diff --git a/ChangeLog.md b/ChangeLog.md index 22e77f41..e5c99730 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -1,6 +1,7 @@ #2.3.6 * Update miner role to provide better defaults * Fix issue where torpedo special effects were not showing + * Fix typo causing long range blueprint to not modify shot speed in some circumstances #2.3.5 * Ensure that hidden blueprint effects are applied when a blueprint is selected diff --git a/src/app/shipyard/Module.js b/src/app/shipyard/Module.js index db4cb8a1..3728d539 100755 --- a/src/app/shipyard/Module.js +++ b/src/app/shipyard/Module.js @@ -693,7 +693,7 @@ export default class Module { * @return {string} the shot speed for this module */ getShotSpeed() { - if (this.blueprint && (this.blueprint.name === 'Focused' || this.blueprintname === 'Long Range')) { + if (this.blueprint && (this.blueprint.name === 'Focused' || this.blueprint.name === 'Long range')) { // If the modification is focused or long range then the shot speed // uses the range modifier const rangemod = this.getModValue('range') / 10000;