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Merge pull request #329 from felixlinker/resistance-stacking
Caps for resistances introduced
This commit is contained in:
@@ -102,11 +102,11 @@ export default class Defence extends TranslatedComponent {
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// Add effective shield from resistances
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const rawMj = shield.generator + shield.boosters + shield.cells;
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const explosiveMj = rawMj / (shield.explosive.generator * shield.explosive.boosters) - rawMj;
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const explosiveMj = rawMj / shield.explosive.total - rawMj;
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if (explosiveMj != 0) effectiveShieldExplosiveTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(explosiveMj)}{units.MJ}</div>);
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const kineticMj = rawMj / (shield.kinetic.generator * shield.kinetic.boosters) - rawMj;
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const kineticMj = rawMj / shield.kinetic.total - rawMj;
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if (kineticMj != 0) effectiveShieldKineticTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(kineticMj)}{units.MJ}</div>);
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const thermalMj = rawMj / (shield.thermal.generator * shield.thermal.boosters) - rawMj;
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const thermalMj = rawMj / shield.thermal.total - rawMj;
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if (thermalMj != 0) effectiveShieldThermalTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(thermalMj)}{units.MJ}</div>);
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// Add effective shield from power distributor SYS pips
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@@ -184,17 +184,17 @@ export default class Defence extends TranslatedComponent {
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const armourDamageTakenExplosiveTt = [];
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armourDamageTakenExplosiveTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.explosive.bulkheads)}</div>);
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armourDamageTakenExplosiveTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.explosive.reinforcement)}</div>);
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if (armour.explosive.bulkheads * armour.explosive.reinforcement != 1) effectiveArmourExplosiveTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / (armour.explosive.bulkheads * armour.explosive.reinforcement) - rawArmour)}</div>);
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if (armour.explosive.total != 1) effectiveArmourExplosiveTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / armour.explosive.total - rawArmour)}</div>);
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const armourDamageTakenKineticTt = [];
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armourDamageTakenKineticTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.kinetic.bulkheads)}</div>);
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armourDamageTakenKineticTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.kinetic.reinforcement)}</div>);
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if (armour.kinetic.bulkheads * armour.kinetic.reinforcement != 1) effectiveArmourKineticTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / (armour.kinetic.bulkheads * armour.kinetic.reinforcement) - rawArmour)}</div>);
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if (armour.kinetic.total != 1) effectiveArmourKineticTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / armour.kinetic.total - rawArmour)}</div>);
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const armourDamageTakenThermalTt = [];
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armourDamageTakenThermalTt.push(<div key='bulkheads'>{translate('bulkheads') + ' ' + formats.pct1(armour.thermal.bulkheads)}</div>);
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armourDamageTakenThermalTt.push(<div key='reinforcement'>{translate('reinforcement') + ' ' + formats.pct1(armour.thermal.reinforcement)}</div>);
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if (armour.thermal.bulkheads * armour.thermal.reinforcement != 1) effectiveArmourThermalTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / (armour.thermal.bulkheads * armour.thermal.reinforcement) - rawArmour)}</div>);
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if (armour.thermal.total != 1) effectiveArmourThermalTt.push(<div key='resistance'>{translate('resistance') + ' ' + formats.int(rawArmour / armour.thermal.total - rawArmour)}</div>);
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const effectiveArmourData = [];
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const effectiveAbsoluteArmour = armour.total / armour.absolute.total;
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@@ -397,11 +397,6 @@ export function shieldMetrics(ship, sys) {
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// res.kin = kinDim + overage;
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// boosterKinDmg = kinDim + overage;
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// }
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// Apply diminishing returns
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// boosterExplDmg = boosterExplDmg > 0.7 ? boosterExplDmg : 0.7 - (0.7 - boosterExplDmg) / 2;
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// boosterKinDmg = boosterKinDmg > 0.7 ? boosterKinDmg : 0.7 - (0.7 - boosterKinDmg) / 2;
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// boosterThermDmg = boosterThermDmg > 0.7 ? boosterThermDmg : 0.7 - (0.7 - boosterThermDmg) / 2;
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// res.therm = res.therm > 0.7 ? res.therm : 0.7 - (0.7 - res.therm) / 2;
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let shieldAddition = 0;
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if (ship) {
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for (const module of ship.internal) {
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@@ -485,31 +480,37 @@ export function shieldMetrics(ship, sys) {
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max: 1 - maxSysResistance
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};
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let sgExplosiveDmg = 1 - shieldGenerator.getExplosiveResistance();
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let sgSbExplosiveDmg = diminishDamageMult(sgExplosiveDmg * 0.7, (1 - shieldGenerator.getExplosiveResistance()) * boosterExplDmg);
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shield.explosive = {
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generator: 1 - shieldGenerator.getExplosiveResistance(),
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boosters: boosterExplDmg,
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generator: sgExplosiveDmg,
