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Merge pull request #346 from EDCD/feature/defence-proportions
Shield defence proportions calculated correctly
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@@ -102,19 +102,19 @@ export default class Defence extends TranslatedComponent {
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// Add effective shield from resistances
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const rawMj = shield.generator + shield.boosters + shield.cells;
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const explosiveMj = rawMj / shield.explosive.total - rawMj;
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const explosiveMj = rawMj / (shield.explosive.base) - rawMj;
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if (explosiveMj != 0) effectiveShieldExplosiveTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(explosiveMj)}{units.MJ}</div>);
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const kineticMj = rawMj / shield.kinetic.total - rawMj;
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const kineticMj = rawMj / (shield.kinetic.base) - rawMj;
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if (kineticMj != 0) effectiveShieldKineticTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(kineticMj)}{units.MJ}</div>);
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const thermalMj = rawMj / shield.thermal.total - rawMj;
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const thermalMj = rawMj / (shield.thermal.base) - rawMj;
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if (thermalMj != 0) effectiveShieldThermalTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(thermalMj)}{units.MJ}</div>);
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// Add effective shield from power distributor SYS pips
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if (shield.absolute.sys != 1) {
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effectiveShieldAbsoluteTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.absolute.sys - rawMj)}{units.MJ}</div>);
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effectiveShieldExplosiveTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.explosive.sys - rawMj)}{units.MJ}</div>);
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effectiveShieldKineticTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.kinetic.sys - rawMj)}{units.MJ}</div>);
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effectiveShieldThermalTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.thermal.sys - rawMj)}{units.MJ}</div>);
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effectiveShieldAbsoluteTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.absolute.total - rawMj)}{units.MJ}</div>);
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effectiveShieldExplosiveTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.explosive.total - rawMj / shield.explosive.base)}{units.MJ}</div>);
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effectiveShieldKineticTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.kinetic.total - rawMj / shield.kinetic.base)}{units.MJ}</div>);
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effectiveShieldThermalTt.push(<div key='power distributor'>{translate('power distributor') + ' ' + formats.int(rawMj / shield.thermal.total - rawMj / shield.thermal.base)}{units.MJ}</div>);
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}
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}
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@@ -480,37 +480,56 @@ export function shieldMetrics(ship, sys) {
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max: 1 - maxSysResistance
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};
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/**
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* An object that stores a selection of difference damage multipliers that
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* deal with a ship's shield strength.
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* @typedef {Object} ShieldDamageMults
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* @property {number} generator Base damage multiplier of the shield
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* contributing it's base resistance.
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* @property {number} boosters Damage multiplier contributed by all
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* boosters, i.e. `rawMj / (generator * boosters)` equals shield strength
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* with 0 pips to sys.
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* @property {number} sys Damage multiplier contributed by pips to sys.
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* @property {number} base Damage multiplier with 0 pips to sys; just
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* boosters and shield generator. Equals `generator * boosters`.
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* @property {number} total Damage multiplier with current pip settings.
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* @property {number} max Damage multiplier with 4 pips to sys.
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*/
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let sgExplosiveDmg = 1 - shieldGenerator.getExplosiveResistance();
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let sgSbExplosiveDmg = diminishDamageMult(sgExplosiveDmg * 0.7, (1 - shieldGenerator.getExplosiveResistance()) * boosterExplDmg);
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/** @type {ShieldDamageMults} */
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shield.explosive = {
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generator: sgExplosiveDmg,
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boosters: sgSbExplosiveDmg / sgExplosiveDmg,
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sys: (1 - sysResistance),
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base: sgSbExplosiveDmg,
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total: sgSbExplosiveDmg * (1 - sysResistance),
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max: sgSbExplosiveDmg * (1 - maxSysResistance),
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res: 1 - sgSbExplosiveDmg
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};
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let sgKineticDmg = 1 - shieldGenerator.getKineticResistance();
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let sgSbKineticDmg = diminishDamageMult(sgKineticDmg * 0.7, (1 - shieldGenerator.getKineticResistance()) * boosterKinDmg);
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/** @type {ShieldDamageMults} */
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shield.kinetic = {
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generator: sgKineticDmg,
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boosters: sgSbKineticDmg / sgKineticDmg,
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sys: (1 - sysResistance),
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base: sgSbKineticDmg,
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total: sgSbKineticDmg * (1 - sysResistance),
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max: sgSbKineticDmg * (1 - maxSysResistance),
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res: 1 - sgSbKineticDmg
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};
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let sgThermalDmg = 1 - shieldGenerator.getThermalResistance();
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let sgSbThermalDmg = diminishDamageMult(sgThermalDmg * 0.7, (1 - shieldGenerator.getThermalResistance()) * boosterThermDmg);
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/** @type {ShieldDamageMults} */
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shield.thermal = {
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generator: sgThermalDmg,
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boosters: sgSbThermalDmg / sgThermalDmg,
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sys: (1 - sysResistance),
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base: sgSbThermalDmg,
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total: sgSbThermalDmg * (1 - sysResistance),
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max: sgSbThermalDmg * (1 - maxSysResistance),
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res: 1 - sgSbThermalDmg
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};
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}
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return shield;
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