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https://github.com/EDCD/coriolis.git
synced 2025-12-08 22:33:24 +00:00
Adding more outiftting sub section menu options
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@@ -230,11 +230,19 @@ angular.module('app').controller('OutfitController', ['$window', '$rootScope', '
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updateState(Serializer.fromShip(ship.useCommon(rating)));
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};
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$scope.useHardpoint = function(group, mount) {
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updateState(Serializer.fromShip(ship.useWeapon(group, mount)));
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};
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$scope.useUtility = function(group, rating) {
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updateState(Serializer.fromShip(ship.useUtility(group, rating)));
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};
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$scope.emptyInternal = function() {
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updateState(Serializer.fromShip(ship.emptyInternal()));
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};
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$scope.emptyWeapons = function() {
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$scope.emptyHardpoints = function() {
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updateState(Serializer.fromShip(ship.emptyWeapons()));
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};
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@@ -547,6 +547,29 @@ angular.module('shipyard').factory('Ship', ['Components', 'calcShieldStrength',
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return this;
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};
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Ship.prototype.useUtility = function(group, rating) {
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var component = Components.findHardpoint(group, 0, rating);
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for (var i = this.hardpoints.length; i--; ) {
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if (!this.hardpoints[i].maxClass) {
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this.use(this.hardpoints[i], component.id, component);
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}
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}
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return this;
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};
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Ship.prototype.useWeapon = function(group, mount) {
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var hps = this.hardpoints;
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for (var i = hps.length; i--; ) {
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if (hps[i].maxClass) {
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var component = Components.findHardpoint(group, hps[i].maxClass, null, null, mount);
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if (component) {
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this.use(hps[i], component.id, component);
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}
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}
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}
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return this;
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};
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/**
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* Will change the priority of the specified slot if the new priority is valid
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* @param {object} slot The slot to be updated
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@@ -97,7 +97,7 @@ angular.module('shipyard').service('Components', ['lodash', 'ComponentsDB', 'Shi
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*
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* @param {string} groupName [Optional] Full name or abbreviated name for component group
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* @param {integer} clss Component Class
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* @param {string} rating Component Rating
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* @param {string} rating [Optional] Component Rating
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* @param {string} name [Optional] Long/unique name for component -e.g. 'Heat Sink Launcher'
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* @param {string} mode Mount mode/type - [F]ixed, [G]imballed, [T]urret
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* @param {string} missile [Optional] Missile type - [D]umbfire, [S]eeker
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@@ -122,7 +122,7 @@ angular.module('shipyard').service('Components', ['lodash', 'ComponentsDB', 'Shi
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for (var g in groups) {
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var group = groups[g];
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for (var i = 0, l = group.length; i < l; i++) {
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if (group[i].class == clss && group[i].rating == rating && group[i].mode == mode
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if (group[i].class == clss && (!rating || group[i].rating == rating) && group[i].mode == mode
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&& ((!name && !group[i].name) || group[i].name == name)
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&& ((!missile && !group[i].missile) || group[i].missile == missile)
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) {
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@@ -99,12 +99,12 @@
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</h1>
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<div class="select" ng-if="selectedSlot=='standard'">
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<ul>
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<li class="lc" ng-click="optimizeCommon()" translate="Optimize"></li>
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<li class="c" ng-click="useCommon('E')">E</li>
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<li class="c" ng-click="useCommon('D')">D</li>
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<li class="c" ng-click="useCommon('C')">C</li>
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<li class="c" ng-click="useCommon('D')">B</li>
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<li class="c" ng-click="useCommon('A')">A</li>
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<li class="lc" ng-click="optimizeCommon()" translate="Optimize"></li>
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</ul>
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<div class="select-group cap" translate="builds / roles"></div>
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<ul>
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@@ -214,8 +214,8 @@
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</h1>
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<div class="select" ng-if="selectedSlot=='internal'">
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<ul>
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<li class="lc" ng-click="emptyInternal()" translate="Empty"></li>
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<li class="lc" ng-click="fillWithCargo()" translate="Cargo"></li>
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<li class="lc" ng-click="emptyInternal()" translate="empty all"></li>
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<li class="lc" ng-click="fillWithCargo()" translate="cargo"></li>
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</ul>
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</div>
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</div>
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@@ -228,14 +228,32 @@
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</div>
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<div id="hardpoints" class="group">
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<div class="section-menu" ng-class="{selected: selectedSlot=='hardpoints'}" context-menu="emptyWeapons()" ng-click="selectSlot($event, 'hardpoints')">
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<div class="section-menu" ng-class="{selected: selectedSlot=='hardpoints'}" context-menu="emptyHardpoints()" ng-click="selectSlot($event, 'hardpoints')">
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<h1>
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{{'hardpoints' | translate}}
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<svg class="icon"><use xlink:href="#equalizer"></use></svg>
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</h1>
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<div class="select" ng-if="selectedSlot=='hardpoints'">
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<div class="select hardpoint" ng-if="selectedSlot=='hardpoints'">
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<ul>
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<li class="lc" ng-click="emptyWeapons()" translate="Empty"></li>
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<li class="lc" ng-click="emptyHardpoints()" translate="empty all"></li>
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</ul>
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<div class="select-group cap" translate="pl"></div>
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<ul>
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<li class="c" ng-click="useHardpoint('pl','F')"><svg class="icon lg"><use xlink:href="#mount-F"></use></svg></li>
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<li class="c" ng-click="useHardpoint('pl','G')"><svg class="icon lg"><use xlink:href="#mount-G"></use></svg></li>
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<li class="c" ng-click="useHardpoint('pl','T')"><svg class="icon lg"><use xlink:href="#mount-T"></use></svg></li>
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</ul>
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<div class="select-group cap" translate="ul"></div>
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<ul>
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<li class="c" ng-click="useHardpoint('ul','F')"><svg class="icon lg"><use xlink:href="#mount-F"></use></svg></li>
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<li class="c" ng-click="useHardpoint('ul','G')"><svg class="icon lg"><use xlink:href="#mount-G"></use></svg></li>
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<li class="c" ng-click="useHardpoint('ul','T')"><svg class="icon lg"><use xlink:href="#mount-T"></use></svg></li>
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</ul>
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<div class="select-group cap" translate="bl"></div>
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<ul>
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<li class="c" ng-click="useHardpoint('bl','F')"><svg class="icon lg"><use xlink:href="#mount-F"></use></svg></li>
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<li class="c" ng-click="useHardpoint('bl','G')"><svg class="icon lg"><use xlink:href="#mount-G"></use></svg></li>
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<li class="c" ng-click="useHardpoint('bl','T')"><svg class="icon lg"><use xlink:href="#mount-T"></use></svg></li>
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</ul>
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</div>
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</div>
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@@ -255,7 +273,15 @@
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</h1>
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<div class="select" ng-if="selectedSlot=='utility'">
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<ul>
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<li class="lc" ng-click="emptyUtility()" translate="Empty"></li>
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<li class="lc" ng-click="emptyUtility()" translate="empty all"></li>
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</ul>
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<div class="select-group cap" translate="sb"></div>
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<ul>
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<li class="c" ng-click="useUtility('sb','E')">E</li>
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<li class="c" ng-click="useUtility('sb','D')">D</li>
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<li class="c" ng-click="useUtility('sb','C')">C</li>
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<li class="c" ng-click="useUtility('sb','B')">B</li>
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<li class="c" ng-click="useUtility('sb','A')">A</li>
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</ul>
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</div>
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</div>
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