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Armour resistances caps introduced
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@@ -184,17 +184,17 @@ export default class Defence extends TranslatedComponent {
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const armourDamageTakenExplosiveTt = [];
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armourDamageTakenExplosiveTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.explosive.bulkheads)}</div>);
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armourDamageTakenExplosiveTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.explosive.reinforcement)}</div>);
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if (armour.explosive.bulkheads * armour.explosive.reinforcement != 1) effectiveArmourExplosiveTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / (armour.explosive.bulkheads * armour.explosive.reinforcement) - rawArmour)}</div>);
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if (armour.explosive.total != 1) effectiveArmourExplosiveTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / armour.explosive.total - rawArmour)}</div>);
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const armourDamageTakenKineticTt = [];
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armourDamageTakenKineticTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.kinetic.bulkheads)}</div>);
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armourDamageTakenKineticTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.kinetic.reinforcement)}</div>);
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if (armour.kinetic.bulkheads * armour.kinetic.reinforcement != 1) effectiveArmourKineticTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / (armour.kinetic.bulkheads * armour.kinetic.reinforcement) - rawArmour)}</div>);
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if (armour.kinetic.total != 1) effectiveArmourKineticTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / armour.kinetic.total - rawArmour)}</div>);
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const armourDamageTakenThermalTt = [];
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armourDamageTakenThermalTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.thermal.bulkheads)}</div>);
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armourDamageTakenThermalTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.thermal.reinforcement)}</div>);
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if (armour.thermal.bulkheads * armour.thermal.reinforcement != 1) effectiveArmourThermalTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / (armour.thermal.bulkheads * armour.thermal.reinforcement) - rawArmour)}</div>);
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if (armour.thermal.total != 1) effectiveArmourThermalTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / armour.thermal.total - rawArmour)}</div>);
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const effectiveArmourData = [];
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const effectiveAbsoluteArmour = armour.total / armour.absolute.total;
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@@ -546,22 +546,21 @@ export function armourMetrics(ship) {
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let hullKinDmg = 1;
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let hullThermDmg = 1;
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// const dimReturnLine = (res) => 1 - (1 - res) * 0.7;
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let res = {
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kin: 0,
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therm: 0,
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expl: 0
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};
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// let res = {
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// kin: 0,
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// therm: 0,
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// expl: 0
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// };
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// Armour from HRPs and module armour from MRPs
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for (let slot of ship.internal) {
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if (slot.m && (slot.m.grp === 'hr' || slot.m.grp === 'ghrp')) {
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armourReinforcement += slot.m.getHullReinforcement();
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// Hull boost for HRPs is applied against the ship's base armour
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armourReinforcement += ship.baseArmour * slot.m.getModValue('hullboost') / 10000;
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res.expl += slot.m.getExplosiveResistance();
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res.kin += slot.m.getKineticResistance();
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res.therm += slot.m.getThermalResistance();
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// res.expl += slot.m.getExplosiveResistance();
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// res.kin += slot.m.getKineticResistance();
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// res.therm += slot.m.getThermalResistance();
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hullExplDmg = hullExplDmg * (1 - slot.m.getExplosiveResistance());
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hullKinDmg = hullKinDmg * (1 - slot.m.getKineticResistance());
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hullThermDmg = hullThermDmg * (1 - slot.m.getThermalResistance());
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}
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@@ -593,11 +592,6 @@ export function armourMetrics(ship) {
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// hullKinDmg = kinDim + overage;
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// }
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// Apply diminishing returns
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// hullExplDmg = hullExplDmg > 0.7 ? hullExplDmg : 0.7 - (0.7 - hullExplDmg) / 2;
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// hullKinDmg = hullKinDmg > 0.7 ? hullKinDmg : 0.7 - (0.7 - hullKinDmg) / 2;
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// hullThermDmg = hullThermDmg > 0.7 ? hullThermDmg : 0.7 - (0.7 - hullThermDmg) / 2;
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const armour = {
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bulkheads: armourBulkheads,
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reinforcement: armourReinforcement,
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@@ -614,25 +608,31 @@ export function armourMetrics(ship) {
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total: 1
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};
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let armourExplDmg = diminishDamageMult(0.7, 1 - ship.bulkheads.m.getExplosiveResistance());
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let armourReinforcedExplDmg = diminishDamageMult(0.7, (1 - ship.bulkheads.m.getExplosiveResistance()) * hullExplDmg);
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armour.explosive = {
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bulkheads: 1 - ship.bulkheads.m.getExplosiveResistance(),
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reinforcement: hullExplDmg,
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total: (1 - ship.bulkheads.m.getExplosiveResistance()) * hullExplDmg,
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res: 1 - hullExplDmg
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bulkheads: armourExplDmg,
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reinforcement: armourReinforcedExplDmg - armourExplDmg,
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total: armourReinforcedExplDmg,
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res: 1 - armourReinforcedExplDmg
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};
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let armourKinDmg = diminishDamageMult(0.7, 1 - ship.bulkheads.m.getKineticResistance());
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let armourReinforcedKinDmg = diminishDamageMult(0.7, (1 - ship.bulkheads.m.getKineticResistance()) * hullKinDmg);
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armour.kinetic = {
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bulkheads: 1 - ship.bulkheads.m.getKineticResistance(),
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reinforcement: hullKinDmg,
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total: (1 - ship.bulkheads.m.getKineticResistance()) * hullKinDmg,
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res: 1 - hullKinDmg
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bulkheads: armourKinDmg,
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reinforcement: armourReinforcedKinDmg - armourKinDmg,
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total: armourReinforcedKinDmg,
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res: 1 - armourReinforcedKinDmg
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};
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let armourThermDmg = diminishDamageMult(0.7, 1 - ship.bulkheads.m.getThermalResistance());
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let armourReinforcedThermDmg = diminishDamageMult(0.7, (1 - ship.bulkheads.m.getThermalResistance()) * hullThermDmg);
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armour.thermal = {
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bulkheads: 1 - ship.bulkheads.m.getThermalResistance(),
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reinforcement: hullThermDmg,
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total: (1 - ship.bulkheads.m.getThermalResistance()) * hullThermDmg,
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res: 1 - hullThermDmg
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bulkheads: armourThermDmg,
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reinforcement: armourReinforcedThermDmg - armourThermDmg,
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total: armourReinforcedThermDmg,
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res: 1 - armourReinforcedThermDmg
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};
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return armour;
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}
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