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Fixed issue with special blueprint item not being correctly jsonified for export to EDOMH
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@@ -150,6 +150,34 @@ export default class ModalShoppingList extends TranslatedComponent {
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}
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}
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/**
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* Fix issues with the item name for bulkheads when sending to EDOMH
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* @param {*} ship Ship object
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* @param {*} item Item name
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* @returns updated item name
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*/
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fixArmourItemNameForEDOMH(ship, item) {
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// The module blueprint fdname contains "Armour_" it's a bulkhead and we need to pre-populate the item field with the correct name from the ship object
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switch (ship.bulkheads.m.name){
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case "Lightweight Alloy":
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item = ship.id + "_Armour_Grade1";
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break;
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case "Reinforced Alloy":
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item = ship.id + "_Armour_Grade2";
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break;
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case "Military Grade Composite":
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item = ship.id + "_Armour_Grade3";
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break;
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case "Mirrored Surface Composite":
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item = ship.id + "_Armour_Mirrored";
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break;
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case "Reactive Surface Composite":
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item = ship.id + "_Armour_Reactive";
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break;
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}
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return item;
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}
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/**
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* Send all blueprints to EDOMH. This is a modified copy of registerBPs because this.state.blueprints was empty when I tried to modify sendToEDEng and I couldn't figure out why
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* @param {Event} event React event
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@@ -170,8 +198,17 @@ export default class ModalShoppingList extends TranslatedComponent {
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continue;
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}
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if (module.m.blueprint.special) {
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let item = "";
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// If the module blueprint fdname contains "Armour_" it's a bulkhead and we need to pre-populate the item field with the correct name from the ship object
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if (module.m.blueprint.fdname.includes("Armour_")) {
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item = this.fixArmourItemNameForEDOMH(ship, item)
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}
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else {
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item = module.m.symbol;
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}
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blueprints.push({
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"item": module.m.symbol,
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"item": item,
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"blueprint": module.m.blueprint.special.edname
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});
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}
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@@ -186,23 +223,7 @@ export default class ModalShoppingList extends TranslatedComponent {
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let item = "";
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// If the module blueprint fdname contains "Armour_" it's a bulkhead and we need to pre-populate the item field with the correct name from the ship object
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if (module.m.blueprint.fdname.includes("Armour_")) {
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switch (ship.bulkheads.m.name){
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case "Lightweight Alloy":
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item = ship.id + "_Armour_Grade1";
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break;
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case "Reinforced Alloy":
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item = ship.id + "_Armour_Grade2";
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break;
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case "Military Grade Composite":
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item = ship.id + "_Armour_Grade3";
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break;
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case "Mirrored Surface Composite":
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item = ship.id + "_Armour_Mirrored";
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break;
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case "Reactive Surface Composite":
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item = ship.id + "_Armour_Reactive";
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break;
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}
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item = this.fixArmourItemNameForEDOMH(ship, item)
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}
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else {
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item = module.m.symbol;
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