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boosters: sgSbExplosiveDmg - sgExplosiveDmg,
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sys: (1 - sysResistance),
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total: (1 - shieldGenerator.getExplosiveResistance()) * boosterExplDmg * (1 - sysResistance),
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max: (1 - shieldGenerator.getExplosiveResistance()) * boosterExplDmg * (1 - maxSysResistance),
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res: 1 - boosterExplDmg
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total: sgSbExplosiveDmg * (1 - sysResistance),
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max: sgSbExplosiveDmg * (1 - maxSysResistance),
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res: 1 - sgSbExplosiveDmg
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};
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let sgKineticDmg = 1 - shieldGenerator.getKineticResistance();
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let sgSbKineticDmg = diminishDamageMult(sgKineticDmg * 0.7, (1 - shieldGenerator.getKineticResistance()) * boosterKinDmg);
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shield.kinetic = {
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generator: 1 - shieldGenerator.getKineticResistance(),
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boosters: boosterKinDmg,
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generator: sgKineticDmg,
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boosters: sgSbKineticDmg - sgKineticDmg,
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sys: (1 - sysResistance),
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total: (1 - shieldGenerator.getKineticResistance()) * boosterKinDmg * (1 - sysResistance),
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max: (1 - shieldGenerator.getKineticResistance()) * boosterKinDmg * (1 - maxSysResistance),
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res: 1 - boosterKinDmg
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total: sgSbKineticDmg * (1 - sysResistance),
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max: sgSbKineticDmg * (1 - maxSysResistance),
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res: 1 - sgSbKineticDmg
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};
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let sgThermalDmg = 1 - shieldGenerator.getThermalResistance();
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let sgSbThermalDmg = diminishDamageMult(sgThermalDmg * 0.7, (1 - shieldGenerator.getThermalResistance()) * boosterThermDmg);
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shield.thermal = {
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generator: 1 - shieldGenerator.getThermalResistance(),
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boosters: boosterThermDmg,
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generator: sgThermalDmg,
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boosters: sgSbThermalDmg - sgThermalDmg,
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sys: (1 - sysResistance),
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total: (1 - shieldGenerator.getThermalResistance()) * boosterThermDmg * (1 - sysResistance),
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max: (1 - shieldGenerator.getThermalResistance()) * boosterThermDmg * (1 - maxSysResistance),
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res: 1 - boosterThermDmg
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total: sgSbThermalDmg * (1 - sysResistance),
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max: sgSbThermalDmg * (1 - maxSysResistance),
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res: 1 - sgSbThermalDmg
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};
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}
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return shield;
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@@ -545,22 +546,21 @@ export function armourMetrics(ship) {
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let hullKinDmg = 1;
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let hullThermDmg = 1;
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// const dimReturnLine = (res) => 1 - (1 - res) * 0.7;
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let res = {
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kin: 0,
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therm: 0,
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expl: 0
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};
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// let res = {
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// kin: 0,
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// therm: 0,
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// expl: 0
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// };
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// Armour from HRPs and module armour from MRPs
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for (let slot of ship.internal) {
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if (slot.m && (slot.m.grp === 'hr' || slot.m.grp === 'ghrp')) {
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armourReinforcement += slot.m.getHullReinforcement();
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// Hull boost for HRPs is applied against the ship's base armour
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armourReinforcement += ship.baseArmour * slot.m.getModValue('hullboost') / 10000;
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res.expl += slot.m.getExplosiveResistance();
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res.kin += slot.m.getKineticResistance();
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res.therm += slot.m.getThermalResistance();
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// res.expl += slot.m.getExplosiveResistance();
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// res.kin += slot.m.getKineticResistance();
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// res.therm += slot.m.getThermalResistance();
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hullExplDmg = hullExplDmg * (1 - slot.m.getExplosiveResistance());
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hullKinDmg = hullKinDmg * (1 - slot.m.getKineticResistance());
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hullThermDmg = hullThermDmg * (1 - slot.m.getThermalResistance());
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}
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@@ -592,11 +592,6 @@ export function armourMetrics(ship) {
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// hullKinDmg = kinDim + overage;
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// }
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// Apply diminishing returns
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// hullExplDmg = hullExplDmg > 0.7 ? hullExplDmg : 0.7 - (0.7 - hullExplDmg) / 2;
