Updates for modifications

This commit is contained in:
Cmdr McDonald
2016-10-31 11:22:36 +00:00
parent 4b14f617ec
commit e5cc3e269e
13 changed files with 162 additions and 69 deletions

View File

@@ -80,41 +80,48 @@ export const terms = {
ul: 'Burst Laser',
ws: 'Frame Shift Wake Scanner',
// Items on the outfitting page
// Notification of restricted slot for Orca/Beluga
emptyrestricted: 'empty (restricted)',
// 'ammo' was overloaded for outfitting page and modul info, so changed to ammunition for outfitting page
ammunition: 'Ammo',
// Modifications
mass: 'Mass',
integrity: 'Integrity',
pGen: 'Power generation',
ammo: 'Ammunition maximum',
armourpen: 'Armour penetration',
boot: 'Boot time',
brokenregen: 'Broken regeneration rate',
burst: 'Burst',
clip: 'Ammunition clip',
damage: 'Damage',
delay: 'Delay',
dps: 'Damage per second',
distdraw: 'Distributor draw',
duration: 'Duration',
eff: 'Efficiency',
power: 'Power draw',
engcap: 'Engines capacity',
engrate: 'Engines recharge rate',
eps: 'Energy per second',
explres: 'Explosive resistance',
integrity: 'Integrity',
jitter: 'Jitter',
kinres: 'Kinetic resistance',
maxfuel: 'Maximum fuel per jump',
mass: 'Mass',
optmass: 'Optimal mass',
optmul: 'Optimal multiplier',
dps: 'Damage per second',
eps: 'Energy per second',
thermload: 'Thermal load',
boot: 'Boot time',
maxfuel: 'Maximum fuel per jump',
syscap: 'Systems capacity',
engcap: 'Engines capacity',
wepcap: 'Weapons capacity',
sysrate: 'Systems recharge rate',
engrate: 'Engines recharge rate',
weprate: 'Weapons recharge rate',
kinres: 'Kinetic resistance',
thermres: 'Thermal resistance',
explres: 'Explosive resistance',
regen: 'Regeneration rate',
brokenregen: 'Broken regeneration rate',
delay: 'Delay',
duration: 'Duration',
shield: 'Shield',
shieldboost: 'Shield boost',
distdraw: 'Distributor draw',
damage: 'Damage',
armourpen: 'Armour penetration',
pGen: 'Power generation',
power: 'Power draw',
range: 'Range',
regen: 'Regeneration rate',
reload: 'Reload time',
rof: 'Rate of fire',
clip: 'Ammunition clip',
ammo: 'Ammunition maximum',
jitter: 'Jitter',
reload: 'Reload time'
shield: 'Shield',
shieldmul: 'Shield boost',
syscap: 'Systems capacity',
sysrate: 'Systems recharge rate',
thermload: 'Thermal load',
thermres: 'Thermal resistance',
wepcap: 'Weapons capacity',
weprate: 'Weapons recharge rate',
};