change preset rolls to 100%, 75%, 50% and random

This commit is contained in:
willyb321
2018-04-21 11:03:23 +10:00
parent 53f62f96d0
commit e391b563fb
3 changed files with 24 additions and 60 deletions

View File

@@ -253,57 +253,19 @@ export function getBlueprint(name, module) {
* Provide 'worst' primary modifications
* @param {Object} ship The ship for which to perform the modifications
* @param {Object} m The module for which to perform the modifications
* @param {Number} percent The percent to set values to of full.
*/
export function setWorst(ship, m) {
export function setPercent(ship, m, percent) {
ship.clearModifications(m);
const features = m.blueprint.grades[m.blueprint.grade].features;
for (const featureName in features) {
const value = features[featureName][0];
_setValue(ship, m, featureName, value);
}
}
/**
* Provide 'best' primary modifications
* @param {Object} ship The ship for which to perform the modifications
* @param {Object} m The module for which to perform the modifications
*/
export function setBest(ship, m) {
ship.clearModifications(m);
const features = m.blueprint.grades[m.blueprint.grade].features;
for (const featureName in features) {
const value = features[featureName][1];
_setValue(ship, m, featureName, value);
}
}
/**
* Provide 'extreme' primary modifications
* @param {Object} ship The ship for which to perform the modifications
* @param {Object} m The module for which to perform the modifications
*/
export function setExtreme(ship, m) {
ship.clearModifications(m);
const features = m.blueprint.grades[m.blueprint.grade].features;
for (const featureName in features) {
let value;
if (Modifications.modifications[featureName].higherbetter) {
// Higher is better, but is this making it better or worse?
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
value = features[featureName][0];
} else {
value = features[featureName][1];
}
const featureIsBeneficial = isBeneficial(featureName, features[featureName]);
if (featureIsBeneficial === true) {
_setValue(ship, m, featureName, (percent / 100) * value);
} else {
// Higher is worse, but is this making it better or worse?
if (features[featureName][0] < 0 || (features[featureName][0] === 0 && features[featureName][1] < 0)) {
value = features[featureName][1];
} else {
value = features[featureName][0];
}
_setValue(ship, m, featureName, value);
}
_setValue(ship, m, featureName, value);
}
}