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// hullKinDmg = hullKinDmg > 0.7 ? hullKinDmg : 0.7 - (0.7 - hullKinDmg) / 2;
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// hullThermDmg = hullThermDmg > 0.7 ? hullThermDmg : 0.7 - (0.7 - hullThermDmg) / 2;
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const armour = {
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bulkheads: armourBulkheads,
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reinforcement: armourReinforcement,
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@@ -613,25 +608,31 @@ export function armourMetrics(ship) {
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total: 1
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};
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let armourExplDmg = diminishDamageMult(0.7, 1 - ship.bulkheads.m.getExplosiveResistance());
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let armourReinforcedExplDmg = diminishDamageMult(0.7, (1 - ship.bulkheads.m.getExplosiveResistance()) * hullExplDmg);
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armour.explosive = {
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bulkheads: 1 - ship.bulkheads.m.getExplosiveResistance(),
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reinforcement: hullExplDmg,
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total: (1 - ship.bulkheads.m.getExplosiveResistance()) * hullExplDmg,
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res: 1 - hullExplDmg
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bulkheads: armourExplDmg,
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reinforcement: armourReinforcedExplDmg - armourExplDmg,
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total: armourReinforcedExplDmg,
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res: 1 - armourReinforcedExplDmg
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};
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let armourKinDmg = diminishDamageMult(0.7, 1 - ship.bulkheads.m.getKineticResistance());
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let armourReinforcedKinDmg = diminishDamageMult(0.7, (1 - ship.bulkheads.m.getKineticResistance()) * hullKinDmg);
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armour.kinetic = {
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bulkheads: 1 - ship.bulkheads.m.getKineticResistance(),
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reinforcement: hullKinDmg,
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total: (1 - ship.bulkheads.m.getKineticResistance()) * hullKinDmg,
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res: 1 - hullKinDmg
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bulkheads: armourKinDmg,
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reinforcement: armourReinforcedKinDmg - armourKinDmg,
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total: armourReinforcedKinDmg,
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res: 1 - armourReinforcedKinDmg
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};
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let armourThermDmg = diminishDamageMult(0.7, 1 - ship.bulkheads.m.getThermalResistance());
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let armourReinforcedThermDmg = diminishDamageMult(0.7, (1 - ship.bulkheads.m.getThermalResistance()) * hullThermDmg);
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armour.thermal = {
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bulkheads: 1 - ship.bulkheads.m.getThermalResistance(),
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reinforcement: hullThermDmg,
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total: (1 - ship.bulkheads.m.getThermalResistance()) * hullThermDmg,
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res: 1 - hullThermDmg
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bulkheads: armourThermDmg,
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reinforcement: armourReinforcedThermDmg - armourThermDmg,
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total: armourReinforcedThermDmg,
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res: 1 - armourReinforcedThermDmg
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};
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return armour;
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}
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@@ -959,3 +960,17 @@ export function timeToDeplete(amount, dps, eps, capacity, recharge) {
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}
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}
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}
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/**
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* Applies diminishing returns to resistances.
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* @param {number} baseDamageMult The base resistance up to which no diminishing returns are applied.
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* @param {number} damageMult Resistance as damage multiplier
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* @returns {number} Actual damage multiplier
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*/
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export function diminishDamageMult(diminishFrom, damageMult) {
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if (damageMult > diminishFrom) {
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return damageMult;
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} else {
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return (diminishFrom / 2) + 0.5 * damageMult;
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}
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}
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@@ -47,7 +47,16 @@ export default class Module {
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if (modifierActions && modifierActions[name]) {
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// this special effect modifies our returned value
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const modification = Modifications.modifications[name];
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if (modification.method === 'additive') {
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const multiplier = modification.type === 'percentage' ? 10000 : 100;
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if (name === 'explres' || name === 'kinres' || name === 'thermres') {
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// Resistance modifications in itself are additive, however their
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// special effects are multiplicative. They affect the overall result
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// by (special effect resistance) * (damage mult after modification),
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// i. e. we need to apply the special effect as a multiplier to the
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// overall result and then calculate the difference.
