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Refinements, limpet ammo display added to reloads
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@@ -40,8 +40,8 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
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$scope.retroPredicate = 'netCost';
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$scope.costDesc = true;
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$scope.costPredicate = 'c.cost';
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$scope.ammoDesc = false;
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$scope.ammoPredicate = 'ammoName';
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$scope.ammoDesc = true;
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$scope.ammoPredicate = 'ammoUnitCost';
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$scope.costTab = Persist.getCostTab() || 'costs';
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if ($scope.savedCode) {
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@@ -555,29 +555,40 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
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function updateAmmoCosts() {
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var costs = $scope.ammoList = [];
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var total = 0, i, l, item;
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var controllers = [];
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var total = 0, i, l, item, q;
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for (var g in { common: 1, internal: 1, hardpoints: 1 }) {
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var slotGroup = ship[g];
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for (i = 0, l = slotGroup.length; i < l; i++) {
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var q = 0;
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if (slotGroup[i].id) {
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//special cases needed for fuel, SCB and AFMU since they don't use standard ammo/clip
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if (slotGroup[i].c.grp == 'ft') {
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q = slotGroup[i].c.capacity;
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slotGroup[i].c.ammocost = 50;
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}
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if (slotGroup[i].c.grp == 'scb') {
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q = slotGroup[i].c.cells;
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}
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if (slotGroup[i].c.grp == 'am') {
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q = slotGroup[i].c.ammo;
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//special cases needed for fuel, SCB, AFMU, and limpet controllers since they don't use standard ammo/clip
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var isLimpet = false;
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q = 0;
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switch (slotGroup[i].c.grp) {
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case 'ft':
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q = slotGroup[i].c.capacity;
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slotGroup[i].c.ammocost = 50;
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break;
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case 'scb':
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q = slotGroup[i].c.cells;
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break;
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case 'am':
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q = slotGroup[i].c.ammo;
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break;
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case 'fx': case 'hb': case 'cc': case 'pc':
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isLimpet = true;
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if (!ship.cargoCapacity) { //skip ammo costs if no cargo space for limpets
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continue;
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}
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q = ship.cargoCapacity;
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slotGroup[i].c.ammocost = 101;
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break;
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default:
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q = slotGroup[i].c.clip + slotGroup[i].c.ammo;
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}
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//calculate ammo costs only if a cost is specified
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if (slotGroup[i].c.ammocost > 0) {
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if (q == 0) {
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q = slotGroup[i].c.clip + slotGroup[i].c.ammo;
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}
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item = {
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ammoClassRating: slotGroup[i].c.class + slotGroup[i].c.rating,
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ammoName: slotGroup[i].c.name || slotGroup[i].c.grp,
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@@ -585,12 +596,23 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
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ammoUnitCost: slotGroup[i].c.ammocost,
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ammoTotalCost: q * slotGroup[i].c.ammocost
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};
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costs.push(item);
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total += item.ammoTotalCost;
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if (isLimpet) { //add total limpet cost once and finalize costs entry later
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controllers.push(item);
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total += controllers.length == 1 ? item.ammoTotalCost : 0;
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} else {
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costs.push(item);
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total += item.ammoTotalCost;
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}
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}
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}
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}
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}
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q = Math.ceil(ship.cargoCapacity / controllers.length);
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for (i = 0; i < controllers.length; i++) {
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controllers[i].ammoTotalCost = q * 101;
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controllers[i].ammoMax = (i == 0) && (q != ship.cargoCapacity / controllers.length) ? q-- : q; // handle rounding error with first controller
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costs.push(controllers[i]);
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}
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$scope.ammoTotal = total;
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}
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