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https://github.com/EDCD/coriolis.git
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Added drag and drop logic for special compartments
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@@ -1,6 +1,7 @@
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import React from 'react';
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import TranslatedComponent from './TranslatedComponent';
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import { wrapCtxMenu } from '../utils/UtilityFunctions';
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import { canMount } from '../utils/SlotFunctions';
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import { Equalizer } from '../components/SvgIcons';
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import cn from 'classnames';
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@@ -90,7 +91,7 @@ export default class SlotSection extends TranslatedComponent {
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e.stopPropagation();
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let os = this.state.originSlot;
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if (os) {
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e.dataTransfer.dropEffect = os != targetSlot && targetSlot.maxClass >= os.m.class ? 'copyMove' : 'none';
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e.dataTransfer.dropEffect = os != targetSlot && canMount(this.props.ship, targetSlot, os.m.grp, os.m.class) ? 'copyMove' : 'none';
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this.setState({ targetSlot });
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} else {
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e.dataTransfer.dropEffect = 'none';
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@@ -116,9 +117,9 @@ export default class SlotSection extends TranslatedComponent {
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let { originSlot, targetSlot } = this.state;
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let m = originSlot.m;
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if (targetSlot && m && targetSlot.maxClass >= m.class) {
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if (targetSlot && m && canMount(this.props.ship, targetSlot, m.grp, m.class)) {
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// Swap modules if possible
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if (targetSlot.m && originSlot.maxClass >= targetSlot.m.class) {
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if (targetSlot.m && canMount(this.props.ship, originSlot, targetSlot.m.grp, targetSlot.m.class)) {
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this.props.ship.use(originSlot, targetSlot.m, true);
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} else { // Otherwise empty the origin slot
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this.props.ship.use(originSlot, null, true); // Empty but prevent summary update
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@@ -141,12 +142,12 @@ export default class SlotSection extends TranslatedComponent {
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return null;
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}
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if (slot === originSlot) {
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if (targetSlot && targetSlot.m && originSlot.maxClass < targetSlot.m.class) {
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if (targetSlot && targetSlot.m && !canMount(this.props.ship, originSlot, targetSlot.m.grp, targetSlot.m.class)) {
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return 'dropEmpty'; // Origin slot will be emptied
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}
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return null;
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}
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if (originSlot.m && slot.maxClass >= originSlot.m.class) { // Eligble drop slot
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if (originSlot.m && canMount(this.props.ship, slot, originSlot.m.grp, originSlot.m.class)) { // Eligble drop slot
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if (slot === targetSlot) {
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return 'drop'; // Can drop
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}
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