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let baseMult = this[name] ? 1 - this[name] : 1;
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result = (baseMult - (baseMult - result / multiplier) * (1 - modifierActions[name] / 100)) * multiplier;
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} else if (modification.method === 'additive') {
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result = result + modifierActions[name] * 100;
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} else if (modification.method === 'overwrite') {
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result = modifierActions[name];
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@@ -59,7 +68,6 @@ export default class Module {
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} else {
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mod = modifierActions[name];
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}
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const multiplier = modification.type === 'percentage' ? 10000 : 100;
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result = (((1 + result / multiplier) * (1 + mod)) - 1) * multiplier;
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}
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}
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@@ -996,25 +996,6 @@ export default class Ship {
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return this;
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}
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/**
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* Calculate diminishing returns value, where values below a given limit are returned
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* as-is, and values between the lower and upper limit of the diminishing returns are
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* given at half value.
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* Commonly used for resistances.
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* @param {Number} val The value
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* @param {Number} drll The lower limit for diminishing returns
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* @param {Number} drul The upper limit for diminishing returns
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* @return {this} The ship instance (for chaining operations)
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*/
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diminishingReturns(val, drll, drul) {
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if (val < drll) {
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val = drll;
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} else if (val < drul) {
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val = drul - (drul - val) / 2;
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}
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return val;
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}
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/**
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* Calculate damage per second and related items for weapons
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* @return {this} The ship instance (for chaining operations)
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@@ -1306,45 +1287,14 @@ export default class Ship {
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*/
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recalculateArmour() {
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// Armour from bulkheads
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let bulkhead = this.bulkheads.m;
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let armour = this.baseArmour + (this.baseArmour * bulkhead.getHullBoost());
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let modulearmour = 0;
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let moduleprotection = 1;
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let hullExplRes = 1 - bulkhead.getExplosiveResistance();
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const hullExplResDRStart = hullExplRes * 0.7;
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const hullExplResDREnd = hullExplRes * 0;
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let hullKinRes = 1 - bulkhead.getKineticResistance();
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const hullKinResDRStart = hullKinRes * 0.7;
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const hullKinResDREnd = hullKinRes * 0;
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let hullThermRes = 1 - bulkhead.getThermalResistance();
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const hullThermResDRStart = hullThermRes * 0.7;
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const hullThermResDREnd = hullThermRes * 0;
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// Armour from HRPs and module armour from MRPs
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for (let slot of this.internal) {
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if (slot.m && (slot.m.grp === 'hr' || slot.m.grp === 'ghrp')) {
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armour += slot.m.getHullReinforcement();
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// Hull boost for HRPs is applied against the ship's base armour
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armour += this.baseArmour * slot.m.getModValue('hullboost') / 10000;
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hullExplRes *= (1 - slot.m.getExplosiveResistance());
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hullKinRes *= (1 - slot.m.getKineticResistance());
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hullThermRes *= (1 - slot.m.getThermalResistance());
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}
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if (slot.m && slot.m.grp == 'mrp') {
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modulearmour += slot.m.getIntegrity();
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moduleprotection = moduleprotection * (1 - slot.m.getProtection());
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}
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}
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moduleprotection = 1 - moduleprotection;
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this.armour = armour;
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this.modulearmour = modulearmour;
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this.moduleprotection = moduleprotection;
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this.hullExplRes = 1 - this.diminishingReturns(hullExplRes, hullExplResDREnd, hullExplResDRStart);
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this.hullKinRes = 1 - this.diminishingReturns(hullKinRes, hullKinResDREnd, hullKinResDRStart);
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this.hullThermRes = 1 - this.diminishingReturns(hullThermRes, hullThermResDREnd, hullThermResDRStart);
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let metrics = Calc.armourMetrics(this);
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this.armour = metrics.total ? metrics.total : 0;
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this.modulearmour = metrics.modulearmour;
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this.moduleprotection = metrics.moduleprotection;
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this.hullExplRes = 1 - metrics.explosive.total;
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this.hullKinRes = 1 - metrics.kinetic.total;
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this.hullThermRes = 1 - metrics.thermal.total;
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return this;
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}
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