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Package bump
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@@ -5,6 +5,12 @@
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* Tidy up shipyard page; remove units from data columns and re-order for legibility
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* Allow basic drag/drop functionality in Edge/Internet Explorer 11 browser
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* Provide separate special effects for dumbfire and seeker missiles
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* Include special effect modifiers in blueprint tooltip
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* Use coriolis-data 2.3.4:
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* Add missing Long Range blueprint to multi-cannon
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* Fix values for thermal load of focused weapon grade 4
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* Fix internal module information for power plant blueprints
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* Add 'FSD Interrupt' special to dumbfire missile racks; this module now has `specials_S` and `specials_D` keys for specials to differentiate
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#2.3.3
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* Remove unused blueprint when hitting reset
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@@ -1,6 +1,6 @@
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{
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"name": "coriolis_shipyard",
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"version": "2.3.4-b",
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"version": "2.3.4",
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"repository": {
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"type": "git",
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"url": "https://github.com/EDCD/coriolis"
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@@ -87,6 +87,36 @@ export function blueprintTooltip(translate, blueprint, engineers, grp, m) {
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);
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}
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}
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// We also add in any benefits from specials that aren't covered above
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if (m.blueprint && m.blueprint.special) {
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for (const feature in Modifications.modifierActions[m.blueprint.special.edname]) {
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if (!blueprint.features[feature] && !m.mods.feature) {
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const featureDef = Modifications.modifications[feature];
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let symbol = '';
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if (feature === 'jitter') {
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symbol = '°';
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} else if (featureDef.type === 'percentage') {
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symbol = '%';
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}
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let current = m.getModValue(feature);
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if (featureDef.type === 'percentage' || featureDef.name === 'burst' || featureDef.name === 'burstrof') {
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current = Math.round(current / 10) / 10;
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} else if (featureDef.type === 'numeric') {
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current /= 100;
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}
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const currentIsBeneficial = isValueBeneficial(feature, current);
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effects.push(
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<tr key={feature}>
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<td style={{ textAlign: 'left' }}>{translate(feature, grp)}</td>
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<td> </td>
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<td className={current === 0 ? '' : currentIsBeneficial ? 'secondary' : 'warning'} style={{ textAlign: 'right' }}>{current}{symbol}</td>
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<td> </td>
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</tr>
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);
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}
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}
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}
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}
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let components;
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if (!m) {
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