cl + i] : {};
- module.blueprint = blueprints && blueprints[cl + i] ? blueprints[cl + i] : {};
+ if (blueprints && blueprints[cl + i]) {
+ module.blueprint = getBlueprint(blueprints[cl + i].fdname, module);
+ module.blueprint.grade = blueprints[cl + i].grade;
+ module.blueprint.special = blueprints[cl + i].special;
+ } else {
+ module.blueprint = {};
+ }
}
this.use(hps[i], module, true);
}
@@ -644,7 +663,13 @@ export default class Ship {
let module = ModuleUtils.internal(comps.internal[i]);
if (module != null) {
module.mods = mods && mods[cl + i] ? mods[cl + i] : {};
- module.blueprint = blueprints && blueprints[cl + i] ? blueprints[cl + i] : {};
+ if (blueprints && blueprints[cl + i]) {
+ module.blueprint = getBlueprint(blueprints[cl + i].fdname, module);
+ module.blueprint.grade = blueprints[cl + i].grade;
+ module.blueprint.special = blueprints[cl + i].special;
+ } else {
+ module.blueprint = {};
+ }
}
this.use(internal[i], module, true);
}
diff --git a/src/app/utils/BlueprintFunctions.js b/src/app/utils/BlueprintFunctions.js
index ece22eed..0389f2cf 100644
--- a/src/app/utils/BlueprintFunctions.js
+++ b/src/app/utils/BlueprintFunctions.js
@@ -70,3 +70,49 @@ export function isBeneficial(feature, values) {
return fact;
}
}
+
+/**
+ * Get a blueprint with a given name and an optional module
+ * @param {string} name The name of the blueprint
+ * @param {Object} module The module for which to obtain this blueprint
+ * @returns {Object} The matching blueprint
+ */
+export function getBlueprint(name, module) {
+ // Start with a copy of the blueprint
+ const blueprint = JSON.parse(JSON.stringify(Modifications.blueprints[name]));
+ if (module) {
+ if (module.grp === 'bh') {
+ // Bulkheads need to have their resistances altered
+ for (const grade in blueprint.grades) {
+ for (const feature in blueprint.grades[grade].features) {
+ if (feature === 'explres') {
+ blueprint.grades[grade].features[feature][0] *= (1 - module.explres);
+ blueprint.grades[grade].features[feature][1] *= (1 - module.explres);
+ }
+ if (feature === 'kinres') {
+ blueprint.grades[grade].features[feature][0] *= (1 - module.kinres);
+ blueprint.grades[grade].features[feature][1] *= (1 - module.kinres);
+ }
+ if (feature === 'thermres') {
+ blueprint.grades[grade].features[feature][0] *= (1 - module.thermres);
+ blueprint.grades[grade].features[feature][1] *= (1 - module.thermres);
+ }
+ }
+ }
+ }
+ if (module.grp === 'sb') {
+ // Shield boosters are treated internally as straight modifiers, so rather than (for example)
+ // being a 4% boost they are a 104% multiplier. We need to fix the values here so that they look
+ // accurate as per the information in Elite
+ for (const grade in blueprint.grades) {
+ for (const feature in blueprint.grades[grade].features) {
+ if (feature === 'shieldboost') {
+ blueprint.grades[grade].features[feature][0] = ((1 + blueprint.grades[grade].features[feature][0]) * (1 + module.shieldboost) - 1)/ module.shieldboost - 1;
+ blueprint.grades[grade].features[feature][1] = ((1 + blueprint.grades[grade].features[feature][1]) * (1 + module.shieldboost) - 1)/ module.shieldboost - 1;
+ }
+ }
+ }
+ }
+ }
+ return blueprint;
+}
diff --git a/src/app/utils/CompanionApiUtils.js b/src/app/utils/CompanionApiUtils.js
index 6c6a2272..47a1db01 100644
--- a/src/app/utils/CompanionApiUtils.js
+++ b/src/app/utils/CompanionApiUtils.js
@@ -2,6 +2,7 @@ import React from 'react';
import { Modifications, Modules, Ships } from 'coriolis-data/dist';
import Module from '../shipyard/Module';
import Ship from '../shipyard/Ship';
+import { getBlueprint } from '../utils/BlueprintFunctions';
// mapping from fd's ship model names to coriolis'
const SHIP_FD_NAME_TO_CORIOLIS_NAME = {
@@ -335,9 +336,9 @@ function _addModifications(module, modifiers, blueprint, grade) {
}
}
- // Add the blueprint ID, grade and special
+ // Add the blueprint definition, grade and special
if (blueprint) {
- module.blueprint = Object.assign({}, Modifications.blueprints[blueprint]);
+ module.blueprint = getBlueprint(blueprint, module);
if (grade) {
module.blueprint.grade = Number(grade);
}