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eslint indentation fixes
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@@ -81,8 +81,8 @@ export default class Module {
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// the amount of base resistance the hrp has.
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// the amount of base resistance the hrp has.
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if (!isNaN(result) && this.grp === 'hr' &&
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if (!isNaN(result) && this.grp === 'hr' &&
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(name === 'kinres' || name === 'thermres' || name === 'explres')) {
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(name === 'kinres' || name === 'thermres' || name === 'explres')) {
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let baseRes = this[name];
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let baseRes = this[name];
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result = result * (1 - baseRes);
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result = result * (1 - baseRes);
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}
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}
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// Sanitise the resultant value to 4dp equivalent
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// Sanitise the resultant value to 4dp equivalent
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@@ -180,7 +180,7 @@ export default class Module {
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modValue = value - baseValue;
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modValue = value - baseValue;
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if (this.grp === 'hr' &&
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if (this.grp === 'hr' &&
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(name === 'kinres' || name === 'thermres' || name === 'explres')) {
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(name === 'kinres' || name === 'thermres' || name === 'explres')) {
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modValue = modValue / (1 - baseValue);
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modValue = modValue / (1 - baseValue);
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}
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}
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} else if (name === 'shieldboost' || name === 'hullboost') {
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} else if (name === 'shieldboost' || name === 'hullboost') {
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modValue = (1 + value) / (1 + baseValue) - 1;
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modValue = (1 + value) / (1 + baseValue) - 1;
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@@ -192,7 +192,7 @@ export default class Module {
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modValue = modValue * 10000;
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modValue = modValue * 10000;
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} else if (modification.type === 'numeric' && name !== 'burst' &&
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} else if (modification.type === 'numeric' && name !== 'burst' &&
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name !== 'burstrof') {
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name !== 'burstrof') {
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modValue = modValue * 100;
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modValue = modValue * 100;
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}
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}
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this.setModValue(name, modValue, valueIsWithSpecial);
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this.setModValue(name, modValue, valueIsWithSpecial);
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@@ -242,38 +242,38 @@ export default class Module {
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const modification = Modifications.modifications[name];
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const modification = Modifications.modifications[name];
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let result = this[name];
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let result = this[name];
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if (modification) {
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if (modification) {
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// We store percentages as decimals, so to get them back we need to divide by 10000. Otherwise
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// We store percentages as decimals, so to get them back we need to divide by 10000. Otherwise
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// we divide by 100. Both ways we end up with a value with two decimal places
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// we divide by 100. Both ways we end up with a value with two decimal places
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let modValue;
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let modValue;
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if (modification.type === 'percentage') {
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if (modification.type === 'percentage') {
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modValue = this.getModValue(name) / 10000;
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modValue = this.getModValue(name) / 10000;
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} else if (modification.type === 'numeric') {
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} else if (modification.type === 'numeric') {
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modValue = this.getModValue(name) / 100;
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modValue = this.getModValue(name) / 100;
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} else {
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} else {
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modValue = this.getModValue(name);
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modValue = this.getModValue(name);
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}
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if (modValue) {
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if (!result && modification.method === 'additive') {
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// If the modification is additive and no value is given by default we
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// start at zero
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result = 0;
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}
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}
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if (modValue) {
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if (!result && modification.method === 'additive') {
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// If the modification is additive and no value is given by default we
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// start at zero
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result = 0;
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}
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if (result !== undefined) {
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if (result !== undefined) {
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if (modification.method === 'additive') {
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if (modification.method === 'additive') {
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result = result + modValue;
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result = result + modValue;
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} else if (modification.method === 'overwrite') {
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} else if (modification.method === 'overwrite') {
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result = modValue;
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result = modValue;
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} else if (name === 'shieldboost' || name === 'hullboost') {
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} else if (name === 'shieldboost' || name === 'hullboost') {
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result = (1 + result) * (1 + modValue) - 1;
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result = (1 + result) * (1 + modValue) - 1;
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} else {
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} else {
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result = result * (1 + modValue);
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result = result * (1 + modValue);
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}
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}
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} else if (name === 'burstrof') {
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} else if (name === 'burstrof') {
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// Burst and burst rate of fire are special, as it can not exist but
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// Burst and burst rate of fire are special, as it can not exist but
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// have a modification
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// have a modification
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result = modValue / 100;
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result = modValue / 100;
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}
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}
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}
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}
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}
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}
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