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Tidy up available modules layout
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@@ -2,6 +2,7 @@
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* Change methodology for calculating explorer role; can result in lighter builds
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* Tidy up layout for module selection and lay everything out in a consistent best-to-worst for both class and grade
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* Make integrity for module reinforcement packages visible
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* Clean up breakpoints for modules in available modules list; stops 7- or 8- module long lines
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#2.2.17
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* Use in-game terminology for shield generator optmul and optmass items
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