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Updates for modifications
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@@ -80,41 +80,48 @@ export const terms = {
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ul: 'Burst Laser',
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ws: 'Frame Shift Wake Scanner',
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// Items on the outfitting page
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// Notification of restricted slot for Orca/Beluga
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emptyrestricted: 'empty (restricted)',
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// 'ammo' was overloaded for outfitting page and modul info, so changed to ammunition for outfitting page
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ammunition: 'Ammo',
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// Modifications
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mass: 'Mass',
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integrity: 'Integrity',
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pGen: 'Power generation',
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ammo: 'Ammunition maximum',
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armourpen: 'Armour penetration',
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boot: 'Boot time',
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brokenregen: 'Broken regeneration rate',
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burst: 'Burst',
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clip: 'Ammunition clip',
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damage: 'Damage',
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delay: 'Delay',
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dps: 'Damage per second',
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distdraw: 'Distributor draw',
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duration: 'Duration',
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eff: 'Efficiency',
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power: 'Power draw',
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engcap: 'Engines capacity',
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engrate: 'Engines recharge rate',
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eps: 'Energy per second',
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explres: 'Explosive resistance',
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integrity: 'Integrity',
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jitter: 'Jitter',
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kinres: 'Kinetic resistance',
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maxfuel: 'Maximum fuel per jump',
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mass: 'Mass',
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optmass: 'Optimal mass',
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optmul: 'Optimal multiplier',
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dps: 'Damage per second',
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eps: 'Energy per second',
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thermload: 'Thermal load',
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boot: 'Boot time',
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maxfuel: 'Maximum fuel per jump',
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syscap: 'Systems capacity',
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engcap: 'Engines capacity',
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wepcap: 'Weapons capacity',
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sysrate: 'Systems recharge rate',
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engrate: 'Engines recharge rate',
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weprate: 'Weapons recharge rate',
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kinres: 'Kinetic resistance',
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thermres: 'Thermal resistance',
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explres: 'Explosive resistance',
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regen: 'Regeneration rate',
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brokenregen: 'Broken regeneration rate',
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delay: 'Delay',
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duration: 'Duration',
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shield: 'Shield',
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shieldboost: 'Shield boost',
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distdraw: 'Distributor draw',
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damage: 'Damage',
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armourpen: 'Armour penetration',
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pGen: 'Power generation',
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power: 'Power draw',
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range: 'Range',
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regen: 'Regeneration rate',
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reload: 'Reload time',
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rof: 'Rate of fire',
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clip: 'Ammunition clip',
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ammo: 'Ammunition maximum',
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jitter: 'Jitter',
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reload: 'Reload time'
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shield: 'Shield',
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shieldmul: 'Shield boost',
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syscap: 'Systems capacity',
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sysrate: 'Systems recharge rate',
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thermload: 'Thermal load',
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thermres: 'Thermal resistance',
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wepcap: 'Weapons capacity',
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weprate: 'Weapons recharge rate',
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};
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