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add beta resting heat
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@@ -52,6 +52,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
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const boostTooltip = canBoost ? 'TT_SUMMARY_BOOST' : canThrust ? 'TT_SUMMARY_BOOST_NONFUNCTIONAL' : 'TT_SUMMARY_SPEED_NONFUNCTIONAL';
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const sgMetrics = Calc.shieldMetrics(ship, pips.sys);
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const shipBoost = canBoost ? Calc.calcBoost(ship) : 'No Boost';
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const restingHeat = Math.sqrt(((ship.standard[0].m.pgen * ship.standard[0].m.eff) / ship.heatCapacity) / 0.2);
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const armourMetrics = Calc.armourMetrics(ship);
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let shieldColour = 'blue';
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if (shieldGenerator && shieldGenerator.m.grp === 'psg') {
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@@ -85,6 +86,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
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<th rowSpan={2}>{translate('crew')}</th>
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<th onMouseEnter={termtip.bind(null, 'mass lock factor', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('MLF')}</th>
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<th onMouseEnter={termtip.bind(null, 'TT_SUMMARY_BOOST_TIME', { cap: 0 })} onMouseLeave={hide} rowSpan={2}>{translate('boost time')}</th>
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<th rowSpan={2}>{translate('resting heat (Beta)')}</th>
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</tr>
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<tr>
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<th className='lft'>{translate('max')}</th>
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@@ -122,6 +124,7 @@ export default class ShipSummaryTable extends TranslatedComponent {
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<td>{ship.crew}</td>
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<td>{ship.masslock}</td>
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<td>{shipBoost !== 'No Boost' ? formats.time(shipBoost) : 'No Boost'}</td>
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<td>{formats.pct(restingHeat)}</td>
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</tr>
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</tbody>
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</table>
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