Refinements, limpet ammo display added to reloads

This commit is contained in:
Kevin Chang
2015-10-12 19:38:33 -07:00
parent 45b6dabcd2
commit d286dda07f

View File

@@ -40,8 +40,8 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
$scope.retroPredicate = 'netCost';
$scope.costDesc = true;
$scope.costPredicate = 'c.cost';
$scope.ammoDesc = false;
$scope.ammoPredicate = 'ammoName';
$scope.ammoDesc = true;
$scope.ammoPredicate = 'ammoUnitCost';
$scope.costTab = Persist.getCostTab() || 'costs';
if ($scope.savedCode) {
@@ -555,29 +555,40 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
function updateAmmoCosts() {
var costs = $scope.ammoList = [];
var total = 0, i, l, item;
var controllers = [];
var total = 0, i, l, item, q;
for (var g in { common: 1, internal: 1, hardpoints: 1 }) {
var slotGroup = ship[g];
for (i = 0, l = slotGroup.length; i < l; i++) {
var q = 0;
if (slotGroup[i].id) {
//special cases needed for fuel, SCB and AFMU since they don't use standard ammo/clip
if (slotGroup[i].c.grp == 'ft') {
q = slotGroup[i].c.capacity;
slotGroup[i].c.ammocost = 50;
}
if (slotGroup[i].c.grp == 'scb') {
q = slotGroup[i].c.cells;
}
if (slotGroup[i].c.grp == 'am') {
q = slotGroup[i].c.ammo;
//special cases needed for fuel, SCB, AFMU, and limpet controllers since they don't use standard ammo/clip
var isLimpet = false;
q = 0;
switch (slotGroup[i].c.grp) {
case 'ft':
q = slotGroup[i].c.capacity;
slotGroup[i].c.ammocost = 50;
break;
case 'scb':
q = slotGroup[i].c.cells;
break;
case 'am':
q = slotGroup[i].c.ammo;
break;
case 'fx': case 'hb': case 'cc': case 'pc':
isLimpet = true;
if (!ship.cargoCapacity) { //skip ammo costs if no cargo space for limpets
continue;
}
q = ship.cargoCapacity;
slotGroup[i].c.ammocost = 101;
break;
default:
q = slotGroup[i].c.clip + slotGroup[i].c.ammo;
}
//calculate ammo costs only if a cost is specified
if (slotGroup[i].c.ammocost > 0) {
if (q == 0) {
q = slotGroup[i].c.clip + slotGroup[i].c.ammo;
}
item = {
ammoClassRating: slotGroup[i].c.class + slotGroup[i].c.rating,
ammoName: slotGroup[i].c.name || slotGroup[i].c.grp,
@@ -585,12 +596,23 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
ammoUnitCost: slotGroup[i].c.ammocost,
ammoTotalCost: q * slotGroup[i].c.ammocost
};
costs.push(item);
total += item.ammoTotalCost;
if (isLimpet) { //add total limpet cost once and finalize costs entry later
controllers.push(item);
total += controllers.length == 1 ? item.ammoTotalCost : 0;
} else {
costs.push(item);
total += item.ammoTotalCost;
}
}
}
}
}
q = Math.ceil(ship.cargoCapacity / controllers.length);
for (i = 0; i < controllers.length; i++) {
controllers[i].ammoTotalCost = q * 101;
controllers[i].ammoMax = (i == 0) && (q != ship.cargoCapacity / controllers.length) ? q-- : q; // handle rounding error with first controller
costs.push(controllers[i]);
}
$scope.ammoTotal = total;
}