Increase falloff with range for focused mods

This commit is contained in:
Cmdr McDonald
2017-01-25 19:08:55 +00:00
parent 63e850b5aa
commit dd48d2d007
3 changed files with 13 additions and 4 deletions

View File

@@ -75,7 +75,7 @@ export default class HardpointSlot extends Slot {
{ m.getDps() && m.getEps() ? <div className={'l'} onMouseOver={termtip.bind(null, 'dpe')} onMouseOut={tooltip.bind(null, null)}>{translate('DPE')}: {formats.f1(m.getDps() / m.getEps())}</div> : null }
{ m.getRoF() ? <div className={'l'} onMouseOver={termtip.bind(null, 'rof')} onMouseOut={tooltip.bind(null, null)}>{translate('ROF')}: {formats.f1(m.getRoF())}{u.ps}</div> : null }
{ m.getRange() ? <div className={'l'}>{translate('range')} {formats.f1(m.getRange() / 1000)}{u.km}</div> : null }
{ m.getFalloff() ? <div className={'l'}>{translate('falloff')} {formats.f1(m.getFalloff() / 1000)}{u.km}</div> : null }
{ m.getFalloff() ? <div className={'l'}>{translate('falloff')} {formats.round(m.getFalloff() / 1000)}{u.km}</div> : null }
{ m.getShieldBoost() ? <div className={'l'}>+{formats.pct1(m.getShieldBoost())}</div> : null }
{ m.getAmmo() ? <div className={'l'}>{translate('ammunition')}: {formats.int(m.getClip())}/{formats.int(m.getAmmo())}</div> : null }
{ m.getShotSpeed() ? <div className={'l'}>{translate('shotspeed')}: {formats.int(m.getShotSpeed())}{u.mps}</div> : null }